Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Altazimuth

Directories now support subdirectories

Recommended Posts

What does this mean for you? It means that when working on an uncompressed folder mod, you can have sets of things inside folders. For example if you wanted all the sprites for a specific enemy together, then you'd place them in a folder. This is similar to adding labels to wads/zips to denote where certain blocks of resources are located.

Currently it supports up to a depth of 10 (0-9). If for some reason you need more than that then feel free to contact one of the team, as increasing depth is an exceptionally simple process.

For an example of this in action, see: https://github.com/Altazimuth/HighHell/tree/master/HighHell.

Share this post


Link to post

I wonder if subdirectories also work under PKE (zip) files. It would be good if they do, because the logical step is to compress the contents of a directory to obtain a PKE, before distributing.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×