Mewdoom Posted September 7, 2016 Hello guys, I wonder, how can I modify or create decorate script to keep the fist when the player have chainsaw ? Maybe setup the fist to be the weapon 8 9 or 0 ? It is also possible to have multiple weapons on the same number but it switch between weapons when we push the same number key ? I could switch between fist and chainsaw by pressing 1 ? I would like to keep the fist because I could create an item that represent a serum, when pick it up the player have powerfull fist attack ? 0 Share this post Link to post
Gez Posted September 7, 2016 You can already switch between the fist and the chainsaw in ZDoom; just like you can already switch between the shotgun and super shotgun. I don't understand your problem. 0 Share this post Link to post
Mewdoom Posted September 7, 2016 You're right :) But how can we add aditionnal weapons on the same slot ? 0 Share this post Link to post
Voros Posted September 8, 2016 Darn it, I thought you were asking if the fist AND chainsaw can be wielded at once :( 0 Share this post Link to post
scifista42 Posted September 8, 2016 Mewdoom said:I would like to keep the fist because I could create an item that represent a serum, when pick it up the player have powerfull fist attack ? That item already exists - it's the Berserk pack. And even in vanilla Doom engine, where (unlike modern ports like ZDoom) you normally can't toggle between Fist and Chainsaw by pressing 1, picking up a Berserk pack will enable you to do so. 0 Share this post Link to post