LexiMax Posted July 29, 2016 You can do this in Zandronum using the `spectate` console command. It works even in single-player. You can also pull this off with plain old ZDoom using the following console command (actually three commands and a variable setting in one): notarget;fly;noclip;r_drawplayersprites false 0 Share this post Link to post
invictius Posted August 5, 2016 AlexMax said:You can do this in Zandronum using the `spectate` console command. It works even in single-player. You can also pull this off with plain old ZDoom using the following console command (actually three commands and a variable setting in one): notarget;fly;noclip;r_drawplayersprites false Can you bind a series of commands like that to a key? 0 Share this post Link to post
scifista42 Posted August 5, 2016 Yes.bind K "notarget;fly;noclip;r_drawplayersprites false"To be able to use the same key for toggling the behavior on and off, the last command should be changed to toggle the value of r_drawplayersprites, instead of just always setting it to false. So:bind K "notarget;fly;noclip;toggle r_drawplayersprites" 0 Share this post Link to post
invictius Posted August 6, 2016 scifista42 said:Yes.bind K "notarget;fly;noclip;r_drawplayersprites false"To be able to use the same key for toggling the behavior on and off, the last command should be changed to toggle the value of r_drawplayersprites, instead of just always setting it to false. So:bind K "notarget;fly;noclip;toggle r_drawplayersprites" Is there a way to do it without HOM on zdoom? Zdaemon style, where walls are solid but not doors. 0 Share this post Link to post
scifista42 Posted August 6, 2016 A mostly similar effect (maybe even the exact effect) can be achieved by setting the player's height to zero. That requires either DECORATE or ACS, though. 0 Share this post Link to post