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Mewdoom

zdoom how to make monster fire two projectile at once ?

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Hello everyone,

I wonder how to make a monster that will fire two projectile at once ? Like the Mancubus, and how to set the proper distance between the shot of projectiles to adjust it properly with the position of the weapon that shoot that projectiles ?

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The simplest way to do that is to fire the first projectile in a state with a zero tic length, and then fire the second projectile. This will result in both projectiles to be fired at the same time (instructions are run immediately when the actor enters the new state).

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Ok thanks, very appreciated :)

I wonder too how to make a projectible shootable and make him follow his target like the skeletton missile ?

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