129thVisplane Posted March 9, 2018 I know Jimmy already made a GSTONE fix that's 32/4x24, but I made a 4x32 version: 11 Share this post Link to post
Gez Posted March 9, 2018 30 minutes ago, 129thVisplane said: I know Jimmy already made a GSTONE fix that's 32/4x24, but I made a 4x32 version: Can I say your avatar would make a really clever Easter egg texture? 9 Share this post Link to post
129thVisplane Posted March 9, 2018 1 minute ago, Gez said: Can I say your avatar would make a really clever Easter egg texture? I'm actually planning to use it as exactly that in my project (which the original non-fishified texture is from). ;) Also just so i'm not posting empty-handed: 11 Share this post Link to post
Catpho Posted March 9, 2018 1 minute ago, 129thVisplane said: I'm actually planning to use it as exactly that in my project (which the original non-fishified texture is from). ;) Also just so i'm not posting empty-handed: I seriously wonder how this texture can be used :P 1 Share this post Link to post
Nine Inch Heels Posted March 9, 2018 Looks like a good texture to transition from red to green marble that we have here. I like it. 3 Share this post Link to post
129thVisplane Posted March 9, 2018 (edited) On 3/9/2018 at 3:16 PM, Catpho said: I seriously wonder how this texture can be used :P Could be useful for big hell structures, as a gradient between red and green bricks that doesn't require extra separator textures like SUPPORT3 etc. Maybe hell ran out of red bricks and had to finish a wall with green ones. Or vice versa. ////Also edit so I don't doublepost: //Edit 2: I got inspired by 40oz's tutorial on the first page and made my own take on a BSTONE1 light, as well as some other tan texture lights: Also some kind of raw marble rock texture? Also while i'm at it here's an alternate version of BSTONE1 which I made using this as a reference, as well as a Wolf3d brick wall mashup/heavy edit: Edited March 10, 2018 by 129thVisplane : i really don't wanna doublepost 27 Share this post Link to post
Dragonfly Posted March 17, 2018 I did a little sign for @an_mutt, replacing the poison graphic with a freezing one. 7 Share this post Link to post
Jimmy Posted March 17, 2018 @129thVisplane Those are some of the smoothest textures I've ever seen. Might have to pinch those. :D 0 Share this post Link to post
129thVisplane Posted March 17, 2018 @Jimmy Thanks man. Here's one more texture for good measure: 1 Share this post Link to post
printz Posted March 17, 2018 (edited) The problem with that SP_HOT1/GSTONE1 combination is that it's too orderly and doesn't fit with the stock variants by id, which are irregular. Also I totally disagree with 'fixing' this irregularity, doesn't fit the idea of hell. 0 Share this post Link to post
Arctangent Posted March 17, 2018 25 minutes ago, printz said: The problem with that SP_HOT1/GSTONE1 combination is that it's too orderly and doesn't fit with the stock variants by id, which are irregular. It's meant to go with the regular variations posted literally three post earlier. 25 minutes ago, printz said: Also I totally disagree with 'fixing' this irregularity, doesn't fit the idea of hell. It does, however, fit the idea of actually fitting the texture to architecture rather than just treating it as wallpaper. 0 Share this post Link to post
129thVisplane Posted March 17, 2018 (edited) @printz I'm gonna take that as a request. ;) Here ya go, stock id brick mix: EDIT: Guys I think I need an intervention. Edited March 17, 2018 by 129thVisplane : brick hell 6 Share this post Link to post
Quagsire Posted March 18, 2018 @129thVisplane I did those like a year ago wtf 0 Share this post Link to post
Quagsire Posted March 18, 2018 On 2/19/2017 at 5:58 PM, AbsorbedHatch said: Some assorted bricks I made quickly. Found it, although there are some differences. 3 Share this post Link to post
129thVisplane Posted March 18, 2018 Whoops, didn't know you already made em. Sorry. Oh well, there can never be enough brick variants. 3 Share this post Link to post
printz Posted March 18, 2018 9 hours ago, Arctangent said: It does, however, fit the idea of actually fitting the texture to architecture rather than just treating it as wallpaper. You can always make your architecture fit with the texture, hey. It doesn't have to be made of multiples of 8! 1 Share this post Link to post
NiGHTMARE Posted March 24, 2018 A hellish rock texture, made by playing around with various stock Doom 2 textures: 6 Share this post Link to post
Quagsire Posted March 24, 2018 (edited) This thread reminds me of why I should make another simple but creative edit EDIT: Done! I decided to do a simplistic but sleek edit for those weird walls I forgot the name of. Oh well, you'll know what I mean. Edited March 24, 2018 by AbsorbedHatch : Obvious reason is obvious 4 Share this post Link to post
129thVisplane Posted March 27, 2018 I was playing some Urania and saw a rather roughly spliced flat so I decided to remake it. (the flat, not the whole urania) before -> after 5 Share this post Link to post
NiGHTMARE Posted March 31, 2018 Here's a few more grass variants, based on 129thVisplane's above: 7 Share this post Link to post
Grain of Salt Posted March 31, 2018 I always think of that flat as moss rather than grass, personally. 2 Share this post Link to post
dpstatic Posted April 2, 2018 I'm sure plenty of people have done this before, but I made brown "water"fall textures a while back. Also looking at a few of the tutorials on this topic, I made these METAL with a lamp, and solidified STONE4. 4 Share this post Link to post
alowe Posted April 2, 2018 On 3/27/2018 at 5:40 AM, 129thVisplane said: I was playing some Urania and saw a rather roughly spliced flat so I decided to remake it. (the flat, not the whole urania) before -> after It's like spot the difference. I can't tell the difference between the before and after... 0 Share this post Link to post
129thVisplane Posted April 3, 2018 Well my version isn't just a straight up copypaste of the green bits from RROCK19 onto RROCK12, if that counts. 2 Share this post Link to post
alowe Posted April 3, 2018 8 hours ago, 129thVisplane said: Well my version isn't just a straight up copypaste of the green bits from RROCK19 onto RROCK12, if that counts. Oh, I see some difference now. The black shadows on the grass are a little bit smother. 0 Share this post Link to post
nervewar Posted April 4, 2018 Some techy/industrial looking wall textures with variants I made for me Doom NW project. Free for you to use in your maps as long as you credit me as "Brandon Duncan | nervewar.net" Enjoy! 7 Share this post Link to post
nervewar Posted April 5, 2018 4 hours ago, Marlamir said: They look awesome, good job Thanks glad you like them :) 1 Share this post Link to post