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ZDaemon Thursday Night Survival #267 - Sparta 2

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Sporting eighteen maps, Sparta 2 is the latest offering from mapping superstar and former TNS fast death expert, cannonball, who has contributed to many community projects, including the Slaughterfest series. Historically, cannonball's maps in TNS have generally come with brutal starts on pain rotation, so let's see how this goes!

As a bonus, the three maps of the first Sparta will be added to the end of the maplist

DMFLAGS: 1174487140 / 806496256 / 0
Skill: Ultra Violence
IWAD: doom2 or freedoom080
PWADs: S2PVb1; spartabugfix
Maps: 01-16, 31-32, 19-20
Lives: 1
Players: 25/100
Item Respawn Time: 60 Seconds
Player Join Limit: 3 Minutes

Date: 22nd September 2016

Euro session: 19:00 BST/14:00 EDT at [SDA], Germany (usually lasts over 6 hours)

Get ZDaemon and join in.

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Regarding cybers, I don't think it is as bad as Concerned at least, in terms of when they first appear and the frequency as it it fairly similar to single player. Other monsters on the other hand I might have used more liberally in co-op.
Oh god I haven't revisited that old wad for years, it probably looks and plays like total garbage haha.

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MAP21 removed from maplist because LOL dehacked. Modified monster spawner codepointers in Sparta 2 fucks up the last map of Sparta 1 and crashes server.

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Best moment of the session: https://www.youtube.com/watch?v=eZ0p4aCPmnQ#t=24m50s

Session statistics follow:

First blood:
hello_people | went boom 9 seconds after joining

First blood in 2nd rota (-fast and 2x damage):
SaladLove | couldn't evade a revenant's fireball 7 seconds after joining

Peak server population:

Overall number of players that connected during the session:

Player death counts by obituaries (1st rota/2nd rota):

    55 died. (3/52)
    36 mutated. (21/15)
    0 were squished. (0/0)
    5 went boom. (2/3)
    24 should have stood back. (13/11)
    4 were killed by a zombieman. (0/4)
    28 were shot by a sergeant. (1/27)
    29 were perforated by a chaingunner. (8/21)
    5 were slashed by an imp. (0/5)
    63 were burned by an imp. (10/53)
    12 were bit by a demon. (0/12)
    1 was eaten by a spectre. (0/1)
    26 were spooked by a lost soul. (9/17)
    2 got too close to a cacodemon. (0/2)
    77 were smitten by a cacodemon. (11/66)
    8 were punched by a revenant. (3/5)
    204 couldn't evade a revenant's fireball. (36/168‌)
    38 were squashed by a mancubus. (9/29)
    71 let an arachnotron get them. (11/60)
    9 were gutted by a Hell Knight. (3/6)
    71 were splayed by a Hell Knight. (8/63)
    1 was ripped open by a Baron of Hell. (1/0)
    5 were bruised by a Baron of Hell. (2/3)
    131 were incinerated by an archvile. (27/104)
    4 stood in awe of the spider demon. (2/2)
    162 were splattered by a cyberdemon. (61/101)
    52 met a Nazi. (19/33)
    14 couldn't dodge a destructor's rocket. (14/0)
    2 decided to become a martyr. (0/2)
    1139 deaths overall. (274/865)
Session lasted for 8 hours and 10 minutes and ended in the 2nd rota with the last map played being MAP16. Last finished map was MAP15.

top 10 players with most deaths (deaths/joins, death ratio):

Bardur           73/84, 86.90%
Fistrunner       64/65, 98.46%
SPAZ             63/67, 94.03%
SaladLove        52/58, 89.66%
ErisFalling      49/52, 94.23%
DaIcemann76      46/56, 82.14%
Keyboard_Doomer  42/53, 79.25%
Malfunction      41/43, 95.35%
Karakurt         39/40, 97.50%
fred512          31/45, 68.89%

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