joepallai Posted March 20, 2017 This looks amazing! What a great theme. I am looking forward to this. 0 Share this post Link to post
Tracer Posted March 21, 2017 Aw sweet! It'll be done when it's done! Will we get to play with pixelated poop, as well? I hope we have a regenerating health/ego bar! 0 Share this post Link to post
Za Warudo Posted March 21, 2017 5 hours ago, Tracer said: Aw sweet! It'll be done when it's done! Will we get to play with pixelated poop, as well? I hope we have a regenerating health/ego bar! It will have VOXEL TITS!!! 2 Share this post Link to post
Revae Posted March 21, 2017 The carriage driving segments will still be crap though. 0 Share this post Link to post
Za Warudo Posted March 22, 2017 I can not wait to read that book that i was meaning to get into while the game loads 0 Share this post Link to post
Soundblock Posted March 24, 2017 On 20.3.2017 at 6:19 PM, Revae said: Yeah. Two affected maps and one unaffected map have around 525+ things in them, so that seems to be a soft limit. Not sure what all plays into the save file size. Everything else is within vanilla limits. I ran into this problem when making Eternal Doom, map 12. Keep in mind that player/monster emitted missiles (non-hitscan fire) also play into this equation. To test that the savegame buffer isn't overrun, I'd go to the largest open area near the start of the map (item counts decrease the more you play, as pickups dissappear) and spray a long continuous fire with the most dense missile emitter (plasma gun, in Doom's case), also allowing monsters to let off fire, then check if the game would save. Looking forward to Rekkr! 2 Share this post Link to post
RjY Posted March 24, 2017 (edited) Good trick! One nitpick: 23 minutes ago, Soundblock said: (non-hitscan fire) This actually does still count, as blood splats and bullet puffs are actors which will be saved. Though obviously they are far more short-lived than missiles with long times of flight, so you are still basically correct, but for example firing the super shotgun then immediately saving will add 20 actors to the savegame. 1 Share this post Link to post
Revae Posted March 25, 2017 Good advice. I'll probably just try to make smaller maps. I've compared some of the ones I've made to vanilla doom maps and they're usually a bit larger. And since I use a lot of decorative things (grass sprites and such) it ends up being a bit much. 0 Share this post Link to post
NecrumWarrior Posted March 25, 2017 Looks great! Always on board for more Id Tech 1 games to play. I could see this being a fun project to make custom maps for. 0 Share this post Link to post
Revae Posted March 25, 2017 1 hour ago, NecrumWarrior said: I could see this being a fun project to make custom maps for. I'll be sure to link the GZDoombuilder config when it's released. 2 Share this post Link to post
Revae Posted April 17, 2017 You can listen to REKKR's soundtrack on YouTube now, thanks to HexenMapper (who made all of it) uploading it last night. It's super nice, especially if you like bagpipes: 4 Share this post Link to post
BigDickBzzrak Posted April 17, 2017 On 20.3.2017. at 11:04 PM, Revae said: Just mapping left Do you need help with that, by any chance? I can help a bit, if you want. :] (I'm far from the best mapper out there, though.) 0 Share this post Link to post
NecrumWarrior Posted April 17, 2017 That music sounds like it would work pretty well in Heretic, but it definitely has its own distinct flavor that sets it apart from the other idTech1 games. Very nice. 0 Share this post Link to post
Revae Posted April 17, 2017 (edited) Bzzrak: Maybe. You can send me some examples of your stuff if'n you please. I'll have some "bonus" slots open for episode 4 (story ends at E3M8), so if you're unsure you can potentially get something placed there and need not worry about the main story maps. 0 Share this post Link to post
axdoomer Posted May 1, 2017 Looks gorgeous, there is a lot of talent in this TC. We've got a candidate for a Cacoward. Extra points for being vanilla compatible. 0 Share this post Link to post
Revae Posted May 31, 2017 (edited) Just a thing. Edit: Some helpful dude (or dudette, how would I know) pointed out his proportions were fucked. It's a bit better now. Edited June 21, 2017 by Revae 12 Share this post Link to post
Merry Widow Posted May 31, 2017 My new crush!Just kidding...great looking picture! 1 Share this post Link to post
Revae Posted May 31, 2017 Welp. I can't figure out if I can easily send messages to multiple people at once, so: If you've claimed a map and are still working on send me a PM and know when you think you'll be done, please. I'm trying to come up with a sort of internal release date. If you're not likely going to finish a map, let me know that too. Irrelevant pic. 12 Share this post Link to post
Varis Alpha Posted July 19, 2017 the silhouette of the house and the trees is pretty striking looking. 0 Share this post Link to post
kb1 Posted July 20, 2017 Just wanted to say that this is incredible looking! I cannot imagine the countless hours it takes to make something like this. This is the project of a lifetime! 0 Share this post Link to post
Revae Posted July 20, 2017 Thanks! Hopefully not a lifetime though. I got other things I wanna do, after. 0 Share this post Link to post
SuperCupcakeTactics Posted July 20, 2017 (edited) Wow, you really know what you're doing! Looks great! I'm a sucker for moody atmosphere. Edited July 20, 2017 by SuperCupcakeTactics 0 Share this post Link to post
Velcrosasquatch Posted July 24, 2017 (edited) Posted this as a status update but realized it might confuse people who aren't aware of the project yet. (thanks to anyone who liked it though) Mapping additional content, trying some new things 6 Share this post Link to post
BigDickBzzrak Posted July 24, 2017 (edited) I guess I can post mine as well then? The typical Bzzrak "cram as many h4x0rs as possible" map, happens to use some really neat textures and monsters. Also has my signature "building that pops out of nowhere" trick. Spent 3 months on it (the map, not the trick goddammit). 3 Share this post Link to post
Revae Posted July 24, 2017 Yeah. Feel free to post your maps, just don't give too much away (like anything that should obviously be a surprise/higher tier monsters or bosses). 0 Share this post Link to post
Revae Posted October 25, 2017 Still mapping. Don't have much new to tell, but wanted to let people know it's still coming. You guys like puzzles? Kinda hoping to wrap this up by Christmas, but we'll see how that goes. 8 Share this post Link to post
Dragonfly Posted October 25, 2017 Hype hype hype hype hype hype hype But for real, this is probably my most anticipated project that's in the works right now. Really looking forward to the eventual release. 0 Share this post Link to post