Nuxius Posted January 10, 2017 This is looking pretty sweet; definitely looking forward to playing this. Keep up the great work, Revae! 0 Share this post Link to post
Sayok6 Posted January 10, 2017 So hyped, Revae. Once this releases, mapset coming up! 0 Share this post Link to post
MFG38 Posted January 10, 2017 Revae said:I dunno. Probably this year. Keeping my fingers crossed. c: 0 Share this post Link to post
Use Posted February 2, 2017 Absolutely cannot wait for this thing to be done! 0 Share this post Link to post
Mechadon Posted February 2, 2017 Wow, that xdeath is awesome! I love how he just instantly skeletonizes and then explodes :P 0 Share this post Link to post
Jayextee Posted February 2, 2017 I need this. Nothing to add but more hype, but this looks great. My broke ass is glad it's gonna be free, but nonetheless I do (still!) believe you should be rewarded for the effort happening here. 0 Share this post Link to post
Revae Posted February 2, 2017 Maybe next project. Got some ideas kicking around that would utilize GZDoom-GPL. 0 Share this post Link to post
Angry Saint Posted February 3, 2017 Revae said:would utilize GZDoom-GPL. Gentleman, you had my curiosity… but now you have my attention. 1 Share this post Link to post
Revae Posted February 3, 2017 Angry Saint said:Gentleman, you had my curiosity… but now you have my attention. I have to play around with 3D modeling and various scripting in doom to see how feasible my idea is. For now I'll just worry about REKKR and day dream about what's next. 0 Share this post Link to post
Revae Posted February 11, 2017 Learned how to make an ENDOOM lump. Fun. 1 Share this post Link to post
Miss Bubbles Posted February 12, 2017 This is really impressive. I love the vivid colors and overall theme. I'll be keeping an eye on this! 0 Share this post Link to post
alfasketer Posted February 12, 2017 Man this looks cool. Cant wait to see how it forms 0 Share this post Link to post
Revae Posted March 4, 2017 Windmill: It's bigger than it looks, I'm standing on a platform. 4 Share this post Link to post
HyperLuke Posted March 4, 2017 I'm definitely keeping an eye on this one. 0 Share this post Link to post
Dragonfly Posted March 4, 2017 That's a good lookin' windmill considering it's vanilla. Keep up the great work! :D 0 Share this post Link to post
Gez Posted March 4, 2017 Revae said:I dunno. Probably this year. http://i.imgur.com/CJiVPp1.png Whoever built this place had excellent taste in interior decorating. 0 Share this post Link to post
Revae Posted March 4, 2017 Gez said:Whoever built this place had excellent taste in interior decorating. That's from a museum map... Took a while to get all the exhibits in there. That's from the art wing. 0 Share this post Link to post
Revae Posted March 19, 2017 No saving in REKKR, guys. :-p Didn't even know this was a thing that could happen. 0 Share this post Link to post
TwinBeast Posted March 20, 2017 Looking great. *stares at the windmill* 0 Share this post Link to post
Angry Saint Posted March 20, 2017 7 hours ago, Revae said: No saving in REKKR, guys. :-p Didn't even know this was a thing that could happen. If all other vanilla limits are respected, probably it is due to too many THING to account for when saving the map. The existence of this limit has been of some concern for vanilla projects like Freedoom and BTXS: From what I understood, they simply didn't care about it as it is only a chocolate doom problem (apart from original doom2.exe, but I think no one play it anymore). There should be an option in chocolate to disable this limit, I think. 0 Share this post Link to post
Revae Posted March 20, 2017 Yeah. Two affected maps and one unaffected map have around 525+ things in them, so that seems to be a soft limit. Not sure what all plays into the save file size. Everything else is within vanilla limits. 0 Share this post Link to post
AD_79 Posted March 20, 2017 Generally with vanilla projects such as BTSX, the only vanilla limit that gets flat-out ignored is the savegame buffer. 0 Share this post Link to post
Za Warudo Posted March 20, 2017 I love how it looks less like Doom (or Heretic,Hexen,etc...) and more like its own thing 0 Share this post Link to post
Tracer Posted March 20, 2017 If you need any item sprites made, I'd love to help. 0 Share this post Link to post
Ed_Deth Posted March 20, 2017 Will be happy when i can try this. Thank you for all your hard work Revae. 0 Share this post Link to post
Revae Posted March 20, 2017 1 hour ago, Tracer said: If you need any item sprites made, I'd love to help. Thanks for the offer. The sprites are nearly all done though. Around 1000 of them... Just mapping left on my end (finished a map today actually, so that makes 8 done), and some final boss sprites and maybe some more decorations if I think of anything good. 1 Share this post Link to post
Za Warudo Posted March 20, 2017 4 minutes ago, Revae said: Thanks for the offer. The sprites are nearly all done though. Around 1000 of them... Just mapping left on my end (finished a map today actually, so that makes 8 done), and some final boss sprites and maybe some more decorations if I think of anything good. Just take you time and inspect your work.I hope REKKR does not become REKKR Forever 0 Share this post Link to post
Revae Posted March 20, 2017 19 minutes ago, Za Warudo said: I hope REKKR does not become REKKR Forever Coming out "when it's done". 6 Share this post Link to post
Za Warudo Posted March 20, 2017 35 minutes ago, Revae said: 6 minutes ago, Revae said: Coming out "when it's done". I CAN NOT WAIT TO PLAY THIS WITH MY GRANDCHILDREN!!! 0 Share this post Link to post