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fveitsi

New map: Easyprey.wad

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Hi! :) If you have time, check out my new map! Any feedback is appreciated! :)


===========================================================================
Advanced engine needed : Zdoom/GZdoom
Primary purpose : Single play
===========================================================================
Title : Easy Prey
Filename : Easyprey.wad
Release date : 15.8.2016
Author : Fveitsi

Additional Credits to : Music: Jimmy - Plutopia
Scripting help: 38_ViTa_38

===========================================================================
* What is included *

New levels : 1
Sounds : No
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : cc4-tex.wad

* Play Information *

Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented

* Construction *

Base : New from scratch
Build Time : 10-15 hours
Editor(s) used : GZDoom Builder 2.3
Known Bugs : None? :>
Tested With : ZDoom + GZDoom








Download link:
http://www80.zippyshare.com/v/pfzTVxp8/file.html

cc4-tex.wad
http://www.wad-archive.com/wad/3b2ae93bc2cfb06e97ec4f2687ba6050

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Stumbled upon Cyberdemon with just shotgun and 31 shells :)

EDIT: OK, approached him with more arms, yet the cybbie arena is too small for my poor rocket-dodging skills...

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I'm not sure that the lights flat used is the best choice, as it's a bit techlight-y compared to the stonemasoned castle-esque walls. Same with the techlamp sprites; i sort of feel like torches would suit this place much better, but that's all nitpicking i suppose. The crushers early on that came down were quite a surprise. Making me single shotgun a Cyberdemon in a small room wasn't fun gameplay at all, it's just a grinding chore. Using the rocketlauncher in there is almost prohibitive due to the small size and the need to stay away from walls to avoid splash. I didn't feel like dealing with the three Cyberdemons guarding the RK so I just darted past them, sorry. Past the Red Door to a courtyard where picking things off wasn't too hard, though eventually trying to kill the Archviles amidst the Baron horde was a chore too. In all this map is sort of playing as high-tier slog to me, I dunno what to say. Getting back from retrieving the YK, one could be left in an unwinnable position by virtue of the nukage pit and no radsuit. There ought to be an exit marker past the YK door so one is prepared to leave the map, in my opinion.

Anyway in all a servicable map. Found three of the secrets, didn't 100% the monsters due to that and the Cybers. Not my cup of tea but I'm sure there are some who will like it. I'd suggest experimenting with non-right angles, lighting, texture variance, lower-tier gameplay usage, and might as well put the SSG somewhere. Have fun!

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it's strange that you didn't find the ssg. it's right there before the first cyber. :) anyway, thanks for the comments!

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