Dragonfly Posted March 22, 2017 I'm perfectly capable of generating textures like that myself by hand, but if you were able to write software that does it for me, and more importantly, does it for those who otherwise wouldn't be able to, that would be amazing! :) 1 Share this post Link to post
NinjaLiquidator Posted March 22, 2017 Dragonfly: I dont doubt, you probably do the same thing in Photoshop what I do in C++. Here is what the relief input looks like, this is the only hand-drawn part: 1 Share this post Link to post
Dragonfly Posted March 22, 2017 Very interesting. I can see it being very fun to use! Do you need pre-made seamless textures or does it somehow work all of that out for you? 0 Share this post Link to post
NinjaLiquidator Posted March 22, 2017 Premade texture, but not seamless. A mirrored one is enough. Btw the METAL-like stuff is simple, cause it has only one "material". Originally I wanted to start with TEKWALL-like stuff, so there was different materiál for wall, different for components, pipes etc. Technically it worked, but first attempt made a very weak TEKWALL. Too blank. Just for fun: When you talk about generating materiál textures myself, I can think of it being possible by entering some set of rules to some random generator, but actual photos are always best for this cause they dont look artificial. The more local pixel difference, the better looks you will get. 1 Share this post Link to post
Eradrop Posted March 23, 2017 I made a sky at the last day and I'm working on a small Skybox Pack for general use Feel free to use it 10 Share this post Link to post
Dragonfly Posted March 24, 2017 ^ Just checked, it's seamless. Great work Eradrop :) 1 Share this post Link to post
Nevander Posted March 24, 2017 Not sure if you know this but what I like to do to check if textures/skies tile seamlessly is to just drag it with my mouse and align in to the right side or bottom and my browser shows the image being dragged so I can line it up for easy checking. 1 Share this post Link to post
Dragonfly Posted March 24, 2017 (edited) I do this too! :P Doesn't work with large (very large) images though when done in chrome as it shrinks the 'dragged' image. Firefox is even worse for it, it'll actually shrink this sky image down. If you drag an avatar it'll scale it up however. Weird. 0 Share this post Link to post
Gez Posted March 24, 2017 19 minutes ago, Nevander said: Not sure if you know this but what I like to do to check if textures/skies tile seamlessly is to just drag it with my mouse and align in to the right side or bottom and my browser shows the image being dragged so I can line it up for easy checking. I used to quote the post with the picture, copy/paste the tags, and hit preview. It's not possible to do that on Doomworld anymore because wiggiwig editors suck and there's no preview mode since wugguwug is supposed to be good enough. 0 Share this post Link to post
Dragonfly Posted March 24, 2017 Heh. You could inspect the element (Right click image, inspect) then duplicate the image within the DOM. :) 0 Share this post Link to post
Tristan Posted March 25, 2017 On 24/03/2017 at 10:31 AM, Gez said: there's no preview mode since wugguwug is supposed to be good enough. 1 Share this post Link to post
scifista42 Posted April 11, 2017 Guess which stock texture was this edit based on: 1 Share this post Link to post
Ichor Posted April 11, 2017 7 minutes ago, scifista42 said: Guess which stock texture was this edit based on: OUTOFINK Actually, it looks like a lighter lift texture. 0 Share this post Link to post
Empyre Posted April 11, 2017 It looks a little bit like STONE and a little bit like SHAWN. 0 Share this post Link to post
scifista42 Posted April 12, 2017 Not based on any kind of STONE or SHAWN. 0 Share this post Link to post
Dragonfly Posted April 12, 2017 Interesting game, heh. I'd say it looks like it may be based on a part of the GRAY texture set, perhaps GRAY5. Grab a small section of it, stretch it out and do some pixel-pushing to make it look good. I do know that your texture would work well as a window if made translucent. :) 0 Share this post Link to post
scifista42 Posted April 12, 2017 Not based on any kind of GRAY or ICK. 0 Share this post Link to post
Dragonfly Posted April 12, 2017 Perhaps the silvery-coloured STARTAN textures? 0 Share this post Link to post
Gez Posted April 12, 2017 Looks like the weathering pattern of the BROWN/BRN textures, grayscaled. Thinking of patches WALL00_6 and WALL00_7 especially. 0 Share this post Link to post
Ichor Posted April 12, 2017 I think it looks like SUPPORT2 without the squares. It also has that same repeating pattern of 16, 24, 24 (left to right) and a top and bottom like SUPPORT2. 0 Share this post Link to post
scifista42 Posted April 12, 2017 22 minutes ago, Dragonfly said: Perhaps the silvery-coloured STARTAN textures? This is correct. It actually seems possible that STARTAN was based on GRAY (precisely, that gray STARTAN was based on GRAY, and non-gray STARTANs were based on the gray one), as the colors are pretty much identical, just the distribution of brighter-vs-darker pixels is different. Anyway, yeah, I copied a rectangular part of a patch from STARGR1 and repeatedly pasted it to cover a 64x128 area, only with some vertical and horizontal flipping for good measure, otherwise the pixels are untouched. 1 Share this post Link to post
scifista42 Posted April 13, 2017 (edited) Stock texture remakes from scratch. Intentionally consist of very simple repeating patterns, so that making variants of the textures would be easy. Not sure if I'll ever get to do any more ones, so I'll leave these here right now. Edited April 13, 2017 by scifista42 5 Share this post Link to post
NinjaLiquidator Posted April 13, 2017 scifista42: Can you do even tekwalls? I am trying that myself but Im always unsatisfied... 0 Share this post Link to post
scifista42 Posted April 13, 2017 I'm not good at graphic editing at all. I've been able to do the above textures just because they're simple. I'm not going to even try anything with the elaborately-inter-twisted tekwall patterns. 1 Share this post Link to post
HyperLuke Posted April 16, 2017 I'm not sure if this is the best place to ask, but is there any threads or tutorials regarding the creation of custom textures? Cheers. 0 Share this post Link to post
AconyX Posted April 16, 2017 Nothing too impressive, but these are one of my first texture edits for Doom. And I'm pretty sure these has been done many times before. :P 3 Share this post Link to post
printz Posted April 17, 2017 A variation on STONE2 and MFLR8_1 (combined with MARBLE1), and variants with two marbfaces carved, and one with a print of Jesus, if you feel like making churches in Doom. 5 Share this post Link to post
Jaws In Space Posted April 17, 2017 Has anyone made any Perdition's Gate texture variants? Or does anyone know of any that someone might have made? 0 Share this post Link to post
Fletcher` Posted April 18, 2017 4 hours ago, Jaws In Space said: Has anyone made any Perdition's Gate texture variants? Or does anyone know of any that someone might have made? Actually yes. I have a few variants of the gray metal bricks my texture pack. 0 Share this post Link to post