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Jimmy

Post your Doom textures!

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Kept experimenting with aurora and mountains. This looks pretty decent, though for some reason needs to be converted using Doom 1024 to look decent in game (Which is weird, because I'm positive this palette was the wrong one to use)

rora_blue.png

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6 hours ago, elend said:

@TravyBDamn, that's some grimy CEMENT, hah. Are you planning to map public restrooms?

lol

Actually, I forgot to mention that the griminess of them is because they're from the INFTEXT pack. I just swapped out the caution bits to make it more versatile.

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Those rustic CEMENTs are awesome. For some reason I love that the warning strip is faded off. I mean I never cared much for it anyway, but somehow taking it away adds so much character.

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3 hours ago, ViolentBeetle said:

Kept experimenting with aurora and mountains. This looks pretty decent, though for some reason needs to be converted using Doom 1024 to look decent in game (Which is weird, because I'm positive this palette was the wrong one to use)

It's perfectly possible to have a closer match to the source image's colors in a tweaked palette. This is one of the reasons for SLADE featuring alternate palettes in the first place.

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i'm going to go ahead and dump some textures i made for projects of mine here, the golem textures come from Satanic Infestation, and the red brick comes from my DGPV sequel that will likely never see the light of day, i admit, the textures are pretty rough, and the golems have some bricks to go along with them i can post here if asked, all of these textures are under the Unlicense, so feel free to use these for whatever you feel like

wall30_2.png.5f8100d36dce521e05f7c5d57251871e.pngwall30_3.png.f7ebb078a09f69ec83c547f9ea6ba8d3.pngwall30_4.png.9692f6d2e6d266398971096bcd1641b1.pngwall58_1.png.9064f70ca9870f496d38dba6cd7b24c1.pngwall58_2.png.f3216dcb1cadf5f33b4e6002965f6ee1.pngredbrck.png.c9e80200deb37ccad51ee1aec7178237.png

 

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I guess it could look kind of light-like. But it looks more like fancy polished bricks to me!

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Not really Doom but I guess you can use it in Doom: I made the Duke3D water texture slightly less crusty by spamming a photoshop filter on it a few times.

newwater03.png.fc7e207772e6f1a83fbd7d94a8b5fac3.pngnewwater02.png.18dce15292b8c46ea05b480516d53e2e.pngnewwater01.png.e290412e6b87f5160b6b7667ed1f3fbe.png

comparison:

water-original.gifwater-enhanced.gif

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i made some more textures, here's a door i made for an open OTEX clone i'm making for my project: ODOORC01.png.0ca67144ffa5f3f83153e81f1c9dcec4.png

and here's a rock texture i made by applying the tile seamless filter on a public domain rock texture:rock1.png.faa31601a9b8caffeb3a512bfcfe623a.png

 

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These Techincally are not my textures, but i thought i'd put these here, if you want to use the, Give credit to Darsycho. Anyways, here's some Unhinged Textures (Credit goes to Darsycho)

WEBCAM96.png.a03262c70329f8a4effb759033d98f94.pngWEBCAM95.png.d50b78d388d661009ed2e3fb1ea76f2c.pngWEBCAM94.png.8ebaf18da0a175483d7fa9a6451d2370.pngWEBCAM93.png.fab449c099feef6300ff9432c49e9a5b.pngWEBCAM92.png.37c4949ef33b43bff775f17004c98a0d.pngWEBCAM91.png.f9ec5e4823f1e9e87c626cd6c695d9a6.pngWEBCAM52.png.6c6e22263333e706a4e2f968c9eef417.pngWEBCAM51.png.2d2297309232579dad58ce44b090ddbf.pngWEBCAM20.png.3aedc243ba6b9e3d425716e1d7e33a72.pngWEBCAM19.png.f8306c27c99e214b4a847c347aa1ab8f.pngWEBCAM18.png.8d61a83bad01419da1e2489989778057.pngWEBCAM17.png.174b0f759df1f596b5065695391e0d68.pngWEBCAM15.png.62110c5887e0d2853b70ee0db6c7f83a.pngWEBCAM14.png.aac3f5b0848265f8f6c3f5ba38277f03.pngWEBCAM13.png.01c39e14cd5ed8ae18bd6fc0295eda9a.pngWEBCAM12.png.1aa50d5ebd8241fc034a4bf5a5c143b6.pngWEBCAM11.png.d71578e0b3a0a3f93e41dac9123dc334.pngWEBCAM05.png.b033ec5557f5a7c8e0f8c2b83d4eef40.pngWEBCAM04.png.0b7e85f7284cd90ae60f18fcded22e56.pngWEBCAM03.png.fb4087f836d7d4eff64fe4ee829277a3.pngWEBCAM02.png.8a771f99461be8c2bad383634ebda44b.pngWEBCAM01.png.27164b521ff47d70c6d9c8229e28af4e.pngOMGWTF7.png.811147d3a641ea1edfd0c145f5918dd7.pngOMGWTF6.png.312e6857517faaa56f7c9d89c057d384.pngOMGWTF5.png.9455e6f75e8da527351f2feb15eef946.pngOMGWTF3.png.951080ac1ec9fd303dac51b60786e80d.pngOMGWTF1.png.7f6a5bf00c524b1ccd1e1b508bb983d8.pngCAMERA78.png.51c0ed98f8f18f61aa9bf7b61c9ed740.pngCAMERA77.png.ea88a4ef8cd67cd4549af0d6c111f2a5.pngCAMERA58.png.cce0d295e0a15edfa300b03c0aa5fd27.pngCAMERA43.png.b42959df9480049fca434312c783a78b.pngWEBCAM97.png.d82986ca8f2fbd155a1ad1b91f9c2edd.png

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7 hours ago, ViolentBeetle said:

By combining a photo of night sky from Wikimedia Commons with complete lack of image editing skills I have made... a thing. After some copypasting, flipping and using eraser, it even loops, sort of.

Link to original in case anyone cares: https://commons.wikimedia.org/wiki/File:360-degree_Panorama_of_the_Southern_Sky.jpg

SKY_PANO.png

Have anybody in game pics, that looks stunning

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1 hour ago, ZeMystic said:

Have anybody in game pics, that looks stunning

I don't know if I somehow can take 180 degree screenshot, so here's the most interesting direction.

a thing.png

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Not really a texture, more of a badly photoshopped Archvile but uh. This is Jack the Archvile. feel free to complete him and use it in your wads i guess

jack.png

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1 hour ago, Thorogrimm said:

What do you guys use to edit textures and graphics? I use Aseprite

 

I'm still using the almost 20 years old Paintshop Pro 7.

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wow, no one has made any rooms from the DOOM comic book, how surprising. 

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1 hour ago, Thorogrimm said:

What do you guys use to edit textures and graphics? I use Aseprite

 

I use Gimp 2, with just a couple plugins. It works with paletted images really well nowadays.

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Paint.Net when I was still using Windows. Pinta now (a Paint.Net clone for Linux); it's not as polished and some bits are slower, but it's simple to use and good enough for the job. For sprites positioning, GrabPNG at least runs under WINE. (I was able to build it on Linux, but only the CLI version, despite a lot of messing about with libraries and even hacking the configure file, I could not get the GUI to run in Linux).

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