Plut Posted August 1, 2016 A very short map for Boom. https://www.dropbox.com/s/pms44bd9tmzusl3/ndm.wad?dl=0 0 Share this post Link to post
Ribbiks Posted August 1, 2016 hi there! here's a demo: http://www.mediafire.com/download/522kc6au9xe4nfh/ndm_fda_rbk.lmp despite the simplistic setups (each trap was pretty much: surrounding closets open to reveal mixed composition of low/mid-tier mobs, prioritze hitscanners then just circlestrafe the rest), I enjoyed this little map. I liked the style and the usage of dark/light accents (though admittedly I quickly bumped up the gamma to increase odds of survival, sacrificing some lighting detail in the process). Is the map name an obscure reference of some sort? 0 Share this post Link to post
Uni Posted August 1, 2016 Nice little map you made there. I liked the simplistic approach in both gameplay and visuals and the straight forward two-key progression, simple yet effective. It was a lot easier than I expect, only the first trap caught me off-guard, after that I realized what I'm into so I managed to anticipate the rest of the map pretty easily. I thought you used the monsters in a decent way, my favorite part was the area before the end. Pretty cool, you should make more maps. 0 Share this post Link to post
Plut Posted August 1, 2016 Ribbiks said:Is the map name an obscure reference of some sort? Well, I just was too lazy to make up a real name, but yes, the words are from "The Good, The Bad and The Ugly", one of my favourite films. Thanks for the FDA. 0 Share this post Link to post
SleepyVelvet Posted August 1, 2016 fda a bunch of little arena-boxes, fun though 0 Share this post Link to post
baja blast rd. Posted August 1, 2016 UV-Max in 1:56 from a short session: http://www.mediafire.com/download/9kk4r4nirk643k2/ndm_rdwpa_uvm156.lmp Fun one for this. Looks gorgeous. That first AV is a bit iffy since charging back out to fight it in the open (which is more luck-based but doable and faster) is itself luck-based due to the delay imposed by the forced weapon switch to the chaingun. 0 Share this post Link to post
hex11 Posted August 2, 2016 Plut said:Thanks for the FDA. Is that the name of your next wad? 0 Share this post Link to post
baja blast rd. Posted August 2, 2016 Hahaha. Did another quick session. Of course it's more consistently faster to hold off on releasing the vile. :) http://www.mediafire.com/download/c5cjr16ug8dd47u/ndm_rdwpa_uvm153.lmp BK room is bad, so the gap should be even bigger. Bug report: it's possible to get stuck behind the red key desk if you get archvile jumped there. 0 Share this post Link to post
Plut Posted August 2, 2016 rdwpa said:Bug report: it's possible to get stuck behind the red key desk if you get archvile jumped there. Fixed. UV-Max in 1:39 0 Share this post Link to post
Walter confetti Posted August 2, 2016 Nice little romp map, the red key is pretty hard for my standards. FDAs with lots of death and no exit, cl 9 0 Share this post Link to post
invictius Posted August 2, 2016 People in the hood angle their weapons because it's easier to keep your aim on the storekeeper you're robbing if you hold it sideways. Easier to aim vertically and keep it on the target. 0 Share this post Link to post
Doomkid Posted August 2, 2016 invictius said:People in the hood angle their weapons because it's easier to keep your aim on the storekeeper you're robbing if you hold it sideways. Easier to aim vertically and keep it on the target. ...WAT? 0 Share this post Link to post
invictius Posted August 2, 2016 Doomkid said:...WAT? Oops. Clicked on this thread thinking it was titled "Doom angled weapons". When I saw you talking about the wad name I thought you had chosen that for the name. 0 Share this post Link to post
pavera Posted August 4, 2016 Cool map. My only gripe was that the light levels were so low that I actually had a hard time seeing anything, and it strained my eyes just a little. I've got bad eyes though. Gameplay was fun, frantic but easy enough for me to make it through in one try. Make another! 0 Share this post Link to post