Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
invictius

What do slaughterfest wads use to enable inf. ammo and sv_fastweapons?

Recommended Posts

yaqxsw said:

Unlimited ammo will be good, but fastweapons I think will be unfair... map can finish fast and no good challenge.


I know, but it's balanced well. All I want to do is copy the setting from a megawad that has both of these, to the final version of it, which doesn't. No difference in monsters, just a few new maps. I guess I could import the new maps in the wad with fastweapons but that would be a bit backwards.

Share this post


Link to post

Which particular megawad are you talking about?

invictius said:

I guess I could import the new maps in the wad with fastweapons but that would be a bit backwards.

It actually seems like the perfect solution for you.

Share this post


Link to post

The wad's DEHACKED patch makes weapons use no ammo, which is a different concept from ZDoom's infinite ammo option. DEHACKED could be used to shorten weapon animation frame durations, increasing their firing speed, as a workaround to get fast weapons, even though it's once again a different concept than ZDoom's fast weapons option. Both could be done in DECORATE as well. But you can't make a wad that will change the player's console variables automatically. However, you as a player can change them by yourself in your own game, so why don't you do just that?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×