Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Jimmy

Post your Doom textures!

Recommended Posts

On 4/16/2017 at 10:52 AM, HyperLuke said:

I'm not sure if this is the best place to ask, but is there any threads or tutorials regarding the creation of custom textures? Cheers.

I made a couple tutorials a while ago: 

 

Share this post


Link to post
16 minutes ago, jmickle66666666 said:

I made a couple tutorials a while ago: 

 

Those are great, but I have already seen them, found them from browsing this thread a bit.

Share this post


Link to post

Remember the SHAWN variants I posted here? Those were made by copy-pasting and resizing parts of the stock SHAWN texture. Now I've remade them from scratch, by generating patches with a similar (slightly randomized) pattern by a program I wrote myself, and editing those in GIMP. Each of the vertical and horizontal variants has every single pixel unique, made from a fresh randomly generated SHAWN-like patch, not by copying pixels from other variants. The square variants were made by overlaying pixels of the vertical and horizontal variants, though.

 

esi27rp.png

 

4EBNuBb.png

 

DwFsWO6.png

 

aqS84pP.png

 

F1ovIn3.png

Edited by scifista42

Share this post


Link to post

I think this was intended for Crudreams? The last two are for a 256-high circular column/pillar.

 

WqoCPKJ.png

 

These are more CEIL5_2 variants that were made around the theme of SacrificeDM MAP02. Those .bmp files are dated August 2000.

 

dsrZtrm.pngBgXnwmc.png

 

Cartoonish keypad I made in 1998 for a level that never came out. (Although it's done now.)

 

TFhIrtu.png

 

And the magnum opus after I discovered transform functions of Paint Shop Pro back in the day:

 

paXhSPC.png

 

http://i.imgur.com/VENEx10.gifv

Share this post


Link to post

Afterglow: I like the last one, you could do some more holes in that. Or even better - make this animated so it will looks it opens and closes :D it would be trippy

Share this post


Link to post
31 minutes ago, NinjaLiquidator said:

Afterglow: I like the last one, you could do some more holes in that. Or even better - make this animated so it will looks it opens and closes :D it would be trippy

Look at the gif he has linked at the bottom of his post.

Share this post


Link to post

Added more materials and color option to texture generator. Now I am trying to define what makes door texture feel like a door texture, cause this doesnt much feel like one. But at least it has nice yellow lights on the top that feel like something straight out of DooM.

 

output.PNG

Share this post


Link to post

Can someone convert these into something we can use in classic Doom? It would be EPIC!

 

 

 

emerson-tung-en-templar-relief-tiles.jpg

 

 

emerson-tung-en-templar-sarcophagus-fina

Share this post


Link to post

@Dragonfly

 

WOW! Great stuff! I wonder if we could use Doomextract to get more textures out of the game. There are some really nice ones in there.

 

I'm a noob when it comes to texture editing but were these converted to the Doom pallete?

Share this post


Link to post

^ Even if not, they're grayscale, so conversion to Doom palette will affect them minimally.

Share this post


Link to post

These are converted to the palette already. They use dooms greys and dark greens. I saved them in GIF format to ensure they were 256 coloour limited and used the doom2 PLAYPAL as the palette. :)

Share this post


Link to post
41 minutes ago, Dragonfly said:

These are converted to the palette already. They use dooms greys and dark greens. I saved them in GIF format to ensure they were 256 coloour limited and used the doom2 PLAYPAL as the palette. :)

 

How about a green version that works with the green brick textures?

Share this post


Link to post

Those Doom 2016 textures are amazing but they feel incomplete without bricks. I wonder if we could get a few brick textures from the game using Doomextract.

Share this post


Link to post

Who do I credit for those if I use them in-game? They will go perfectly for the final room of my new episode.

Share this post


Link to post

I don't require or expect credit for the 'rips' but you can if you wish. For the textures themselves, I'd probably credit Emerson Tung & id Software. :)

Share this post


Link to post

EPIC!

 

Now just to find a few brick textures that seamlessly work with these.

Share this post


Link to post

vV97vvK.png aj789rP.png P52omuT.png

 

uD0WF4W.png npJlAea.png rrbb3FJ.png

 

GAtD6Uu.png 4gHdoW9.png aoYg4wA.png

 

Dg34Xo6.png sZfW4TN.png fy7JOvn.png

 

I am aware the green pallette isn't so good. I could do better but do not have access to SLADE from here, so I winged it, heh. Same comment applies to the bricks.

Share this post


Link to post

The gray ones look wonderful! Those shapes at the corners could be a bit darker though. They seem a bit too bright in comparison to the rest of the image. The first one could also be a great basis for more brick textures.

Share this post


Link to post

6v3yzbH.png
Assorted pictures made from self-taken photos, except for that rombus-pattern one that is entirely digital but still 100% from scratch.

Feel free to use for your projects, non-paletted but i doubt there'd be much issue outside of the rusty ones.

Share this post


Link to post

1iYOzE5.png

Working on a texture pack using only Doom 2 patches, with no new imported graphics. The rest of the set are more simple edits, but hopefully useful for everyone.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×