Mewdoom Posted September 12, 2016 Hello everyone, Let say I add new monsters, instead of edit each map to add them and I dont want to replaces all of the old enemies, there is a way with decorate to choose randomly a monster ? Example, instead of New_zombieman replaces zombieman New_zombieman replaces random(zombieman_original, new1, new2) 0 Share this post Link to post
scifista42 Posted September 12, 2016 The syntax you've proposed doesn't work, but you can achieve the intended effect with a custom actor derived from RandomSpawner. 0 Share this post Link to post