Blastfrog Posted September 14, 2016 I'm thinking that the sounds ought to be resampled to 11025 upon build (keep the high quality ones intact in the source), and that music ought to be converted to .mus upon build (keeping the .mid format versions intact in the source). The reason for this is that some engines like BFG Edition play the sounds at a fixed source rate, completely ignoring the rate defined by the file. Ports like Doom 95 don't play MIDIs, only MUS. I'm not sure, but there might be a few other odd engines out there with the same quirks. If there is, please let me know. 0 Share this post Link to post
Catoptromancy Posted September 14, 2016 Agree. As compatible as possible with as many ports as possible. 0 Share this post Link to post
Gez Posted September 14, 2016 What deeply perverse soul is going to want to play Freedoom in BFG edition 0 Share this post Link to post
chungy Posted September 15, 2016 Or Doom95 for that matter. MIDI is fine. 0 Share this post Link to post
uhbooh Posted September 15, 2016 The only "audio concern" besides a few midis being too loud is that some sounds are missing. I don't see a reason to make every sound 11025 when higher values are supported by the original exe. 0 Share this post Link to post
Voros Posted September 15, 2016 I believe the SFX is too loud. Seriously, I keep my sound option set around 20-25%, just so I can at least hear the music. I don't experience the same problem in Doom though. 0 Share this post Link to post