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Jeffo2448

Name one thing Doom 16 is missing

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Waiting for them to add DM. Tired of pulling weight for a losing team, when I can just be king of the ring.

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shotfan said:

"Authentic"? Does that mean you have been in Hell, in real life? I think you meant "atmospheric".


What I meant was that it feels very similar to classic Doom hell.

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DMGUYDZ64 said:

Res Ops, Foundry, Kadingir Sanctum & Lazarus Labs, Those are all non-linear if you "actually" played them .
Say otherwise ..


You should also look up the definition of scare quotes while you're at it.

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Doom has it's linear moments, but there is nothing wrong with that by default.

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AndyW said:

Players in MP

Lol :)

I've noticed I can find a game at about any given time in tdm but not so much the other modes. Another addition to the topic: server browser

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massivefanofdoom said:

Beautiful, bombastic, bountiful, blue Mega Armor. I know there is a megasphere and armor in this game is different, but .... but .... it was always my favourite pickup :)

The purist in me agrees - there is just something immensely satisfying about picking up that ol' blue megaarmour and beefing your armour level up to 200 :D

The practical side of me, however, perfectly understands the design decision to have all armour pickups be green, while maintaining all Health pickups as blue - consistency is generally very useful in game design.

And to be honest, I do like the very visual difference between the simple armour plate and the full armour vest.

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dsm said:

The purist in me agrees - there is just something immensely satisfying about picking up that ol' blue megaarmour and beefing your armour level up to 200 :D

The practical side of me, however, perfectly understands the design decision to have all armour pickups be green, while maintaining all Health pickups as blue - consistency is generally very useful in game design.

And to be honest, I do like the very visual difference between the simple armour plate and the full armour vest.


Agreed!

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a bright silver truck with wheels that float in darkness and with TNT written on one side

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TheGamePhilosophe said:

You should also look up the definition of scare quotes

Stop making poor non-related excuses and accept the fact that Doom '16 levels were non linear ;) .

TheGamePhilosophe said:

while you're at it.

Uh ?

AndyW said:

Players in MP

There are players, But mostly on TDM, Soul Harvest, Exodus & Sector, They need to mix all modes together like in Overwatch, this way we'd get a chance to play every mode .

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They are manually placed, you just can't see them and the spot where they will spawn reacts to your location and current enemies that have spawned, I believe this has to do with the monster limits in Doom 4 in general.

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AnonimVio said:

One thing Doom 16 is missing?

REAL oldschool Doom gameplay.


Whoa, you're hardcore dood. You're hardcore.

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kulax said:

doomguys face in the bottom of the HUD


That would look tacky in the game. How about a reflective overlay on the visor portion of the helmet while in dark/hellish areas?

My named thing that's missing from Doom '16 is.. Pain Elementals.

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Preliatus said:

My named thing that's missing from Doom '16 is.. Pain Elementals.


I've thought about it and, considering the OG pain elemental's lost soul limit is higher than the total number of enemies you see onscreen in Doom '16 at any given time, it's difficult to imagine the effectiveness of one that shoots out a maximum of like 2 or 3, in order to prevent slowdown. I imagine the next Doom will have far fewer limitations and a full blown pain elemental ala Doom 64, would be possible. I mean really, that had the best design and the only other official one is Doom 2's which looks a bit too cartoonish.

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GoatLord said:

I've thought about it and, considering the OG pain elemental's lost soul limit is higher than the total number of enemies you see onscreen in Doom '16 at any given time, it's difficult to imagine the effectiveness of one that shoots out a maximum of like 2 or 3, in order to prevent slowdown. I imagine the next Doom will have far fewer limitations and a full blown pain elemental ala Doom 64, would be possible. I mean really, that had the best design and the only other official one is Doom 2's which looks a bit too cartoonish.

Lost souls are basically homing missiles anyways, just have them be aggroed the moment they come out and you won't have to worry about them overpopulating.

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