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DOOMGABR[RU]

[GMW] UAC Branch **E1M1 v5.0**

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>>> READ !!!README!!!.txt in archive <<<

This is 5.0 test version of my E1M1 of UAC Branch Megawad! I really need your feedback and opinions. The usual story: our hero disentangle next misstep of UAC and eliminate new horde of Hell. E1M2 and M3 in process!

IWAD: DOOM2.WAD
MOD: Gameplay for Brutal Doom mod v20(b) only
ENGINE: GZDoom and ZDoom, compatibility with Zandronum 3.0 is coming soon with v5.1 (texture errors now!)
RENDERER: OpenGL (very reccomended!) and Software
DM POINTS: ADDED!
COOP POINTS: Yes

P.S.: Please, reply without slang, because I'm badly speak English and using Google Translate

Changelog:

— Added DEATHMATCH POINTS
— New logo and title picture
— TOTAL REDESIGN of more places
— Bad textures are replaced
— Cool lights in ambush room
— New main entrance
— New monitors in control room
— New communications
— Added brightmaps
— Added breakable alarms
— Added new music
— Added jammed polyobject doors
— Added more new sectors
— Some rebalance
— More hotfixes

DOWNLOAD AND RATE: http://www.moddb.com/mods/brutal-doom/addons/gmw-uacbranch
If you're interested, start track it on MODDB :)









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Have you thought of culling the BD features in a separate version, as some people on the forum here aren't exactly fond of it or its author. Also, what's the approximate completion time for a UV run?

Editing it in the same way that Valiant has a "Vaccinated Edition" that skillsaw did for the Boom/non-MBF crowd to allow custom files to be used.

I'll keep tabs on this until then.

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Glaice said:

Have you thought of culling the BD features in a separate version, as some people on the forum here aren't exactly fond of it or its author. Also, what's the approximate completion time for a UV run?

Editing it in the same way that Valiant has a "Vaccinated Edition" that skillsaw did for the Boom/non-MBF crowd to allow custom files to be used.

I'll keep tabs on this until then.


OK :)

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