horselessheadsman Posted June 3, 2022 Crates for all! (in Doom palette unless otherwise noted) .BOXHL1, BOXHL2, BOXHL3 - edited Half-life texture(by Valve Software) *(BOXHL3 is not in the doom palette) .CON2DOR, CON2SID1, CON2SID2, CON2TOP - edited Mars 3D textures(by ENGINE Technology) .CRATEHOL1 - uses edited Duke 3d texture(by 3DRealms) .CRATEHOL2 - uses N_SVCT01 by NiGHTMARE, uses edited Duke 3d texture(by 3DRealms) .LOCK1L1, LOCK1L2, LOCK1M1, LOCK1M2, LOCK1SH1, LOCK1SH2 - edited Terminator Skynet texture(by Bethesda Softworks) Free to use if appropriate credit is given. 25 Share this post Link to post
UAC Project Night-Vision Posted June 3, 2022 This is how the UAC hides ammo from the Doomguy. (Made for CRATELIT and CRATE1 respectively. Based on Id's crate textures and rocket sprites) Context: Spoiler Feel free to use if proper credit is given, thanks. 21 Share this post Link to post
TubularB1Us Posted June 3, 2022 Some random brick textures I through together for a mod, quite proud of the results for someone who rarely texturemaps anymore. 3 Share this post Link to post
ViolentBeetle Posted June 3, 2022 2 hours ago, TubularB1Us said: Some random brick textures I through together for a mod, quite proud of the results for someone who rarely texturemaps anymore. All but one links seem broken. 1 Share this post Link to post
ChopBlock223 Posted June 4, 2022 The one texture which DOES load looks very nice however. 1 Share this post Link to post
ViolentBeetle Posted June 4, 2022 On 6/3/2022 at 6:05 PM, horselessheadsman said: I wanted to put severed heads inside and make blood drip from the edges, but couldn't get it right. Maybe someone else can. 3 Share this post Link to post
Wadmodder Shalton Posted June 4, 2022 19 hours ago, ViolentBeetle said: All but one links seem broken. What's with everybody putting the sprites and textures on Doomworld's upload system then deleting them the last minute, so annoying especially for a thread for textures and sprites. 4 Share this post Link to post
Bengaltiger1 Posted June 5, 2022 I recently noticed playing various recent pwads hardly any use custom library tex like bookshelves. Also, not many vanilla Doom wood edits to compliment. I feel some variety in these would be good... as maps regarding this theme look often samey imo. So much potential :) 1 Share this post Link to post
Faceman2000 Posted June 5, 2022 (edited) 57 minutes ago, Bengaltiger1 said: I recently noticed playing various recent pwads hardly any use custom library tex like bookshelves. Also, not many vanilla Doom wood edits to compliment. I feel some variety in these would be good... as maps regarding this theme look often samey imo. So much potential :) There’s been some really good bookcases posted in here previously. . . I’ll try to find them and edit this post with a link later. EDIT: Here you go! There’s some on this page and the page following: https://www.doomworld.com/forum/post/2411472 Edited June 5, 2022 by Faceman2000 1 Share this post Link to post
kwc Posted June 5, 2022 (edited) Some 32x32 X-Crates Kinda a redo of something I posted a while ago before This one is inspired by that Velociraptor cage from Jurassic Park Some AVP industrial wall textures resized/edited/repurposed.. Edited June 5, 2022 by kwc 11 Share this post Link to post
Scorpio Posted June 5, 2022 (edited) When creating my map, I was faced with the fact that I could not find a suitable truss texture. Therefore, I drew it myself, based on the OTEX texture. Perhaps it will be useful to someone. 12 Share this post Link to post
ViolentBeetle Posted June 5, 2022 10 hours ago, kwc said: Some 32x32 X-Crates Even after you put a header there, I'm still not sure how it works. The top row is wall textures and the bottom row is matching flats? I'm not sure I'm seeing crates here at all. 1 Share this post Link to post
Faceman2000 Posted June 5, 2022 The x imprint looks kinda like old metal gas cans. 1 Share this post Link to post
kwc Posted June 6, 2022 (edited) 13 hours ago, ViolentBeetle said: I'm still not sure how it works. The top row is wall textures and the bottom row is matching flats? Yessir. Of course, you could make the crate texture a flat if you're clever with its placement, but it runs the risk of phasing between concave/convex due to perspective/lighting. 13 hours ago, ViolentBeetle said: I'm not sure I'm seeing crates here at all. Thats a shame that it doesn't read immediately for you. I didn't expect it to read as anything else. 4 Share this post Link to post
Scypek2 Posted June 6, 2022 I'd be worried pressing use on one of these would turn off my game. Especially the red one. 6 Share this post Link to post
ViolentBeetle Posted June 6, 2022 6 hours ago, kwc said: Yessir. Of course, you could make the crate texture a flat if you're clever with its placement, but it runs the risk of phasing between concave/convex due to perspective/lighting. Now I finally see it. I feel stupid. 0 Share this post Link to post
Spawn Posted June 6, 2022 If that was supposed to be transport containers - than it's not. How I should carry it? How I should open it? This looks like single-piece structure. It would be believable if it has been made out of carton, wood or something similar where you could just tear a lid off. But those cubes looks like metal. Canned supplies? That's funny. 0 Share this post Link to post
kwc Posted June 6, 2022 13 minutes ago, Spawn said: If that was supposed to be transport containers - than it's not. How I should carry it? How I should open it? This looks like single-piece structure. It would be believable if it has been made out of carton, wood or something similar where you could just tear a lid off. But those cubes looks like metal. Canned supplies? That's funny. If I knew I had to add lore behind metal cargo texture designs I would have. :P Anyway, here is a few more: These ones are edits derived from Duke Nukem: Manhattan Project: Pipe edits derived from DN:MP: 21 Share this post Link to post
ViolentBeetle Posted June 6, 2022 Weird bulk metal containers aren't necessary the worst idea. I think longer variant for the side could compliment them. 1 Share this post Link to post
kwc Posted June 6, 2022 1 minute ago, ViolentBeetle said: Weird bulk metal containers aren't necessary the worst idea. I think longer variant for the side could compliment them. It works for Star Wars, yeah. I'm thinking of adding a few alternations for sides, a handle, blank side, etc. Like the others I've done. Worst case scenario, they can be potentially useful for walls or something else. 0 Share this post Link to post
Faceman2000 Posted June 6, 2022 Seems like a legit military design to me: Spoiler 2 Share this post Link to post
ChopBlock223 Posted June 6, 2022 Somewhat, those specifically are cans for liquid fuel though, the other ones look like more typical shipping crates. Not knocking the x-shaped reinforcing stamp though, that has plausible practical reasons to exist. 0 Share this post Link to post
osjclatchford Posted June 7, 2022 crates eh? erm how about these 32x32 final doom texture ones I was messing with... could be of use? 6 Share this post Link to post
Spawn Posted June 7, 2022 11 hours ago, kwc said: If I knew I had to add lore behind metal cargo texture designs I would have. :P Oh! I just realized what it reminds me of - basic building blocks! Like bricks, you know. Lego, but for real building. That, or raw materials for those weird STAR walls, if it supposed to be metal, rubber or plastic. 0 Share this post Link to post
osjclatchford Posted June 7, 2022 (edited) SO today I made these recolours of quake's lava texture but in the doom liquid colours using slade. Although intended for use with KDIZD they'll work with any map you want I suppose. just view it with the flat warping effect for best visuals. they're not perfect but ok I suppose *edit* just updated these to fix some stray green in the slime and slime2 (which are at either end) and redone the contrast on the green... Edited June 8, 2022 by osjclatchford 7 Share this post Link to post
Wadmodder Shalton Posted June 8, 2022 Made two sky textures, one based on Doom II's cover art and another from this magazine ad for Doom II. They might not be very accurate to the original sources, but I tried my best. Feel free to use them. 4 Share this post Link to post
Fraston Posted June 8, 2022 14 hours ago, Wadmodder Shalton said: Made two sky textures, one based on Doom II's cover art and another from this magazine ad for Doom II. They might not be very accurate to the original sources, but I tried my best. Feel free to use them. These don’t tile as is. Is it up to the user to mirror them before use? 4 Share this post Link to post
Wadmodder Shalton Posted June 8, 2022 54 minutes ago, Fraston said: These don’t tile as is. Is it up to the user to mirror them before use? I make skies and make them Doom palette as much as possible for anyone to freely edit, so I don't care or mind anyone making edits of my texture contributions. 0 Share this post Link to post
kwc Posted June 9, 2022 (edited) More DN:MP edits.. Some neat-o wall textures + some supports fixed up for Doom. Pretty grey, might be neat to see some coloured variants ;). This is a final-doom-esque frankendoor I think turned out pretty okay Edited June 9, 2022 by kwc 28 Share this post Link to post