Beed28 Posted August 12, 2016 ABOUT : This is a small mod that works by including modified copies of the func_normal.fp and lensdistortion.fp shaders as found in gzdoom.pk3. And, uh... it gives this trippy effect. It should work with pretty much anything and any map pack, so have fun playing through all your favourite Doom engine games and map packs whilst touching fuzzy, getting dizzy. Latest GZDoom SVN ONLY. Will not work with ZDoom or Zandronum! Note: Turning on "Lens distortion effect" in the OpenGL preferences (or typing "gl_lens 1" into the console) is highly recommended for the full effect. As usual with this kind of stuff, beware of possible motion sickness and headaches. DOWNLOAD: GZDoom_wobbly_shader.pk3 RECOMMENDED WITH: Is this trippy shader not enough alone? Are you brave enough? Try loading it alongside with these following mods, or you can combine them all. If you dare. Megabounce DooD ROOL 0 Share this post Link to post
Jaxxoon R Posted August 12, 2016 Everything has lead up to this moment. 0 Share this post Link to post
Liberation Posted August 12, 2016 Yay no need for texture alignment anymore! 0 Share this post Link to post
Rayziik Posted August 13, 2016 See people, THIS is what makes for a good jokewad. Well played, OP. 0 Share this post Link to post
Mechadon Posted August 13, 2016 It kind of looks like Doom: Drunk Edition :P Really awesome stuff though! I wonder if this opens up any cool modding capabilities? 0 Share this post Link to post
Fonze Posted August 13, 2016 Mechadon said:It kind of looks like Doom: Drunk Edition :P Really awesome stuff though! I wonder if this opens up any cool modding capabilities? My exact thoughts :) 0 Share this post Link to post
Koko Ricky Posted August 13, 2016 It's kind of hilarious, are these the shaders normally used for liquids? 0 Share this post Link to post
antares031 Posted August 13, 2016 This is a stuff. It's like shrooms mode from RoTT, but even dizzier. Speaking of shrooms mode, it could be better if there's a colorful effect, just like original shrooms mode. It's been a long time since I felt motion sickness from FPS, by the way. Nice work. 0 Share this post Link to post
Da Werecat Posted August 13, 2016 At long last we have conclusive evidence that GZDoom is the superior way of playing the game. 0 Share this post Link to post
Salt-Man Z Posted August 13, 2016 Beed28 said:touching fuzzy, getting dizzy. Kudos for that reference, good sir! 0 Share this post Link to post
boris Posted August 13, 2016 Hereunder said:Why is it only for gzdoom Because it uses OpenGL hardware shader that run on the GPU. 0 Share this post Link to post
Cacockcansukmycok Posted August 13, 2016 djfhsklmfhsfklghmlfgh, Goddamit this is DOOM on weeds! 0 Share this post Link to post
thaquoth Posted August 13, 2016 I've been staring at that gif for a while now. Mesmerising. 0 Share this post Link to post
Doomkid Posted August 13, 2016 Linguica said:http://i.imgur.com/FKhJgVT.gif If someone DooDifies the Seinfeld wad and takes that picture again we will reach singularity 0 Share this post Link to post
Fonze Posted August 14, 2016 Doomkid said:If someone DooDifies the Seinfeld wad and takes that picture again we will reach singularity Shhh; the rubber chickens might hear you! 0 Share this post Link to post
Salt-Man Z Posted August 14, 2016 Linguica said:http://i.imgur.com/FKhJgVT.gif Thread's done, you win. 0 Share this post Link to post