CrazyDoomguy Posted July 31, 2016 Unlimited ammo will be good, but fastweapons I think will be unfair... map can finish fast and no good challenge. 0 Share this post Link to post
invictius Posted July 31, 2016 yaqxsw said:Unlimited ammo will be good, but fastweapons I think will be unfair... map can finish fast and no good challenge. I know, but it's balanced well. All I want to do is copy the setting from a megawad that has both of these, to the final version of it, which doesn't. No difference in monsters, just a few new maps. I guess I could import the new maps in the wad with fastweapons but that would be a bit backwards. 0 Share this post Link to post
scifista42 Posted July 31, 2016 Which particular megawad are you talking about?invictius said:I guess I could import the new maps in the wad with fastweapons but that would be a bit backwards. It actually seems like the perfect solution for you. 0 Share this post Link to post
invictius Posted July 31, 2016 scifista42 said:Which particular megawad are you talking about? http://xsnake.free.fr/invasion/download.htm Or bind the forward key to sv_fastweapons so it turns on as soon as I move? Not sure about the console command for infinite ammo though. 0 Share this post Link to post
scifista42 Posted July 31, 2016 The wad's DEHACKED patch makes weapons use no ammo, which is a different concept from ZDoom's infinite ammo option. DEHACKED could be used to shorten weapon animation frame durations, increasing their firing speed, as a workaround to get fast weapons, even though it's once again a different concept than ZDoom's fast weapons option. Both could be done in DECORATE as well. But you can't make a wad that will change the player's console variables automatically. However, you as a player can change them by yourself in your own game, so why don't you do just that? 0 Share this post Link to post
Nevander Posted August 1, 2016 I made this recently. It makes it as if sv_infiniteammo and sv_fastweapons are set. 0 Share this post Link to post