⇛Marnetmar⇛ Posted August 7, 2016 Nice. I was just getting ready to post this. Although to clarify, this isn't actually the scrapped version but a prototype of Doom 2016 using the scrapped version's assets. 0 Share this post Link to post
NodEliteX5 Posted August 7, 2016 DooM_RO said:https://www.youtube.com/watch?v=qXio9Y3DymM They had a short scene of those two UAC guys in that foundry level talking right before the Hell knight kills them??? Man I wish I knew what their final words were before dying. 0 Share this post Link to post
snapshot Posted August 7, 2016 Eew, too slow, It didn't look that bad actually, Just the player movement could be faster . Maybe they should have removed the cutscenes too . 0 Share this post Link to post
Jaxxoon R Posted August 7, 2016 Wow, that's interesting. I've been super curious about the story behind this game's development from the moment it was revealed. They've probably got tons more information in the full panel archived on Bethesda's Twitch channel. I'm going to give it a watch, maybe even download the VODs for the sake of archiving, and I advise that anyone else with similar interests do so as well. 0 Share this post Link to post
Vorpal Posted August 7, 2016 How did you get the idea that this is the "scrapped version"? 0 Share this post Link to post
Wild Dog Posted August 7, 2016 The first level you see is part of the scrapped version, at least that's what they said. 0 Share this post Link to post
Jaxxoon R Posted August 7, 2016 A few things I gleaned from it: •The Glory Kills were one of the oldest concepts created for the game. •At one point Samuel Hayden was a human and not a robit, and would feed the player tutorial information. •Marty Stratton mentions Doom 64 by name when discussing how one of their level designers listened to Doom music and watched videos of Doom levels while working. •Foundry was one of the oldest levels conceptualized and created, and continued to be revised throughout development, becoming progressively more nonlinear. •Gore Nests were a late addition to the game. •At one point the BFG had weapon mods. •The Cyberdemon did in fact have a standard enemy version, as seen in promotional screenshots, that was cut mostly in part from difficulties caused by him being too big (pulling a Ridley). •Hugo Martin admits to the team having been heavily influenced by games like Devil May Cry and Bayonetta. The panel for some reason was split across multiple, 30-minute streams for some weird reason, so here's all the parts in question for your viewing pleasure: https://www.twitch.tv/bethesda/v/82131729 https://www.twitch.tv/bethesda/v/82135695 https://www.twitch.tv/bethesda/v/82139751 https://www.twitch.tv/bethesda/v/82144251 0 Share this post Link to post
⇛Marnetmar⇛ Posted August 8, 2016 Wild Dog said:The first level you see is part of the scrapped version, at least that's what they said. No, that's not what they said. What they said directly contradicts that. 0 Share this post Link to post
id.dav Posted August 8, 2016 Prototype using some of scraped version assets. As I understand foundry was actually part of scraped version since Marty said they were trying to figure out how to fit it within mars setting. Very nice of them to share the dev proccess of Doom)) 0 Share this post Link to post
Wild Dog Posted August 8, 2016 Stapler said:No, that's not what they said. What they said directly contradicts that. Go to 0:20, they said it clear, they were using some assest from the Previous version. Now look at the first video they show, it's a city, look at the rifle with scope and take a look at the rifles from the trailer of the canned Doom 4. So what they are showing at the first part of the video is mostly canned Doom 4 stuff. After they show us foundry is when we see stuff from Doom 2016 at their early stage. 0 Share this post Link to post
VGamingJunkie Posted August 8, 2016 Is this the ultra secret one that only approved members of the press were allowed to see? Before Doom 2016 was officially revealed publicly? 0 Share this post Link to post
brokenhangar Posted August 8, 2016 Wild Dog said:... they literally said it was an animation concept for the game. it isn't the scrapped version. EDIT: they say this in the full stream. oops. 0 Share this post Link to post
Chezza Posted August 8, 2016 The beginning cutscene was actually pretty cool. 0 Share this post Link to post
snapshot Posted August 8, 2016 "Heavily influenced by games like Devil May Cry and Bayonetta.", That's just what i felt TBH, The game felt like a "Beat 'em up" that requires killing all enemies before moving to next areas, Sometimes there were few enemies left over but still . 0 Share this post Link to post
MFG38 Posted August 8, 2016 Interesting to see how the game changed over the course of its development. Wasn't too fond of the city area, really. 0 Share this post Link to post
Enforcer Posted August 8, 2016 I just hope the next Doom game takes place on Earth! Sci-fi Earth of course. I want it to be dark too! Keep that amazing gunplay formula of 2016 Doom but make the atmosphere way more darker and grittier. 0 Share this post Link to post
Linguica Posted August 8, 2016 I kind of hope they don't make a Hell on Earth. One reason Doom 2016 works is because the level design is fairly abstract / not dependent on "realistic" spaces. You can get away with that for a techno Mars base or for Hell, but if you set your game on Earth it gets a lot harder to get away with. 0 Share this post Link to post
BluePineapple72 Posted August 8, 2016 Linguica said:I kind of hope they don't make a Hell on Earth. One reason Doom 2016 works is because the level design is fairly abstract / not dependent on "realistic" spaces. You can get away with that for a techno Mars base or for Hell, but if you set your game on Earth it gets a lot harder to get away with. Not necessarily, you could have buildings falling over and hell corruption leaking into earth to lead into some abstract designs. Earth could also be in the style of cyperpunk (think prey2) so they could get away with doing cool unrealistic spaces. 0 Share this post Link to post
Touchdown Posted August 8, 2016 Oh yeah, we totally need another techbase on a dead planet for the third time in a row. I'd do anything for a DOOM5 set on Earth. 0 Share this post Link to post
Linguica Posted August 8, 2016 BluePineapple72 said:Not necessarily, you could have buildings falling over and hell corruption leaking into earth to lead into some abstract designs. You should play The Evil Within then. It runs on idtech5 and the last... third? of the game is in a ruined city with hellish corruption. The level design is also not particularly memorable. 0 Share this post Link to post
VGamingJunkie Posted August 8, 2016 Linguica said:I kind of hope they don't make a Hell on Earth. One reason Doom 2016 works is because the level design is fairly abstract / not dependent on "realistic" spaces. You can get away with that for a techno Mars base or for Hell, but if you set your game on Earth it gets a lot harder to get away with. I don't see why that is, why must Mars look so technologically advanced but not the Earth? If they have this kind of technology available for Mars, then isn't it plausible that they'd have the exact same kind of sci-fi tech on their own home planet? Just make it a futuristic city with some Hellish reality warping and you'll have the perfect excuse to make completely abstract environments that barely resemble anything realistic. Besides, Doom II itself was pretty abstract. 0 Share this post Link to post
Linguica Posted August 8, 2016 OK, but if you make the levels "completely abstract environments that barely resemble anything realistic" then why even bother setting it on Earth? What does that bring to the game? 0 Share this post Link to post
Enforcer Posted August 8, 2016 Linguica said:You should play The Evil Within then. It runs on idtech5 and the last... third? of the game is in a ruined city with hellish corruption. The level design is also not particularly memorable. Oh yes. The city sections looked horrible in TEW. They sucked and kind of ruined the whole game for me. Still it can be done. I'm not saying next Doom should have an open world. But a couple of open city sections would be nice. (Something similar to Resistance 1) Imagine: You battle a couple of waves of teleporting in enemies, you kick their ass and then demons just start to tear through asphalt. Eventually the ground crumbles and you fall in to the sewers infested by zombies or something like that. And there you have your change of pace. An open area transitioning to tight corridors. Of course I would still prefer 77% of the game to take place inside of buildings and military bases. But open areas can really provide some verticality. Enemies can spawn on the balconies that you can reach and jump from, you can get to roofs, enemies can jump through windows and stuff. .I don't know :D But Earth should be really militarized, dirty and gloomy. Oh and I don't want any transitions between hell and Earth. Turn Earth into hell. 0 Share this post Link to post
Jaxxoon R Posted August 8, 2016 I do not see the logic in comparing a game from a completely different genre made by completely different developers from a completely different country with completely different design philosophies to Doom 4. Doom 4 was made up of abstract layouts anyways, it was all the art department that made it seem like things made sense, a direct sequel set on Earth would be no different. And to answer the question of what it would add: literally everything that is on Earth but not on Mars. 0 Share this post Link to post
TheGamePhilosophe Posted August 8, 2016 Linguica said:I kind of hope they don't make a Hell on Earth. One reason Doom 2016 works is because the level design is fairly abstract / not dependent on "realistic" spaces. You can get away with that for a techno Mars base or for Hell, but if you set your game on Earth it gets a lot harder to get away with. Didn't really matter considering Hell wasn't very abstract in Doom 2016. Mostly straight paths that curved a little bit on the way to the endpoint. Certainly nothing like the the abstract level design of the original games. And since they went for a mostly linear level design, I wish they would have left it on earth, and basically refined the formula they had with RAGE. That game, for all its shortcomings, had way more atmosphere and tension than the new Doom. A darker and more gruesome version of that, with refined combat, would have been much more satisfying for me. 0 Share this post Link to post
NodEliteX5 Posted August 8, 2016 Linguica said:I kind of hope they don't make a Hell on Earth. One reason Doom 2016 works is because the level design is fairly abstract / not dependent on "realistic" spaces. You can get away with that for a techno Mars base or for Hell, but if you set your game on Earth it gets a lot harder to get away with. Surprisingly I kind of agree with you. I loved the Mars setting and Hell areas within the game. 0 Share this post Link to post