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Zdoom, change the chance of attacking ?

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Hello guys,

I try couple of monsters from monsters.wad, they are very nice but somes are too aggressive or too fast. I try to adjust monsters chance to enter into an attack state to make a good balance to let the player chance to hide and shoot them.

I dont know what make them attack often and adjust the attack fire rate. Like the Afrit.

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Note that this is a chance of entering missile state per one call of A_Chase in the monster's walking animations. The frame durations of the monster's walking animation frames influence how often A_Chase gets called. The lesser durations, the more often A_Chase gets called per second, and the more aggressive the monster tends to be.

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