Mewdoom Posted September 1, 2016 Hello guys, I try couple of monsters from monsters.wad, they are very nice but somes are too aggressive or too fast. I try to adjust monsters chance to enter into an attack state to make a good balance to let the player chance to hide and shoot them. I dont know what make them attack often and adjust the attack fire rate. Like the Afrit. 0 Share this post Link to post
scifista42 Posted September 1, 2016 http://zdoom.org/wiki/Actor_properties#MinMissileChance Note that this is a chance of entering missile state per one call of A_Chase in the monster's walking animations. The frame durations of the monster's walking animation frames influence how often A_Chase gets called. The lesser durations, the more often A_Chase gets called per second, and the more aggressive the monster tends to be. 0 Share this post Link to post