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ZDaemon Thursday Night Survival #260 - Doomworld Mega Project 2015 (Part II)

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Last week, we played the Vanilla/Limit-removing map pack; this week, it will be the Boom map pack. 18 more maps to go through, ranging from below 100 monster quickies to almost 400 monster massacres. Come pick your favourite!

The WAD is still in beta and nearing an idgames release so all your possible bug reports and critiques are welcome in the WAD thread.

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: dmp15b_beta
Maps: map01-map18
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 4th August 2016

Euro session: 19:00 BST/14:00 EDT at Ducks, Czech Republic (usually lasts over 6 hours)

Get ZDaemon and join in.

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Well I'll be working all damn day, but I should be able to catch some of the US session.

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Session statistics for this week:

First blood:
cwolfru | shot by a sergeant 11 seconds after joining

First blood in subsequent rotas:
2nd rota (-fast and 2x damage): x38_ViTa_38 | burned by an imp 4 seconds after joining
3rd rota (total randomization): fred512 | couldn't dodge a destructor's rocket 5 seconds after joining

Peak server population:

Overall number of players that connected during the session:

Player death counts by obituaries (1st rota/2nd rota/3rd rota):

    2 killed themselves. (0/0/2)
    46 died. (8/2/36)
    16 mutated. (8/4/4)
    13 were squished. (10/1/2)
    2 went boom. (1/1/0)
    42 should have stood back. (12/20/10)
    8 were killed by a zombieman. (0/8/0)
    13 were shot by a sergeant. (4/9/0)
    27 were perforated by a chaingunner. (5/21/1)
    4 were slashed by an imp. (0/4/0)
    45 were burned by an imp. (4/41/0)
    26 were bit by a demon. (2/24/0)
    20 were eaten by a spectre. (1/19/0)
    1 was spooked by a lost soul. (1/0/0)
    2 got too close to a cacodemon. (0/2/0)
    19 were smitten by a cacodemon. (2/17/0)
    13 were punched by a revenant. (5/8/0)
    74 couldn't evade a revenant's fireball. (12/62/0)
    7 were squashed by a mancubus. (1/5/1)
    1 let an arachnotron get him/her. (0/1/0)
    8 were gutted by a Hell Knight. (4/3/1)
    51 were splayed by a Hell Knight. (5/45/1)
    1 was ripped open by a Baron of Hell. (0/1/0)
    11 were bruised by a Baron of Hell. (1/10/0)
    291 were incinerated by an archvile. (114/160/17)
    14 stood in awe of the spider demon. (3/11/0)
    50 were splattered by a cyberdemon. (15/29/6)
    0 were surprised by the zombie's weaponry. (0/0/0)
    0 were mauled by a Mauler Demon. (0/0/0)
    0 were charred by a pain soul. (0/0/0)
    2 were melted by a pain soul. (0/0/2)
    1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1)
    0 were perforated by an Arachnophyte. (0/0/0)
    79 couldn't dodge a destructor's rocket. (0/0/79)
    0 were terminated by the Badass Cyberdemon. (0/0/0)
    889 deaths overall. (218/508/163)
Session lasted for 10 hours and 8 minutes and ended in the 3rd rota with the last map played being MAP08. Last finished map was MAP07.

top 10 players with most deaths (deaths/joins, death ratio):

guywolf          53/58, 91.38%
HexTheRex        47/50, 94.00%
zeaz             42/52, 80.77%
jhony111         38/41, 92.68%
[XXX]mrbrown93   36/37, 97.30%
Keyboard_Doomer  36/66, 54.55%
SPAZ             31/33, 93.94%
cwolfru          28/38, 73.68%
x38_ViTa_38      28/39, 71.79%
fred512          26/53, 49.06%

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After all this time...why does ZDaemon want players to use such an outdated version of freedoom? There's an v0.10.1 for crying out loud...

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