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Mewdoom

Zdoom, how to replace monsters randomly ?

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Hello everyone,

Let say I add new monsters, instead of edit each map to add them and I dont want to replaces all of the old enemies, there is a way with decorate to choose randomly a monster ?

Example, instead of
New_zombieman replaces zombieman

New_zombieman replaces random(zombieman_original, new1, new2)

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