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Ajora

What's the word on Hacx 2.0?

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The game has been in development since at least November 2008. Does anyone here have any inside info as to what the stats on the project is?

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I think this was a better sub forum for bringing this up than the WADs forum. Hacx was a stand alone, commercial release, and I see plenty of talk in this section about games that run on the id Tech 1 engine.

Thanks for the update.

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Everything Else is basically the religion and politics subforum. :P

But yeah, what Cage said. It's just been he and I (mostly him, really :P) holding down the fort this whole time; the project needs some serious mapping muscle but it's been tough attracting attention because Hacx's old resources just aren't that great. Oughta be a much easier story to sell once the enemy sprites get more-done... post-Supplice-work, of course.

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Since Hacx still does not seem to have either a dedicated thread or a subforum of its own here on Doomworld, I will take the risk of bumping this thread.

I see Strife got a commercial re-release a couple of years ago. Could the same be done with Hacx?

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JohnnyTheWolf said:

I see Strife got a commercial re-release a couple of years ago. Could the same be done with Hacx?

Hacx is freeware...

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I know. Like I said, I saw what Night Dive Studios did with Strife (or should I say "Original Strife"), and I am wondering if turning Hacx back into a commercial product and thus allowing people to get paid for their efforts would help speed things up and potentially boost interest for the project. After all, a company like Night Dive Studios has been re-releasing plenty of old, often forgotten first-person shooters already, so I could see Hacx 2.0 fitting right in with the rest of their catalog.

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