HorrorMovieRei Posted September 14, 2016 So today I gave polishing the Combat Slug a try. This is the result: (these are the only completed frames atm) I know I missed a few pixel artifacts around the edges, but I'll remove them eventually. But aside from that, I'm thinking that I may also have to re draw the cannons, because they keep changing proportions, which is very noticeable in motion. So, thoughts? Suggestions? 0 Share this post Link to post
Blastfrog Posted September 14, 2016 Fantastic! Keep up the good work. :) 0 Share this post Link to post
uhbooh Posted September 15, 2016 Looks good, but Raymoohawk is already working on one. 0 Share this post Link to post
HorrorMovieRei Posted September 15, 2016 I remember when Raymoo made that. But since he's got a lot on his plate making 3 monsters simultaneously, from scratch, and a few other misc things, I thought I'd take up the job of polishing the slug, which is not as urgent as the other things he's doing. 0 Share this post Link to post
Blastfrog Posted September 15, 2016 Here's an idea: use both. Raymoo did 5 angles of one frame, but you did one angle of a full animation cycle. I suggest incorporating elements of Raymoo's version into the existing animation (such as the revamped launchers and additional wires), and use the rest of his frames to have a starting point on the animation cycles for the other angles. 0 Share this post Link to post
Voros Posted September 15, 2016 Yeah, use raymoohawk's style and continue it. That way, raymoohawk can finish his Pestmeister and you can finish the combat slug. 0 Share this post Link to post
raymoohawk Posted September 15, 2016 thanks for taking the initiative horromovieguy :) i actually regret changing the cannons in my version, so i'll leave it up to you to if you want the rounded ones i made or the original angular ones, tho i now think the original angular ones look better 0 Share this post Link to post
MrFlibble Posted September 21, 2016 Great job HorrorMovieGuy, keep it up! 0 Share this post Link to post
RonLivingston Posted September 22, 2016 uhbooh said:Looks good, but Raymoohawk is already working on one. http://orig05.deviantart.net/336a/f/2015/218/c/0/combat_slug___copia39_by_raymoohawk-d94iz71.gif is raymoohawk making more progress on the tan combat slug? 0 Share this post Link to post
uhbooh Posted September 22, 2016 RonLivingston said:is raymoohawk making more progress on the tan combat slug? I don't think so. raymoohawk said:thanks for taking the initiative horromovieguy :) i actually regret changing the cannons in my version, so i'll leave it up to you to if you want the rounded ones i made or the original angular ones, tho i now think the original angular ones look better 0 Share this post Link to post
fabian Posted September 22, 2016 raymoohawk said:i actually regret changing the cannons in my version, so i'll leave it up to you to if you want the rounded ones i made or the original angular ones, tho i now think the original angular ones look better Indeed, please keep the rectangular guns. 0 Share this post Link to post
Voros Posted September 22, 2016 I'm fine with either. As long as it is a Combat Slug. 0 Share this post Link to post
HorrorMovieRei Posted September 22, 2016 Yeah, I think I'll keep the rectangular guns, but I'll borrow a few things from Raymoohawk's design too, like the wires and the laser-pointer-looking things on the side of his cannon. 0 Share this post Link to post
Hexereticdoom Posted September 29, 2016 Hey, that's a very nice reworking, it's cooler than before! (Well, to tell the truth the original one was pretty ugly...) :P Please keep it up! :) 0 Share this post Link to post
Voros Posted October 28, 2016 Not much has been said about the progress. How is the progress of Combat Slug? 0 Share this post Link to post
HorrorMovieRei Posted October 31, 2016 The walking frames are all mostly complete(except for the cannon). I haven't progressed much since, but after this week is over I'll be able to get back to it. 0 Share this post Link to post
uhbooh Posted April 17, 2017 Has any progress been made on this? It's been over five months since the last update. 0 Share this post Link to post
HorrorMovieRei Posted May 21, 2017 I wanna apologize for the hiatus, and also want to let everyone know that I am indeed still working on this. I got a more clear view of how I'm gonna approach this task, and I'm gonna be posting progress very soon. 4 Share this post Link to post
Blastfrog Posted May 21, 2017 Fantastic news! I look forward to what you come up with. 0 Share this post Link to post
HorrorMovieRei Posted June 5, 2017 Walking frames are 100% done. I've decided to leave the old cannons, but I gave them a more metallic look, and I fixed the inconsistent size between frames. https://www.dropbox.com/s/sujsa53hozoxybb/0slug.wad?dl=1 Β I'll be posting the other animations as I go along, but in the following days I'll also post the WIP frames too, just so we have something for the daily builds. 5 Share this post Link to post
Voros Posted June 6, 2017 Looking great there! Only issue I have is that the backside looks too plump and smooth, but I understand its a WIP. I thought it was cool how you could see the bones stretching against the skin and all, but an improvement nonetheless. 1 Share this post Link to post
RonLivingston Posted July 29, 2017 On β6β/β5β/β2017 at 2:42 PM, HorrorMovieGuy said: Walking frames are 100% done. I've decided to leave the old cannons, but I gave them a more metallic look, and I fixed the inconsistent size between frames. https://www.dropbox.com/s/sujsa53hozoxybb/0slug.wad?dl=1 Β I'll be posting the other animations as I go along, but in the following days I'll also post the WIP frames too, just so we have something for the daily builds. How are you doing on the firing animation? 1 Share this post Link to post
Doctor Nick Posted July 29, 2017 One suggestion I would have is to make his walk cycle a bit more "grounded". Playing the game, it often looks like he's floating while walking around because his grounded feet are not firmly planted on the ground, but lifted up at a weird half angle, and his tail is lifted in the air. It doesn't really convey that this guy is supposed to be heavy. I think making the cycle more grounded would better convey that this thing really is a slug. 0 Share this post Link to post
uhbooh Posted July 30, 2017 10 hours ago, Doctor Nick said: One suggestion I would have is to make his walk cycle a bit more "grounded". Playing the game, it often looks like he's floating while walking around because his grounded feet are not firmly planted on the ground, but lifted up at a weird half angle, and his tail is lifted in the air. It doesn't really convey that this guy is supposed to be heavy. I think making the cycle more grounded would better convey that this thing really is a slug. I think that theΒ "foot" you're talking about is actually its elbow 0 Share this post Link to post
MrFlibble Posted February 1, 2018 So, no further progress with this so far? Would it make sense to contribute the walking frames to the repo while keeping the rest of the animations incomplete? 0 Share this post Link to post