Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Linguica

Doom 2016 Graphics Study

Recommended Posts

Truly fascinating just the amount of complexity that can go into something like this, and it sounds like this game's got a few tricks up its sleeve at that. It also leads me to believe that the SSAO Mapping is the source of that weird dithering I see at certain points.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×