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Cosmic Grain

Map: Overtime

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So this is the second map I've ever made but I think it's okay enough to show off and I was hoping for some feedback.

https://www.dropbox.com/s/qqvkk3fqiwhrdc0/Overtime.wad?dl=0

The theme is pretty much just tech, with some rocky outdoor areas and "ruins" at the very end. All of it is DOOM 2 textures, excluding the custom sky. Some parts may be a bit difficult, at least the first time playing. (Skill level doesn't change btw.) This map takes me roughly 13 minutes to play through, to give you an idea of its length. Anyway feedback is greatly appreciated!

Also here's some screenshots http://imgur.com/a/JgvT0

EDIT: I updated the file because I fixed a problem with one of the doors not opening.

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Ehy, you can always donate your map here: https://www.doomworld.com/vb/wads-mods/90697-doomworld-mega-project-2016-sign-ups-submissions/

Now, for what port this map is designed? Vanilla, boom-compatible, zdoom-compatible?

Describing your map theme is good for giving a little idea of it, but some screenshots will be better... still not played, when I get to my pc i'll download it and take a play!

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Hey thanks CaptainManiac. ^^


@walter confalonieri

I'll look into donating my map. I don't have any personal plans for it anyway.

It's ZDOOM compatible for sure, recommended to be played on GZDOOM. Not 100% sure about vanilla and boom... Also I added some screenshots to the original post

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https://www.twitch.tv/johnsuitepee/v/89377100 (I play this first of the two maps on UV)

Not a bad map overall for a second ever creation, if a bit too much full of corridors and dull outdoor texturing. Some nice monster encounters (the grey techbase V room and the ruins finale, as cluttery as that was) throughout, although some mapper learning is still to be done clearly.

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Thanks a ton for playing my map and giving feedback throughout! This is exactly the kind of thing I needed. Constructive criticism. (It helped that viewers were giving feedback too)

Looking back I'm wondering why I was obsessed with placing so many doors(along with other things). I'm glad that the flaws were pointed out, I'll be sure to keep all of it in mind when I make my next map.

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Pretty cool map. A piece of constructive criticism from me would be... in the room with the super shotgun (that has a cacodemon and hellknight teleport in) it's hard to dodge because of the tech pillars jutting out from the walls so I got stuck some there. I guess a solution in the future would be to turn them inside out or a more another complex and detailed way.

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Ahm,i played it on Hurt me Plenty difficulty on Zandronum and BD.It is great,really great.You did a great work on it.I couldn't have made concept like that even in a crappy hub game map

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