Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

UV -respawn in GZDoom?

Recommended Posts

is it possible to do so? the way GZDoom calculates % kills counts respawned enemies so even if i exit after killing 100% of the original map things, it gives me a % less than 100

is there a setting i can change or a modifier i can do in the .ini files?

Share this post

Link to post

The score screen is irrelevant. You just need at least X kills, where X is the number of counted monsters that are in the map at the start.

Share this post

Link to post
rehelekretep said:

cool - yes i figured as much but its a bit harder to see during the demo unless play it back with the advanced HUD on?

Why would you ever due a respawn run blind, especially in gzdoom? O_o

Share this post

Link to post

People can play back max runs and, if they don't have lost souls set to not count, the percent is messed up too. Some things you have to accept with gzdoom. I don't think anyone is going to call you out for an invalid run. And besides, no one watches gzdoom runs :)

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now