CanyonJack Posted October 16, 2018 (edited) On 10/13/2018 at 9:47 AM, CWolf said: Well... I spent whole evening yesterday for make its basic shape and detail. Colored it just few minutes ago. nice dude... i like the direction you took with it 1 Share this post Link to post
RonLivingston Posted October 17, 2018 anyone got textures from heretic II? 0 Share this post Link to post
Gabenslair Posted October 26, 2018 STARBLK or STARDRK, something I find to be important for those "Techy" maps. 5 Share this post Link to post
Empyre Posted October 27, 2018 (edited) @Gabenslair I like that! Could you also do a dark version of either STARG2, STARGR2, or STARTAN2? 1 Share this post Link to post
Gabenslair Posted October 28, 2018 On 10/27/2018 at 2:47 AM, Empyre said: @Gabenslair I like that! Could you also do a dark version of either STARG2, STARGR2, or STARTAN2? i could do that, i feel like this custom startan is the most essential startan in my book. First to STARRED, STARDBM (Star DarkBrown), STARDGN (Star Dark Green), ect. 0 Share this post Link to post
Deadwing Posted October 30, 2018 Do you guys know where I can find some cool Doomish hellish switch textures? =x 0 Share this post Link to post
Marlamir Posted October 30, 2018 Try to look on realm667.com there are shitloads of textures, im sure you will find something. 0 Share this post Link to post
WH-Wilou84 Posted October 30, 2018 Deus Vult II may contain what you're after. 0 Share this post Link to post
ETTiNGRiNDER Posted October 31, 2018 The rock-overlaid-on-dirt one is a little eh but all the rest look cool! 1 Share this post Link to post
Doom_Dude Posted November 3, 2018 (edited) Made this brick wall texture today and a couple matching flats. Example screenshot in the spoiler. Spoiler 18 Share this post Link to post
elend Posted November 3, 2018 Yeah, looks nice indeed. Could even fit an egyptian themed map, I think. Great work! 1 Share this post Link to post
Doom_Dude Posted November 5, 2018 (edited) Hay thanks Marlamir and elend. I made a few more. By the way, anybody can use these if they want, refurbish them, put em in a stew... doesn't matter. I had a red texture that was kinda plain in a particular ruined temple map so I hacked some of the marble demon parts together for it and ended up with this one. So then I made some 128x256 walls. This one has a stone and rust kinda thing going on. Then this green moss stuff might be good in a cave.. This red stuff would probably be good in hell. Demon face texture screenshot. Spoiler Edited November 5, 2018 by Doom_Dude 8 Share this post Link to post
Marlamir Posted November 5, 2018 59 minutes ago, Doom_Dude said: This one will definitely going to be used. I like it. 1 Share this post Link to post
Doom_Dude Posted November 5, 2018 (edited) Cool man. By the way I just updated / uploaded that texture as it had a faint line across the snout under the eyes that was a leftover from the marbface texture that has the pentagram on it.. Anyhow should be fixed now. 2 Share this post Link to post
CanyonJack Posted November 6, 2018 I got bored and started playing around with some textures. I ended up making a couple okay ones but I decided just to post this cracked green brick one. The other one I made from a DOOM 3 logo and I guess it kinda fits with the whole 'hell on earth' thing. I don't really know why I made it I just thought it looked cool. 7 Share this post Link to post
Nootrac4571 Posted November 9, 2018 Here are the gfx I made for Demonastery: 56 Share this post Link to post
elend Posted November 9, 2018 Oh god, this is amazing! I really love this stuff, especially how perfectly fits the stock textures. Great work on these, would love to use some, yet have no idea how to actually. 4 Share this post Link to post
Nootrac4571 Posted November 9, 2018 23 minutes ago, elend said: would love to use some, yet have no idea how to actually. Just make a normal room, then cram arches into every available space and give it a needlessly complicated patchwork of floor textures, it's what I did ;) 7 Share this post Link to post
Empyre Posted November 9, 2018 2 hours ago, elend said: Oh god, this is amazing! I really love this stuff, especially how perfectly fits the stock textures. Great work on these, would love to use some, yet have no idea how to actually. 1 hour ago, Nootrac4571 said: Just make a normal room, then cram arches into every available space and give it a needlessly complicated patchwork of floor textures, it's what I did ;) I think he means that he doesn't know how to turn those big pictures into textures and sprites. It would be awesome if you would put all of that into a WAD file, with a WADINFO inside telling us how to credit you. 2 Share this post Link to post
Nootrac4571 Posted November 9, 2018 37 minutes ago, Empyre said: It would be awesome if you would put all of that into a WAD file, with a WADINFO inside telling us how to credit you. I can totally do that. Is there any convention about naming them in the .wad? So as to avoid conflicting with other texture packs etc? 0 Share this post Link to post
Gez Posted November 9, 2018 You could prefix them N4_ or something. That should be enough. (I'm not suggesting just N_ because that's already taken by Nick "Nightmare" Baker.) 1 Share this post Link to post
Bridgeburner56 Posted November 9, 2018 does nightmare have a texture pack available somewhere? 0 Share this post Link to post
Marlamir Posted November 9, 2018 Yes on realm 667: https://realm667.com/index.php/en/downloads/texture-stock/220-nightmare-texture-pack 1 Share this post Link to post
Marlamir Posted November 9, 2018 (edited) The editing to doom engine end up really well. Spoiler Edited November 9, 2018 by Marlamir 3 Share this post Link to post