Doom_Trooper Posted August 23, 2016 Ladies and gentlemen I present my latest project, Acid Doom! A psychedelic mod for everyone's favorite game! Thanks to a mass image editing program I coded myself and special thanks to the creators of SLADE3 for making it easy to import/export the Doom engine's graphics. This mod can be added on top of any player-made level to add one wild trippy experience to the gameplay! This is just a preview for now, hope everyone likes it! 0 Share this post Link to post
Jaxxoon R Posted August 23, 2016 Color gradients + Doom palette = banded mess 0 Share this post Link to post
Armaetus Posted August 23, 2016 Now try running this with DooD and the wobbly GZDoom mod that moves everything on screen.. Total mindfuck lol 0 Share this post Link to post
scifista42 Posted August 23, 2016 If those graphics were converted to truecolor PNGs before applying the gradients and kept as truecolor PNGs even after inserting them to the wad without any conversion to Doom's palette, they would look much better in ports with truecolor/OpenGL renderers that aren't limited to Doom's palette. 0 Share this post Link to post
roadworx Posted August 23, 2016 a monitor can display 16,777,216 different colors so you decided to use all of them 0 Share this post Link to post
Albertoni Posted August 23, 2016 scifista42 said:If those graphics were converted to truecolor PNGs before applying the gradients and kept as truecolor PNGs even after inserting them to the wad without any conversion to Doom's palette, they would look much better in ports with truecolor/OpenGL renderers that aren't limited to Doom's palette. This. Please do a .PNG version. Then we can play it with all those fancy GZDoom trippy shaders. 0 Share this post Link to post