Mewdoom Posted September 1, 2016 Hello everyone, I wonder if its possible to make the shotgun guy aim badly ? that increase the chance to the player to not get injured entirely by the bullets :) 0 Share this post Link to post
scifista42 Posted September 1, 2016 Redefine their missile state to use A_CustomBulletAttack and set its parameters to randomize the vertical and horizontal spreads as you wish. As a side note, consider posting all of your questions into a single thread instead of making 10 threads a day. 0 Share this post Link to post
Mewdoom Posted September 1, 2016 Allright thank you very much :) I dont really know how the horizontal vertical spread work, does 0,0 represent the middle of the player ? 0 Share this post Link to post
scifista42 Posted September 1, 2016 Spread 0 means that the hitscan will be fired perfectly into the direction where the monster's target currently is. Non-zero values will offset the fire angle accordingly to the left, right, up and/or down. 0 Share this post Link to post