DOOMGABR[RU] Posted September 6, 2016 >>> READ !!!README!!!.txt in archive <<< This is 5.0 test version of my E1M1 of UAC Branch Megawad! I really need your feedback and opinions. The usual story: our hero disentangle next misstep of UAC and eliminate new horde of Hell. E1M2 and M3 in process! IWAD: DOOM2.WAD MOD: Gameplay for Brutal Doom mod v20(b) only ENGINE: GZDoom and ZDoom, compatibility with Zandronum 3.0 is coming soon with v5.1 (texture errors now!) RENDERER: OpenGL (very reccomended!) and Software DM POINTS: ADDED! COOP POINTS: Yes P.S.: Please, reply without slang, because I'm badly speak English and using Google Translate Changelog: — Added DEATHMATCH POINTS — New logo and title picture — TOTAL REDESIGN of more places — Bad textures are replaced — Cool lights in ambush room — New main entrance — New monitors in control room — New communications — Added brightmaps — Added breakable alarms — Added new music — Added jammed polyobject doors — Added more new sectors — Some rebalance — More hotfixes DOWNLOAD AND RATE: http://www.moddb.com/mods/brutal-doom/addons/gmw-uacbranch If you're interested, start track it on MODDB :) 0 Share this post Link to post
Programme Posted September 6, 2016 I saw your screenshots on ModDB, and I think they look very pretty. Nice work! It reminds me of Doom 3. 0 Share this post Link to post
Reisal Posted September 7, 2016 Have you thought of culling the BD features in a separate version, as some people on the forum here aren't exactly fond of it or its author. Also, what's the approximate completion time for a UV run? Editing it in the same way that Valiant has a "Vaccinated Edition" that skillsaw did for the Boom/non-MBF crowd to allow custom files to be used. I'll keep tabs on this until then. 0 Share this post Link to post
DOOMGABR[RU] Posted September 9, 2016 Project will be testing without mods and without using brutal doom! 0 Share this post Link to post
DOOMGABR[RU] Posted September 9, 2016 Glaice said:Have you thought of culling the BD features in a separate version, as some people on the forum here aren't exactly fond of it or its author. Also, what's the approximate completion time for a UV run? Editing it in the same way that Valiant has a "Vaccinated Edition" that skillsaw did for the Boom/non-MBF crowd to allow custom files to be used. I'll keep tabs on this until then. OK :) 0 Share this post Link to post