Rework in FreeDM maps

Are they still better than the current maps? If you believe yes, then they should be pushed into FreeDM. When we'll replace them, they will be put into the attic, so at least they will be saved for history. 

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8 hours ago, axdoomer said:

Are they still better than the current maps? If you believe yes.

nope the're just dummy sectors (one of them is just a L shape whit few cages around it), actualy that dm11 was one of my wads of i see be usefull.

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On 23.05.2017 at 3:36 PM, Xindage said:

Idk if my reworking can save all of them, for example in my opnion only 35% of freedm maps is saveable

I think that you should divide maps in 3 categories:

1) Saveable

2) Maybe saveable

3) Probably will be wasted time

Then you should work on first on saveable maps, while collecting opinions on second two categories, as maybe someone actually has ideas how to salvage these maps, what to replace those maps with, etc.

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Sometimes, a fresh start is all a man needs. It can help you clear your mind. 

 

There's is no time limit, so if you want to work on a map for months, then do so. If you share your first version of the map, people will point out bugs and tips for you, and basically make things easier (and reducing the time taken to finish it too). Just make sure it's good enough in the end.

 

Wish I could help you out, but alas I'm powerless without a PC.

Edited by Voros

Posted (edited)

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I think we should work with DM players. They can figure out what is salvageable or help remake them. Maybe submit some new ones. 

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I agree whit it, anyway another post for wjot mpre updates.

 

http://www.geocities.ws/protox/FreeDoom/FreeDM/dm06.wad

http://www.geocities.ws/protox/FreeDoom/FreeDM/dm27.wad

 

dm06 - Major placement layout, and minor layout update (Under Decay's feeedback).

dm27 - Major rework.

> Theme changed to bricks & e metal

> Improved flor by removing unessessary sectors.

> No more possible to linedef ouverflow.

> Removed teleport and tiggers.

> Removed all uncessessary effects.

> Reworked items placement.

 

 

dm06s1.png

dm06s2.png

dm27s1.png

dm27s2.png

Edited by Xindage
oops i foget links&screens

Posted (edited)

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New map14 coming from xduel map01 but edited. Also i'm going to update the others map in main topic and fix the map 11 too (actualy map11 is missing coop starts not the dm ones)

 

http://www.geocities.ws/protox/FreeDoom/FreeDM/dm14.wad

 

Sorry i'm having dificulties to upload sreenshots atm i'll try today at night.

 

DM14_S1.png
DM14_S2.png

Edited by Xindage

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