Dr. Crowley Posted June 11, 2018 Some primitive patchwork doors here, inspired by textures from Armadosia and (suddenly) taiwanese Doom clones: 6 Share this post Link to post
Empyre Posted June 11, 2018 7 hours ago, Dr. Crowley said: Some primitive patchwork doors here, inspired by textures from Armadosia and (suddenly) taiwanese Doom clones: Those are good-looking textures, but I don't think I would recognize them as doors if I saw them in a map. 0 Share this post Link to post
Aquila Chrysaetos Posted June 11, 2018 That radiation texture looks door-ish to me. The plate texture looks more like a lift, and the one above it could be just a wall decoration, I think. Looking good, though, keep it up. 0 Share this post Link to post
Marlamir Posted June 11, 2018 @Dr. Crowley Second one doesn't look like door texture for me. But they looks very nice. 0 Share this post Link to post
Marlamir Posted June 11, 2018 Got an idea how earth pic will look as sky in doom and here it is. Is not software mod compatible because of some blue color being black in doom pallet, so only truecolor :/ . I decide to share the result here, maybe someone will like it. Here is how is look in game: 6 Share this post Link to post
Aquila Chrysaetos Posted June 11, 2018 It looks really nice, but the landmasses are awfully white. Can I use it? I think it would look really nice in a map I'm working on. 0 Share this post Link to post
Marlamir Posted June 14, 2018 Yep again me. I thought that night sky with mars on it will going to look cool on my map. And i was wrong, didn't like it. Before i delete the sky i want to share it here. Maybe someone finds this useful. 7 Share this post Link to post
Aquila Chrysaetos Posted June 14, 2018 Looks like a red moon to me. Looks like it would work really well in a Hell map. 1 Share this post Link to post
EffinghamHuffnagel Posted June 15, 2018 @Marlamir I replaced your Mars with a couple others I found. Re-sized and re-colored a little. Doom-paletted. 7 Share this post Link to post
Aquila Chrysaetos Posted June 15, 2018 @EffinghamHuffnagel, do you think you could make a GL skybox like that I can use? That would be awesome to have for HUR Episode 1. For some reason, skyboxes with Mars in them are remarkably difficult to find. 0 Share this post Link to post
Marlamir Posted June 15, 2018 @EffinghamHuffnagel great work, thank you 0 Share this post Link to post
Teder Posted June 15, 2018 You inspired me for little sky texture: low res and hi-res: 5 Share this post Link to post
Teder Posted June 15, 2018 (edited) And the red color. I couldn't make a one post and post hi res red version ;/ EDIT: as a jpg works 7 Share this post Link to post
Teder Posted June 17, 2018 SP_HOT1 experiments: Animated, recolored in blue and azure: 7 Share this post Link to post
Bridgeburner56 Posted June 17, 2018 (edited) interested to see how the animated one looks edit* and love your work @Teder Edited June 17, 2018 by Bridgeburner56 0 Share this post Link to post
Teder Posted June 17, 2018 (edited) @Bridgeburner56 thank you! I love watch your maps too. Animated gif: Oh, and I forgot last time put this floor texture: This blue looks cool in tiles. Made from fireblu2. 2 Share this post Link to post
DynamiteKaitorn Posted June 17, 2018 These are just a slight taste of what I've been working on. You may be thinking "why is it so orange?" Well, this is a DooM wad that will be using a certain colour palette ;) 3 Share this post Link to post
CrazyDoomguy Posted June 17, 2018 (edited) I post my skypack work here too (My topic seems got forgotten) :) Most of them are PNG compatibel (For GZdoom) 3 Share this post Link to post
Memfis Posted June 17, 2018 17 minutes ago, Teder said: Looks very disco-ish, what kind of use do you have for it in mind? A more subtle approach, like with SP_ROCK, could work better. 1 Share this post Link to post
Teder Posted June 17, 2018 (edited) @Memfis I dunno, I just made it for test :) @DynamiteKaitorn like it, looks like 8bit low res vector. Cool. 1 Share this post Link to post
DynamiteKaitorn Posted June 17, 2018 Actually Teder, it's less than 8 colours. 0 Share this post Link to post
Ichor Posted June 17, 2018 1 hour ago, Memfis said: Looks very disco-ish, what kind of use do you have for it in mind? A more subtle approach, like with SP_ROCK, could work better. That or you could add an extra frame to make it a bit smoother. For instance, instead of ABCABCABC, it could be ABCBABCBA. 0 Share this post Link to post
Dragonfly Posted June 17, 2018 I don't see where you'd use that SP_HOT 1 variant, it's essentially like putting it on the lines of a sector which has glowing lights. Just having the single high contrast variant you made would probably be enough. :) 1 Share this post Link to post
Teder Posted June 17, 2018 (edited) EDIT: and something disturbing: EDIT: and some light: Edited June 17, 2018 by Teder 8 Share this post Link to post
Marlamir Posted June 17, 2018 On 6/15/2018 at 10:05 PM, Teder said: You inspired me for little sky texture Thats nice to hear, love your work. 1 Share this post Link to post
Bridgeburner56 Posted June 17, 2018 @Teder I like those caged skulls, particularly the grey ones. *Yoink* 0 Share this post Link to post
Soundblock Posted June 17, 2018 (edited) 9 hours ago, Dragonfly said: I don't see where you'd use that SP_HOT 1 variant Might get a hellishly queasy warble if you combined them, provided they're out of synch. 3 Share this post Link to post