plsmbmp_rude Posted September 19, 2016 (edited) Hello all :) This is just a project I've been working on, on and off for the past 2 years. A port of 6 quakelive maps to doom! I got into quakelive CTF and really enjoyed the maps-- and found it wouldnt be too hard to port them to doombuilder. The past 3 months I bit the bullet and was able to crank out 3 more maps. map01 - Future Crossings by Scancode map02 - Infinity by cityy map03 - Ironworks by Method map04 - Stonekeep by SyncError map05 - Pillbox by SyncError map06 - Japanese Castles by g1zm0 Basically Quake 3 uses the same map units as doom (64x64 grid and stuff). So I just copied them from gtkRadiant. The dimensions are identical - barring some minor modding and changing of heights to fit the doom experience. Theres a server up on ZDaemon: |AA| CTF: Quake 3 by Rude (5v5) [NS] zds://213.32.22.228:10611 thx Evolution ! Released: https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/p-r/q3ctf Cheers! - Rude Edited September 11, 2017 by ultradoom 1 Share this post Link to post
Ru5tK1ng Posted September 19, 2016 Neat idea though I've never tried CTF in QL much. The overuse of bridge things looks pretty bad honestly and you probably could have used a better *cough* port. But I admire the ability to work within your imposed limits and the maps probably play better than they look. I'm sure it's better than FWCTF; eat your heart out capo. 0 Share this post Link to post
plsmbmp_rude Posted September 25, 2016 Ru5tK1ng said:Neat idea though I've never tried CTF in QL much. The overuse of bridge things looks pretty bad honestly and you probably could have used a better *cough* port. But I admire the ability to work within your imposed limits and the maps probably play better than they look. I'm sure it's better than FWCTF; eat your heart out capo. Thanks for the feedback Rust. yea Id like to have made the maps without any mods- Im a noob when it comes to zan/gzdoom mapping, Ill have to look into it. Also I recommend QL CTF, similar tactics and speed as doom ctf. Unfortuneatly the Quake CTF scene is dead- even more so than doom. Eat your heart out capo-- LOL 0 Share this post Link to post
swat37 Posted October 11, 2016 Oh great. Too bad I suck total ass at Quake Live, I don't know why. 0 Share this post Link to post
Danfun64 Posted October 16, 2016 Quake Live CTF may be dead, but Open Arena has an active non-insta CTF server (and an active instactf server of course, but xonotic becomes an option for that game mode). 0 Share this post Link to post
plsmbmp_rude Posted November 11, 2016 ok here is the finished version :) https://www.dropbox.com/s/w7eylvxo9gxrk74/q3ctf.wad?dl=0 and here is a screen from my fave map japanese castles ! 0 Share this post Link to post
Evolution Posted November 15, 2016 I'm running this on ZD Server |AA| CTF: Quake 3 by Rude (5v5) [NS] zds://213.32.22.228:10611 0 Share this post Link to post
plsmbmp_rude Posted November 16, 2016 Evolution said:I'm running this on ZD Server |AA| CTF: Quake 3 by Rude (5v5) [NS] zds://213.32.22.228:10611 Thanks Evolution ! 0 Share this post Link to post
plsmbmp_rude Posted November 24, 2016 you thought i was finished ????????????? https://www.dropbox.com/s/8ojoaxzcdmo0qrh/q3ctf.zip coming soon... 0 Share this post Link to post
plsmbmp_rude Posted November 30, 2016 https://www.dropbox.com/s/nb3b1t8xa27yuj8/q3ctfb1.zip?dl=0 "Final" version, calling it b1 so I can fiddle with some things as I want later. This is the version that will be played on ZDS this saturday 12/3 ! :) 0 Share this post Link to post
plsmbmp_rude Posted December 19, 2016 Updated to q3ctfb2 : https://www.dropbox.com/s/z42dekxspv251m0/q3ctfb2.zip?dl=0 This is probably the last beta version before a final release. Alot of changes here, detail, detail, detail, fuck. Future and Pillbox got major overhauls. Alot of copying the skyboxes from the quake versions in this. Basically everything is done except ironworks 0 Share this post Link to post
Decay Posted December 19, 2016 ultradoom said:Updated to q3ctfb2 : https://www.dropbox.com/s/z42dekxspv251m0/q3ctfb2.zip?dl=0 This is probably the last beta version before a final release.https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/p-r/q3ctf ????????????????????????????????????????????????????????????? you uploaded an unfinished beta to /idgames? Protip: Don't be like Chaos Core and call unfinished betas final releases, it really confuses people 0 Share this post Link to post
plsmbmp_rude Posted December 20, 2016 Decay said:https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/p-r/q3ctf ????????????????????????????????????????????????????????????? you uploaded an unfinished beta to /idgames? Protip: Don't be like Chaos Core and call unfinished betas final releases, it really confuses people I uploaded an unfinished beta to idgames, yes. It was a premature release ! I been meaning to request it taken down, keep forgetting tho 0 Share this post Link to post
Doomkid Posted December 20, 2016 I recommend using TSPG or the Doomshack.org file uploader for alpha/beta stuff, they're much easier than updating an idgames file 0 Share this post Link to post
plsmbmp_rude Posted January 5, 2017 q3ctfb3: https://www.dropbox.com/s/l5eyjzfw8yye2qi/q3ctfb3.zip?dl=0 0 Share this post Link to post
plsmbmp_rude Posted January 17, 2017 version 4: https://www.dropbox.com/s/2pzou15bsxr7a5k/q3ctfb4.zip?dl=0 OK this is the last version before the final. Ironworks now looks something like Ironworks.. over n out 0 Share this post Link to post
plsmbmp_rude Posted January 19, 2017 Doomkid said:The logo for this is amazing Quaker oats ! 💪🏻💪🏻 0 Share this post Link to post
Ralphis Posted January 21, 2017 The newest version of this wad that I played yesterday is leaps and bounds better than the first drafts, but some maps still don't feel that great to me in a Doom setting (particularly the dojo). 0 Share this post Link to post
plsmbmp_rude Posted January 24, 2017 Sayok6 said:https://www.youtube.com/watch?v=eO63Ih0UAWE this is terrifying 0 Share this post Link to post
plsmbmp_rude Posted January 24, 2017 Ralphis said:The newest version of this wad that I played yesterday is leaps and bounds better than the first drafts, but some maps still don't feel that great to me in a Doom setting (particularly the dojo). I think they have potential. The thunder session was fun but as a serious playtest it was pretty bad. A lot of the matches were 2v3 half the time. These maps have yet to be seriously played at any point. Most of them, if not all, are strat maps. Less fragging and longer flag standoffs, with more emphasis on item pickups. Definitely not for everyone in the doom community! 0 Share this post Link to post
plsmbmp_rude Posted February 11, 2017 Release Candidate: https://www.dropbox.com/s/1fr3ycu659kkpwm/q3ctf-rc1.zip?dl=0 Any feedback is much appreciated on this one plsplss. I think its about done 0 Share this post Link to post
plsmbmp_rude Posted September 10, 2017 (edited) https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/p-r/q3ctf Edited October 9, 2017 by ultradoom 1 Share this post Link to post
everennui Posted September 12, 2017 (edited) Very nice routing! I'd love to play these with a group of fellas. Addendum: I joined Doom February 16th 2016 and missed this thread by six days. I could have been playing this the whole time. Edited September 12, 2017 by everennui 1 Share this post Link to post
plsmbmp_rude Posted September 12, 2017 3 hours ago, everennui said: Very nice routing! I'd love to play these with a group of fellas. Addendum: I joined Doom February 16th 2016 and missed this thread by six days. I could have been playing this the whole time. hahaha well better late than never I guess :d if you get some games going let me know, thanks Ill try and get some servers up somewhere also 0 Share this post Link to post