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Jimmy

Post your Doom textures!

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1 hour ago, Gez said:

I made the whole thing tile horizontally, but it's too tall to work as a sky texture.

 

Maybe in vanilla. For ports that support them, it's always cool to have a tall sky texture you can see more of without it wrapping around vertically. Imagine walking up to an edge of a floating island, looking down, and seeing this whole thing.

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Speaking of bulletin boards, i made some dry-erase boards a few months ago I forgot to post

 

whiteboardsmall.png.97066b257714f5c37047a5017711c527.png      whiteboard.png.1726dfb4f2284f27e0339a2c07c27251.png

 

I'm pretty sure I based them off Action Doom textures, but I dont remember

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41 minutes ago, YouAreTheDemons said:

Speaking of bulletin boards, i made some dry-erase boards a few months ago I forgot to post

 

whiteboardsmall.png.97066b257714f5c37047a5017711c527.png      whiteboard.png.1726dfb4f2284f27e0339a2c07c27251.png

 

kek I'll bite 

 

 

more markers edit

makreks.png.59226398ff1823c5a08725c881f44f9d.png

 

cacker demun

mootler.png.ed9079355356a38f6ad2f12416f45127.png

 

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11 minutes ago, Dragonfly said:

 

I couldn't resist having a go at making a sky out of this. Here's my take, in Doom palette of course:

 

fb7cbb9c07c5aaf27a8d947d43089bad.png

 

Thanks for sharing!


That's a 10/10 sky right there

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I'm going to put some textures from my old cancelled DOS MBF WAD from 2 years ago.

 

A texture for a big door. It has a horizontal width of only 1 pixel column because it's supposed to loop.

Spoiler

bigdoor2.png.30c4093fe729723279162953ad9e84d1.png

 

Scaled:

image.png.f2c9c3d6708531ad26384a2a66315520.png

 

Computer monitor patches, meant as pieces to composited textures. Specifically, it's supposed to be the computers at the supermarket that calculate groceries.

Same deal for the 1px-width patch here, meant to loop horizontally. It was labourous making wider composited textures with so many copies of the same patch though.

Spoiler

COMPS02.png.e662f36be6eb961b43a46c1ccc65d169.pngCOMPS01.png.17e4bbdbbc86fb8f753ca84b3a5a341d.pngCOMP01.png.d4724f4da8e2184bddb1ddb1c961dc8e.png

 

Scaled:

image.png.8ae92329476e5fabc0c1c607cb23a5f4.pngimage.png.c6cab03bc6c09d44307a87fb0719344d.pngimage.png.bffaf0914c81a4b441e0cf97f9ca0242.png

 

Glass textures I drew by hand. At the time I didn't know about TRANMAP-FX's additive TRANMAP.

Spoiler

GLASSB02.png.e8a5f583fdc83104849be4aea2923313.pngGLASSW02.png.eca014de87bd1a24d41cd3c24299b199.png

 

Scaled:

image.png.d54c7d917386ea63cbc4d0af3285f97d.pngimage.png.e0efa7ca679186ef0f60180cd048c4a9.png

 

I just found out these are called stanchions. I drew them by hand too in MS Paint.

Spoiler

FANBLO01.png.6e39f7a2baa7975e983ecbcc64bc3819.png

 

Scaled:

image.png.629dd296a0b14a4099345101a1d8a86f.png

 

Ladder piece, also drawn by hand. Meant to loop vertically.

Spoiler

LADD.png.09e8e5c41e8f8e465823c721572ba80f.png

 

Scaled:

image.png.53febe38a0430d8cb660b591bd38cb13.png

 

Sign for areas that you need a staff key to access.

Spoiler

dorlock1.png.78c44e5ef5c065c31900e6aa1d75470a.png

 

Scaled:

image.png.35b49bd867d24334ca523a51b128b39d.png

 

My own take on SUPPORT3. Meant to loop horizontally.

Spoiler

SUPPORT3.png.75dbc21decfe73fbfd5cd46a84189292.png

 

Scaled:

image.png.3f1b0e1dae0175041e785be0673b393f.png

 

A 1-px metallic texture for a small door. Meant to loop horizontally.

Spoiler

spcdoor3.png.bfe1106c367c37d37279b1f50d3e1569.png

 

Scaled:

image.png.8804cbebe588aeb19bcbecf7e4fbd391.png

 

News reporter on TV. Drawn by hand in MS Paint. Yes, the little picture used in the in-universe news broadcast was inspired by a Trickytriet TikTok. The 'cyan' is meant to represent transparency. I'm not sure if I want to actually post the little ticker at the bottom full of some dumb jokes 17-year old me thought was funny.

Spoiler

news01.png.5977a81d6cb329a56fa8aabf00b9721e.png

 

Scaled:

image.png.4ad66c7ff075f348804edfdca65c0993.png

 

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9 hours ago, Snaxalotl said:

That's a 10/10 sky right there

 

I appreciate the kindness but it's not even close. It's a very messy texture, with way too much of both dithering and colour banding. In game it'll need low-height edge terrain to show off most of the detail, otherwise it looks like just a grey fuzz sky. 😅

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1 hour ago, Dragonfly said:

 

I appreciate the kindness but it's not even close. It's a very messy texture, with way too much of both dithering and colour banding. In game it'll need low-height edge terrain to show off most of the detail, otherwise it looks like just a grey fuzz sky. 😅

It probably needs some sharpening. Maybe brighten the skulls up a bit.

I'm not sure how the sky taller than 128 is actually drawn, so can't comment on placement of detailes.

 

SKULLSKY2.png

I think brown scale does these skulls a favour, though it's less ominous than back ones.

Edited by ViolentBeetle

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3 hours ago, Dragonfly said:

Looks like haunted poop, honestly. Pretty sure I dropped this after mexican food last week. 😅

It can probably work as a earthy texture.

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On 3/16/2022 at 4:06 PM, Wadmodder Shalton said:

October Rust's album art vine texture

you introduced me to type neg o neg through your texture so here is some edits 

doom pallet ofc and feel free to use 

 

MOOTLERS.png

 

Edited by gwain : dead variant looked pretty much the same

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I LOVE that. Totally fits the style of the originals but looks a lot cleaner and cooler.

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6 hours ago, ItsNatureToDie said:

Played around with some Lion, Gargoyle, & Satyr switch combos, also made 4 skull combos and what is suppose to be a griffin.  

1105107878_RandomSaytrGargLionStatueswitchwithhorns.png.0f033d7042984eeb5ce58b461fb33e70.png1764040408_RandomSaytrGargLionStatueswitch.png.b6545be11128856ecac7ef8950deaafe.png

gives me quake vibes for some reason there really cool

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the_mix.png

I think I finally managed to make a hexagonal light.

 

This specific pattern is a diamon-shaped white light stretched over the metal hexagon. It should blend with those well enough.

Edited by ViolentBeetle

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been in a mappers block lately so I made a few texture edits

mootJfgaig.png

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Did you test these at all? There's some really stand-out seams which you can identify before even tiling them, but the edges become really obvious when tiled. Example, the weird bright line from the brown version:

 

7d5e01e89e1fd181d1770dbd5050ca7f.png

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1 hour ago, Shibainumaster said:

Flats made from the requiem bricks:mmflat7.png.ddb77eede40f7a4d341a6810fd20543a.pngmmflat8.png.f61bac447cda82317bdda9596711fba6.pngmmflat9.png.4c201a405400ec1a5a51f368b6d74f2f.pngmmflat10.png.b8588609531e49fefffae093c1385191.pngmmflat11.png.b60b2cdac0332b78d5308141302a32e2.pngmmflat12.png.ea5678c888106fb1b4086368f098db16.pngmmflat13.png.270f6cc17b4a43dba3631329ed20d137.pngmmflat14.png.d6783d89158cb8588442bec6688fdc9f.pngMMFLAT15.png.322941880a5b153cf5c4bab844698335.pngmmflay16.png.86c9ae262091a038def182688df86a17.png.

I wanted to help you a little with tiling, but not sure what effect were you going for. Is it supposed to be 3 solid rows, should there be any seams within them?

 

Meanwhile, I made some flats out of vanilla textures.

brick.pngmodwal.pngmodwal2.png

Edited by ViolentBeetle

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