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Oh no, not this crap: Game sequences that make you ragequit

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All of us are familiar with the questionable mechanism required to take down the IoS, right? But let's be honest, it's pretty much pedestrian-tier when compared to some of the evil crotch punches delivered in other games. Some of them are so foul and out of place within the context of the game that they become unbearable for you and after the ceremonial 1000th attempt you just decide enough is enough, I'm going back to the calm recluse of Sunlust on Nightmare. And no, I'm not talking about stuff like level 99 of Extreme Danmaku: Masochism Edition where a battered but satisfied player finally admits inferiority of their pathetic skills and ritually changes their forum avatar to the waifu representation of the boss that crushed their hopes & dreams. I'm talking about that badly designed escort mission with insta-loss on being spotted. That jumping sequence creating a massive difficulty spike in a game not really about jumping. That fight only beatable by equipping your weakest mage with a dildo and physically beating the boss with it. That atrocious minigame in which- no, just make that "all minigames ever".

Share your scars. Bonus points for ragequitting on insufferable ending sequences. A few of mine:

3) Gabriel Knight 2
The one that inspired me when I was talking about it in another thread. Slight spoilers ahead. Basically right at the end of a slow-paced point & click adventure game you're required to navigate a maze, watch an unskippable FMV sequence, then finish the game by clicking on the main villain at the precise time he makes a jump. Otherwise you die. The time window is very, very small and you cannot save during this entire ordeal. The entire scene feels completely out of place and yet you have to suffer through it again and again as you try to figure out what the game wants from you and when exactly. When I finally got it right, I was so steaming mad that I didn't even want to watch the conclusion of the story. I'm so glad Sierra is dead.

2) Project IGI
So this game is a first person sneaker, right? Don't alert the enemies or more will start spawning endlessly. The game is pretty tough and even features a bad escort mission, but it truly escalates the matter in the last mission. In it you navigate an underground nuclear facility designed by a 1994 Doom mapper. Long corridors connecting small rooms. The sneaking element is tossed out of the window as you murderize tough SPECNAZ soldiers at point blank range in a game of "no, I shot you first". Then you arrive to the nukes you were searching for and Denise Richardsyour beautiful smart contact Anya has to defuse them by sitting in the middle of the room for what feels like several glacial periods. During this time you play whack-a-mole with your panzor jackhammer shotgun and more SPECNAZ pouring in from several entry points. Of course, DeniseAnya is super-fragile, it is quite easy to die yourself as well and oh, you can't save in Project IGI. If you don't memorize the invasion pattern and fail, you replay the entire (long and hard) mission again. What do you mean, you can't know the pattern beforehand? It's so frustrating knowing you're going to fail that by the third attempt I was proactively tripping myself up from too much panic. "This is it, must not fuc-OH GODDAMIT." Eventually I accepted the nuclear disaster as inevitable and, frankly, preferable and only looked up the ending on youtube many years later.

1) X-Wing Alliance
In this magnificent free space flight simulator (or rather as close as you can get to one in Star Wars) with its own cool plotline, the last mission makes a leap sideways and all of the sudden you're piloting the Millennium Falcon in the Battle of Endor. Utter, shameless fan service and shitting all over your previous story aside, things get infinitely worse as the second part of the mission (again, can't save!) switches from free space to... yes, you guessed it... the Death Star tunnel run. From this to this. I only gave it like two attempts and never came back, because I don't think I was ever let down by a game this hard. Not only is it a frustrating arcade minigame, not only it completely departs from the game's concept, it also sucks balls and ruins the game for me entirely. I'd have less issues with it if it was Pacman with Darth Vader ghosts. I sometimes think that George Lucas himself walked into the studio and demanded this misery was inserted into the game or heads would roll, heh.

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One that comes to my mind is the tower in the World of Ruin (I forget its name) in Final Fantasy VI. I could not, for the life of me, think up a solid strategy for defeating the Magics in there.

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Nights Journey of Dreams - The unskippable cutscene and subsequent trial-and-error final boss fight.

King 's Quest 6 - Didn't save your game in a separate file before and after every possible decision? Too bad, guess you can't beat the game because of some small action you didn't perform 37 scenes prior.

Any and all super-powered zDoom bosses that follow an episode of mostly normal gameplay. Looking at you, Winter's Fury.

I could probably think of more, but it's early and I'm tired.

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Megalyth said:

Looking at you, Winter's Fury.

I was just about to post that I've - not really rage-quitted, but "rage-cheated" (I was enduring a lot to avoid cheating before I resorted to it out of sheer frustration) - during the boss battles in Winter's Fury, both because I considered them unfair and because they slowed down my computer to unplayable levels.

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Genarally, my worst enemy in any game are goddamn time limits. I want to play the game at my own pace and i don't want to rush! I don't remember how many times i've ragequited because of time limits.

Also, talking about specific game, there's quite infamous Sniper Town level from Medal of Honor: Allied Assault. Basically, it's exactly what it is: a town filled to brim with snipers. However, on any difficulty level higher than Easy those snipers have literally 100% accuracy, i'm not kidding. Even if you expose 1 centimeter of your body for half a second, they will hit you and you will lose a large chunk of your health. On Medium difficulty if they hit you, you lose atleast 20 health (and i don't want to even talk about Hard difficulty), that means 5 mistakes and you're dead.. and health items are really scarce on this level.. And now here's the worst part: those snipers hide in the most impossible places known to man. It takes ages and millions attempts to find out where each of them hides. Then it takes many more attempts to kill them before they kill you. The level is also set during the rain, resulting in very bad visibility, which makes it even worse. Basically, this level is the definition of trial and error gameplay and is nearly impossible to beat without save scumming.

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Dying in Doom is pretty demotivating. I wish it left you a chance, even if still with penalties.

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Any auto-failure escort mission where the NPC is fragile, coupled with game mechanics too clunky to guarantee their safety.

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MFG38 said:

One that comes to my mind is the tower in the World of Ruin (I forget its name) in Final Fantasy VI. I could not, for the life of me, think up a solid strategy for defeating the Magics in there.

Best way to go is to equip everyone with wall rings and then hit yourselves with the magic. It will reflect to them instead. As for the guy at the top, use life 3 on at least one person so that when he uses ultima at the end, you'll survive.

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80's era STGs or platformers where the hit detection is awkward and not accurate to the player sprite, like Mario or Gradius

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All of Mario 2 (lost levels). I love the first one and I don't mind a challenge, but that game is designed to kill you in so many frustrating ways that it becomes more annoying than fun. It wasn't designed to test your skills so much at it was designed to make you feel like an idiot.

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racing sections of battle toads drive me nuts, hmmm not much makes me mad, other then call of duty campaigns were your getting peppered on the hard mode and dont know where from, the enemy ai in those games sucks. oh, playing nazi zombies with some greedy asshole that runs around and through your train and doesnt know what the fuck he's doing, shit makes me rage hard as fuck. I'm having a hard time of stuff in games that make me mad, as games are my core enjoyment and it relaxes me to figure out how to beat them. oh, survival game like rust are fucking traumatizing lol. No one want's to wake up in a field.

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Earthworm Jim 2 bonus levels were long and boring.

GTA Vice City Stories, mission: Turn on, Tune in, Bug out. Not a sequence but a rage quit. Destroy antenna on 3 police station roofs in time. Each station raises wanted level by 2. This was meant to do in flight but there wasn't any helicopters available for this mission in my game, so I had to drive instead. This became a problem by 4-level wanted as my vehicle got shredded by roadblocks. I kept returning to this game occasionally until giving up in '08.

The underwater sequence in Wolfenstein TNO was a pain to explore through, looking for secrets. An 1h of sub simulator, crap visibility and nothing to kill.

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I also never finished Homeworld 2 because of the scaling system. Like in the first game, I went for minimal losses and exploited salvage corvettes like crazy. Game scaled well for a while, then got mad at me and in mission 5 or so shredded me with a space equivalent of the Golden Horde. I didn't feel like smashing my head against the wall or replaying less successfully.

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"Sunrise", the final level of Advance Wars: Days of Ruin. Geez. I love the game, but I never managed to beat it.

Your army is facing a huge fortress that produces more enemy units each turn, at no cost. It comes equipped with 5 death rays and 2 mortars that will always target your strongest units.
Then there's the enemy CO, whose abilities are so damn broken that he's banned from competitive gameplay.

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scifista42 said:

not really rage-quitted, but "rage-cheated"

That's what I ended up doing for the Baphomet battle. Even with god-mode and infinite ammo turned on, it took me about a half an hour to kill him. There was no way in hell I could have survived for that long under normal circumstances. When a boss fight is difficult even with cheats on, there are balance issues.

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There was an old third person shooter from Wildtangent called Betty Bad, it was produced by Paul Steed and was basically a boring knock-off of Tempest. You ran through a series of linear tunnels in a space station and shot swarms of cyclopean spider aliens, and there was this special move to roundhouse kick them in the face, but there was never any reason whatsoever to use it.

During the final boss battle you ran along the top of a giant asteroid tether and activated three switches, after which the boss popped up and you were locked within about 25 feet and couldn't back up. He'd shoot lasers from his eyes that were impossible to dodge and would jump at random intervals, which would cause tremors that took one of your lives away if you didn't jump right at the moment he landed. As all this was going on, he would randomly teleport in swarms of enemies, and during the teleportation sequence the camera would lock on him and you couldn't deal any damage to him.

There were five glowing points on his body that you had to shoot in order to open up his brain, which was the weakpoint you were supposed to hit. When I was a kid, I would end up going through that sequence and shooting his brain 10-15 times before I died, and nothing would ever happen. I managed to come across a full copy of the game a month or so ago after about 10-12 years, and ran into the same dilemma. I assumed the game was simply bugged, but out of curiosity I ended up peeking around a bit in some of the game's configuration files.

Turns out, in order to defeat him, you were supposed to use the roundhouse kick on his brain. Guns didn't do any damage to it. He died after you did this about five times, and the ending was the space station blowing up and a title card that said "THE END."

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Call of Chtulhu: Dark Corners of the Earth was a decent game until you got to the truck ride. Then it went straight into the shitter. Zero cover whatsoever as a small army of Trump supporters frogmen unload into you.

I've tried to like that game so much. But it's only a fifth of a good game.

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GTA Vice City: G-Spotlight.

I fucking hate it.

Thankfully, some glitch allowed you to use a helicopter for it too.

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As long as we're talking GTA, Vice City Stories, while otherwise superior to the original VC, has a truly awful goddamn mission where you have to use a helicopter to lift a couple of shipping containers and deliver them to a cargo bay. Easy, right? Problem is, your helicopter is SOOOOO DAAAAAMN SLOOOOOW and it takes ages to get anywhere. But it's whatever, right? And then the 2nd fucking container, you have to lift it off the back of a truck. And if you fuck up, it's impossible to catch up to the truck in time -- you have to basically ambush it.

And then? And then there's the fucking final part of the mission, where you have to lift a moving car off the road before it's destroyed by a rival gang. First off, it's ALL THE FUCKING WAY ACROSS THE GODDAMN MAP SO BY THE TIME YOU GET THERE HE'S HALF DEAD

second, HE DRIVES AT LUDICROUSLY HIGH SPEEDS SO DON'T EVEN FUCKING TRY TO KEEP UP ALSO YOU HAVE TO MEMORIZE HIS ROUTE FROM REPEATED FAILURES

and finally you get into position to pick him up AND HE FUCKING DRIVES AROUND YOUR GODDAMN MAGNET AAHGLA;GJA;GALFJDALJFALFJAJFALF [gunshots, screaming, bicycle horn, elephant noises]

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Total War: Warhammer.

Spend 50 hours getting ganged up on by neighboring factions... as soon as you start gaining the upper hand you get Chaos faction coming in and effortlessly wiping everyone clean off the map, since you've all been warring with eachother nobody has a capable army... it only takes 2 of their armies to crush your entire existence and they have 5 more. lol.

50 hours.

I have a love/hate relationship with the game. :P

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Oh here's one: resting in D&D style games. The reason you decide to rest is because you are in bad condition, and then a random encounter happening during the rest just kinda ensures your demise. It serves no gameplay purpose and just pushes the player to save scum or ragequit.

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GTA San Andreas: Flight School. I can ace this GTA blindfolded nowadays but the flight school used to make me homicidal.

I used to play NES Baseball with a friend and when he was close to beating me I would lose it and launch the controller directly at the reset button on the NES. In Aussie Land we have a game called AFL, and one day in a night match the electricity went out at the stadium during the game after someone hit an electricity pole in their car nearby. This rage quit is named the blackout in honour of that night.

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The Legend of Spyro: The Eternal Night is by far the worst game I have even beaten. It's a buggy as hell game & in my opinion is the most difficult Spyro game there is. Beating the bosses in this game, and there are a lot of them, seems to be a crap shoot, there's no real strategy, just mash buttons & hope you get lucky. There's problems with the collision detection during some platforming sections so you can randomly crash into nothing & fall to your death. Then there are some fights that if you kill certain enemies out of order new enemies will endlessly spawn, & that's a big problem as progression often requires all enemies to be dead, so when that happens you have to reset the game & go through that part all over again. Most people will say that Spyro: Enter the Dragon fly was the worst Spyro game of all time, not for me that distinction easily goes to Eternal Night.

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Those levels in half life 2 that are basically cutscenes, except you've already seen them and you just want to skip to the gameplay.

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Battletoads level 11, for sure. Sure, the game has some difficult bits, but this takes the cake because if you don't have precision timing or a good controller, you are FUCKED. Go ahead an memorize the whole track but if you can't hit that corner at the proper timing or if you stop holding a direction at any time, you are done. Allegedly this was made easier in later versions, but playing on an old-ass tv from 1993 on the NES itself is a pain.

Perfect Dark multiplayer challenge 20 with 2 players. Holy fuck. One-hit kills and you have to protect the dumbass bots on your team from being farmed on easily the shittiest level in the game. Challenge 29 is another contender. Straight up 2v3 combat, you and a friend vs 3 Darksim bots. If you've played Perfect Dark's mp on the 64, you know Darksims are out of control. After many, MANY tries, we beat this challenge via lucky spawns and mad cheesing years ago, and never tried again.

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Hey I am new here but very old to doom, I make huge complex wads with fuckloads of new monsters, weapons, artifacts & textures in them from the 667 doom forum. I have 7 of them completed. Im not sure anyone makes them like this nor am I sure anyone will be interested in completely nuts wads. This is a link to 1 of 7 that I have done. I hope at least 1 person will enjoy playing this/these wad(s) Also, if this in not the correct place to post stuff; I am sorry about that = it was just the 1st place I could find to doso
https://www.youtube.com/watch?v=sG3DFrvEEvQ

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Half Life 1, a great and groundbreaking game that right deserves all the praise it ever received, but which inexplicably descends into a series of lame jumping puzzles towards the end. The Nihilanth is every bit as stupid a concept for the final boss as the Icon of Sin is in Doom 2.

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Ninja Gaiden for the NES. Nintendo in a thousand pieces. Fractured wrist from punching the television.

Sega Genesis Collection- Save failed to work, losing 4 hours of grinding on Phantasy Star. Bye bye xbox controller. Controller pieces everywhere.

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Hexen 2 is an awesome FPS with great atmosphere and interesting weapons/enemies. I think I would probably be okay now, but back when I first played it (some 15 years ago), there's a part where, during the Egyptian-themed world, you have to do this weird walk-over-a-series-of-plates-in-a-particular-order-so-you-can-progress type puzzle that just totally fucking confused me. It was weird because I had gotten that far with absolutely no trouble at all, and suddenly this one puzzle stumped me. I don't like looking up strat guides or walkthroughs usually; I really wanted to solve this one on my own. I tried and tried and just said "fuck it" and never played the game again.

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Ichor said:

Best way to go is to equip everyone with wall rings and then hit yourselves with the magic. It will reflect to them instead. As for the guy at the top, use life 3 on at least one person so that when he uses ultima at the end, you'll survive.

Moogle charm gets you to the top for free ;-)

The way I beat MagiMaster was to put reflect rings on everyone and cast life 3 on someone. Then just walk away from the game for a while while MagiMaster slowly kills himself.

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