Jeffo2448 Posted September 6, 2016 Topic. (One thing from the classic series) 0 Share this post Link to post
PsychoGoatee Posted September 6, 2016 More levels where you explore a few directions, looking for something (a key) to open a door etc. In this one you sometimes get a key, but it's more or less just linearly in your path. There were those areas where you got to choose what order to take out a few demon nests in a larger area though. Not to say I want fully open huge levels, just more of the ol' classic level design style in the mix. But this was more in that direction than any other recent FPS at least. 0 Share this post Link to post
Koko Ricky Posted September 6, 2016 More of the subtle trade off between exploration and combat that was a signature of the classic games. Too much start-and-stop moments with Doom '16. 0 Share this post Link to post
Unterspahgenzich Posted September 6, 2016 It should've mixed some of those platforming segments with combat. Would've made for some really intense fights. You'd have to make sure not to lose your footing while also making sure you're not gonna be killed by a demon. 0 Share this post Link to post
Sig Posted September 6, 2016 Deathmatch and SP score mode, both they say are coming. 0 Share this post Link to post
PureSlime Posted September 6, 2016 Linguica said:Deathmatch. *Incredible Hulk "Lonely Man" theme plays wistfully* 0 Share this post Link to post
tuo Posted September 6, 2016 Techno-Hell theme/UAC base half-way consumed by hell 0 Share this post Link to post
snapshot Posted September 6, 2016 1 Thing : * Deathmatch, Server Browser, Arachnotron, Arch-vile, SnapMap Tech Props, Doomguy Sounds . 0 Share this post Link to post
massivefanofdoom Posted September 6, 2016 One massive ram skulled baphomet like demon. (hint hint icon of sin) 0 Share this post Link to post
Voros Posted September 6, 2016 massivefanofdoom said:One massive ram skulled baphomet like demon. (hint hint icon of sin) It does have that. Its just not exactly part of the story. Something to poke fun with really. 0 Share this post Link to post
qdash Posted September 6, 2016 Deathmatch, server browser, screaming doomguys. 0 Share this post Link to post
Atendega Posted September 6, 2016 Voros said:It does have that. Its just not exactly part of the story. Something to poke fun with really.The Icon of Sin does play a role in the lore, though the nature of its role is left largely to the imagination. I personally hope Doomguy stays faceless and silent. He conveyed plenty through his silent action, and I think adding goofy grunts purely for nostalgia's sake would be a bad decision. 0 Share this post Link to post
nxGangrel Posted September 6, 2016 A Loud dark blue ball firing rectangle. 0 Share this post Link to post
Koko Ricky Posted September 6, 2016 AwesomeO-789 said:It should've mixed some of those platforming segments with combat. Would've made for some really intense fights. You'd have to make sure not to lose your footing while also making sure you're not gonna be killed by a demon. The only time that happens is this really frustrating part in Hell where you jump to a platform and suddenly a bunch of lost souls spawn, and it's really easy to have them smash into you and knock you off into the abyss. Having a million bottomless pits in an FPS just seems kinda ridiculous to me. It should have been handled more gracefully. 0 Share this post Link to post
MrDeAD1313 Posted September 6, 2016 Elevators and timed lifts. Labyrinth type maps with good switch puzzles and key hunting. 0 Share this post Link to post
igg Posted September 6, 2016 MrDeAD1313 said:Elevators and timed lifts. Labyrinth type maps with good switch puzzles and key hunting. Best post in this thread so far. That was really something of Dooms core formula. But I'm not sure how good it would have fitted in Doom 2016s design. 0 Share this post Link to post
Chezza Posted September 6, 2016 I love the immediate action and attitude sort of approach but a horror segment or two (possibly best during early and mid game), similar to Doom 3 could of been a nice break between action and add some more dynamic game play. Otherwise I echo the deathmatch and server browser comments. There is an opportunity to add these features in future installments. 0 Share this post Link to post
Technician Posted September 6, 2016 ATP2555 said:Other humans.IMO the feeling of isolation is quintessentially Doom. tuo said:Techno-Hell theme/UAC base half-way consumed by hellDoom 3 got that right. 0 Share this post Link to post
NodEliteX5 Posted September 6, 2016 DMGUYDZ64 said:1 Thing : * Deathmatch, Server Browser, Arachnotron, Arch-vile, SnapMap Tech Props, Doomguy Sounds . You forgot the pain elemental 0 Share this post Link to post
MrGlide Posted September 7, 2016 Archviles where the biggest thing I missed about it. 0 Share this post Link to post