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ZDaemon Thursday Night Survival #259 - Doomworld Mega Project 2015 (Part I)

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Doomworld Mega Project 2015 is the fourth installment of the project which gives all participants a simple task - make a map. This week we will play the vanilla portion of the maps. Hope to see you there!

The WAD is still in beta and nearing an idgames release so all your possible bug reports and critiques are welcome in the WAD thread.

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: dmp15a_beta2
Maps: 01-24
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 28th July 2016

Euro session: 19:00 BST/14:00 EDT at [L@P], Germany (usually lasts over 6 hours)

Get ZDaemon and join in.

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DaIcemann76 said:

Eris is at it again:


That gave me a laughing fit because I was pretty sure Eris was chasing me for a bit with that and I was afraid whether that would mean I would get telefragged or not.

Anyway vid:

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Seems like no one could see me humping a dead mancubus when they F12'd to me so here is how it looked like from my point of view:

(No sound and it's stuttery as fuck as I immediately start lagging if I begin recording - someone donate new PC, pls :<)

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^ I like that I can see myself in the background making beautiful 'staches in that vid of yours, KD.

Also I wanna thank rhinoduck for saving us players from the fatigue of pain rotation and sending us back to MAP01 with total randomization. He came in suddenly when we were trying to crack away at memfis' level after numerous attempts with few players.

Glad to see other people get some good recordings of this session; I'll be sure to check those out shortly.

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^ Oh, yeah, sorry about falling asleep on the server. Humping other players and dead monsters is very exhausting.


Session statistics follow:

First blood:
DaIcemann76 | in MAP04, perforated by a chaingunner 48 seconds after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): AnimaZero | shot by a sergeant 30 seconds after joining
(2nd rota only made it to MAP14. After that total randomization starting with MAP01 was played.)
3rd rota (total randomization): _5150 | in MAP02, couldn't dodge a destructor's rocket 7 seconds after joining

Peak server population:
30

Overall number of players that connected during the session:
126

Player death counts by obituaries (1st rota/2nd rota/3rd rota):

    15 died. (1/0/14)
    14 mutated. (8/3/3)
    9 were squished. (9/0/0)
    0 went boom. (0/0/0)
    15 should have stood back. (8/6/1)
    4 were killed by a zombieman. (0/4/0)
    19 were shot by a sergeant. (5/14/0)
    44 were perforated by a chaingunner. (7/35/2)
    1 was slashed by an imp. (1/0/0)
    29 were burned by an imp. (2/27/0)
    7 were bit by a demon. (0/7/0)
    10 were eaten by a spectre. (0/10/0)
    6 were spooked by a lost soul. (2/4/0)
    3 got too close to a cacodemon. (1/2/0)
    21 were smitten by a cacodemon. (3/18/0)
    11 were punched by a revenant. (7/3/1)
    48 couldn't evade a revenant's fireball. (19/29/0)
    13 were squashed by a mancubus. (8/5/0)
    23 let an arachnotron get them. (4/18/1)
    1 was gutted by a Hell Knight. (1/0/0)
    44 were splayed by a Hell Knight. (10/34/0)
    3 were ripped open by a Baron of Hell. (3/0/0)
    13 were bruised by a Baron of Hell. (5/7/1)
    45 were incinerated by an archvile. (17/19/9)
    2 stood in awe of the spider demon. (1/1/0)
    72 were splattered by a cyberdemon. (44/11/17)
    2 met a Nazi. (0/2/0)
    0 were surprised by the zombie's weaponry. (0/0/0)
    0 were mauled by a Mauler Demon. (0/0/0)
    0 were charred by a pain soul. (0/0/0)
    0 were melted by a pain soul. (0/0/0)
    2 suffered psychic trauma from an aracnorb's brainwaves. (0/0/2)
    0 were perforated by an Arachnophyte. (0/0/0)
    99 couldn't dodge a destructor's rocket. (0/0/99)
    0 were terminated by the Badass Cyberdemon. (0/0/0)
    -------------------------------------------------------------------------------
    575 deaths overall. (166/259/150)
Session lasted for 8 hours and 38 minutes and ended in the 3rd rota with the last map played being MAP09. Last finished map was MAP08.

top 10 players with most deaths (deaths/joins, death ratio):

valkiriforce     50/76,  65.79%
Fonze            24/27,  88.89%
[ADD]ooawesome   23/38,  60.53%
DaIcemann76      22/43,  51.16%
HexTheRex        21/25,  84.00%
fred512          21/53,  39.62%
Malfunction      18/29,  62.07%
rhinoduck        17/17, 100.00%   rhinoduck and by-Zero? More like rhinosuck
by-Zero          15/15, 100.00%   and by-Zero-percent-survival-rate, am I right?
[SDA]Krawa       15/32,  46.88%

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In the first rotation, the MAP19 bug with the last room, was it resolved naturally or did it turn out to be irreparably game breaking? I was there (causing it, probably), but I've timed out shortly after it came up.

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Oh, dang it! I forgot to enable email notifications for this thread. Anyway, love the stache xD And thanks for the videos, guys! I will be able to watch what I missed from three perspectives, it seems :)

Maybe you need a name change to Keyboard_Sleeper, KD... or did you make it to bed? ;)

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scifista42 said:

In the first rotation, the MAP19 bug with the last room, was it resolved naturally or did it turn out to be irreparably game breaking? I was there (causing it, probably), but I've timed out shortly after it came up.


The map was exited normally but I don't know what is the bug there or how to open the exit. If it's something like players getting stuck inside the room then it's possible that someone who never entered the room exited the map and therefore it would still require fixing for multiplayer in case all of the players in the game get stuck.

rhinoduck said:

Maybe you need a name change to Keyboard_Sleeper, KD... or did you make it to bed? ;)


Actually I did. There would most likely be an undending stream of some sound getting puked if I will ever fall asleep on my keyboard :)

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