Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Jimmy

Post your Doom textures!

Recommended Posts

7 hours ago, Dr. Crowley said:

Some primitive patchwork doors here, inspired by textures from Armadosia and (suddenly) taiwanese Doom clones:

Those are good-looking textures, but I don't think I would recognize them as doors if I saw them in a map.

Share this post


Link to post

That radiation texture looks door-ish to me. The plate texture looks more like a lift, and the one above it could be just a wall decoration, I think. Looking good, though, keep it up.

Share this post


Link to post

Got an idea how earth pic will look as sky in doom and here it is. Is not software mod compatible because of some blue color being black in doom pallet, so only truecolor :/ . I decide to share the result here, maybe someone will like it.

earth.png.50ba20e7f47acace58721b41768cd490.png

Here is how is look in game:

Screenshot_Doom.png.f35d3929193d443ee3bbb5e205faeb0b.png

Share this post


Link to post

Yep again me. I thought that night sky with mars on it will going to look cool on my map. And i was wrong, didn't like it. Before i delete the sky i want to share it here. Maybe someone finds this useful.

NOC.png.81e302524bd5009bf49b5f43e8d77cb0.png

Share this post


Link to post

And the red color.

I couldn't make a one post and post hi res red version ;/

1847154140_redskylow.png.70143a4ddcea7cf5e5852faa75f747f2.png

EDIT: as a jpg works

 

1710438948_redsky.jpg.0b2a01b5933a500c77c1fb9b91a261d3.jpg

Share this post


Link to post

@Bridgeburner56 thank you! I love watch your maps too.

 

Animated gif:

HOT1C.gif.e9d57ed22d1e3f1cc91225461dc77694.gif

 

Oh, and I forgot last time put this floor texture:

 

blue.png.aa0e9f371033714f93f6cc0b10f82e29.png

 

This blue looks cool in tiles. Made from fireblu2.

Share this post


Link to post

GBWALL2.png.207c239df582bdb61a050ed2d4ca53f2.pngGBWALL3.png.d2664d76c16663beecbd5822351e54ae.pngGBWALL1.png.ec03f354caabc157a227f3e419bd75a8.pngGBWOOD1.png.776fad337c2f9f168b341e13be32fcd3.pngGBWNDOW1.png.3eb27dbd2f832fcd8604c587c4643e0b.pngGBTILE2.png.984ea4661ebcfb6bf2c5d6789ccc18d9.png

 

These are just a slight taste of what I've been working on. You may be thinking "why is it so orange?" Well, this is a DooM wad that will be using a certain colour palette ;)

Share this post


Link to post

I post my skypack work here too (My topic seems got forgotten) :) 

Most of them are PNG compatibel (For GZdoom)
 

 

Share this post


Link to post
17 minutes ago, Teder said:

HOT1C.gif.e9d57ed22d1e3f1cc91225461dc77694.gif

Looks very disco-ish, what kind of use do you have for it in mind?

 

A more subtle approach, like with SP_ROCK, could work better.

Share this post


Link to post
1 hour ago, Memfis said:

Looks very disco-ish, what kind of use do you have for it in mind?

 

A more subtle approach, like with SP_ROCK, could work better.

 

That or you could add an extra frame to make it a bit smoother. For instance, instead of ABCABCABC, it could be ABCBABCBA.

Share this post


Link to post

I don't see where you'd use that SP_HOT 1 variant, it's essentially like putting it on the lines of a sector which has glowing lights. Just having the single high contrast variant you made would probably be enough. :)

 

b83c80de5a232c77fd9d1ff7985852ba.gif

Share this post


Link to post

GRMET1.png.6e0b3bc69005a7092793232f3605749a.png

GREYBA.png.a20d745b461d1e925da99b4bd622aaf7.png

BODGR1.png.6305693b434b1224152d4c90b9fc7a95.png

BODDR1.png.b67f808eae4e2e6b0efca5f5c2890f42.png

 

EDIT:

and something disturbing:

 

 

SNAKEYE.png

 

EDIT:

and some light:

l17.png.f8a389aaacda6c72d4d26ca9b05bfb26.pngl16.png.618964e2f4ef9f47393f2a620c3324f2.pngl15.png.165c68585df45555afdc0c2ac03aa352.pngl14.png.3ccc5b0920102b8feb286e33aa552abb.pngl12.png.84eece67c7c2e20b97cf794c8db444c2.pngl13.png.19f35bba09e937b2e1cb0635a948c7b0.pngl11.png.29488fe374c69ceaf704a1494000da93.png

l10.png.a371522a497a16e721d049beb41c4565.pngl9.png.fcb3d8839b0ec613ce7ffc75c36c6105.pngl8.png.60a33df4ec1102453460ebcc1792f88a.pngl7.png.22cda865ee1c5cf7762572fd72fb76f2.pngl6.png.b1513bb33c0492836be73204ee8eda3a.pngl5.png.7630d8ccf95e8df9e3bc6f9fb2629f34.pngl4.png.a6b376294e3dace7c6941fd6438d1d14.png

l3.png.14e883d26918d3bcfd0c5ca8e80d4eb4.pngl2.png.95a37551b8561ae8409136ffffc35d3f.pngl1.png.933f75825e672c82e5d3ab8ea2ea1985.png

 

 

 

 

l1.gif

Edited by Teder

Share this post


Link to post
On 6/15/2018 at 10:05 PM, Teder said:

You inspired me for little sky texture

Thats nice to hear, love your work.

Share this post


Link to post
9 hours ago, Dragonfly said:

I don't see where you'd use that SP_HOT 1 variant

 

 

Might get a hellishly queasy warble if you combined them, provided they're out of synch.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×