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ModelDef / Textures - > - MD2 - > - Frame 0?

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Texture Lump:

sprite TESTA0, 1, 1 { Patch TNT1A0, 0, 0 }

sprite ZESTA0, 1, 1 { Patch TNT1A0, 0, 0 }


ModelDef Lump:

Model TEST
Model 0 "TEST.MD2"
Skin 0 "TEST.JPG"
Scale 1.0 1.0 1.0
Frameindex TEST A 0 0

Model ZEST
Model 0 "ZEST.MD2"
Skin 0 "ZEST.JPG"
Scale 1.0 1.0 1.0
Frameindex ZEST A 0 0
Frameindex ZEST B 0 1
Frameindex ZEST C 0 2
Frameindex ZEST D 0 3
Frameindex ZEST E 0 4

- This works just fine in game but Doombuilder gives an error saying it doesn't know what Frame 0 is basically, for all models.
-I'm curious as to why the uv coordinates are lost for the TEST model in everything except Zandronum. It's my only prop model with one frame. Also if testing through doom builder they're lost too, even using Zandronum. All the other models are fine.

What does it need to be happy?

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