Naarok0fkor Posted June 24, 2022 10 hours ago, franksouza183 said: Some of my textures I'm working on. Just another pbr redesign of the default textures, dynamic lights on are required. Hide contents Great stuff!!! 1 Share this post Link to post
RockyGaming4725 Posted June 24, 2022 Simple, darker variation of FLAT20 In game example - Spoiler 7 Share this post Link to post
enigma101 Posted June 25, 2022 13 hours ago, Dragonfly said: @enigma101 Good start, but your sky is not seamless which will create a really obvious border when in game. see below: To fix this, I sliced off the left half of the sky, aligned it to the right, and erased / smoothed out parts of the texture so that the connection is seamless, then stretched the image back up to size (i know, gross, but I don't have the source photograph): Then lastly, I reworked the colouring and exported it into doom's 256 colour palette (a lump inside the IWADs called "PLAYPAL" shows you these colours): Thanks for improving/fixing the texture. I wasn't completely sure how custom skyboxes worked as I hadn't made one before but the paletted one will look really good in some of my maps with that hazy orange colour. 9 Share this post Link to post
DΞLTΛ Posted June 26, 2022 Some basic wall textures... Could be useful for marking paths to locked doors or any important stuff like that... 0 Share this post Link to post
Krankebok Posted June 27, 2022 Here's a nice duke3d texture in 128x128 vrack grey style that i made. 14 Share this post Link to post
Bengaltiger1 Posted June 28, 2022 (edited) Texture was too bright Edited June 29, 2022 by Bengaltiger1 : No good 1 Share this post Link to post
ViolentBeetle Posted June 28, 2022 1 hour ago, Bengaltiger1 said: Edit of Nuke24 into blue. A quick example of how I used it in the editor, and the texture Itself for you to save :) I think you have gone too bright, green palette is a darker than blue palette. There's a whole second line of dark blue, you should try shifting darker greens there. 0 Share this post Link to post
Wadmodder Shalton Posted June 28, 2022 Black & White Skulls, just generic black & white skulls for Doom's Palette: Feel free to use them. 30 Share this post Link to post
Scypek2 Posted June 28, 2022 On 6/26/2022 at 7:50 AM, DELTA256 said: Some basic wall textures... Could be useful for marking paths to locked doors or any important stuff like that... Doom textures work best when they're 128 pixels tall and the width is a power of two. Other sizes may or may not work depending on source port. It'd improve the filesize too, and your textures clearly don't need more than 128 pixels. 4 Share this post Link to post
Dragonfly Posted June 28, 2022 5 hours ago, Wadmodder Shalton said: Black & White Skulls, just generic black & white skulls for Doom's Palette: First one's really distorted (and will be worse in game with aspect ratio correction), both of them are not seamless. 🙃 1 Share this post Link to post
Wadmodder Shalton Posted June 28, 2022 8 minutes ago, Dragonfly said: First one's really distorted (and will be worse in game with aspect ratio correction), both of them are not seamless. 🙃 I don't care if anyone modifies my textures to make them seamless, there free to use and edit for anyone. 0 Share this post Link to post
kwc Posted June 29, 2022 Decided to give it a shot. Started fresh, source is from here. (It's a shame we can't find the original credit, although I think this originates from some stock photo website) Horizontally tiles, paletted, and adjusted for ratio. 44 Share this post Link to post
Naarok0fkor Posted June 29, 2022 (edited) 7 hours ago, Wadmodder Shalton said: Black & White Skulls, just generic black & white skulls for Doom's Palette: Feel free to use them. Ok...I wonder if a subtle animation of those red eyes would be nice... Edited June 29, 2022 by Naarok0fkor 13 Share this post Link to post
Dragonfly Posted June 29, 2022 1 hour ago, Wadmodder Shalton said: I don't care if anyone modifies my textures to make them seamless, there free to use and edit for anyone. It's really not right to call it your texture when for the most part all you did was right click an image you found on google, clicked save, very haphazardly resized it and then either exported it into pallette or used slade to pallette the image. I don't want to come across as needlessly negative but when your input is borderline zero, the output isn't fit for purpose, and not even the slightest bit of effort was put forward to credit the original source (as demonstrated in kwc's post), I find it hard to say nothing. 10 Share this post Link to post
Wadmodder Shalton Posted June 29, 2022 (edited) Well I guess I'm not going to use artwork sources from Google images anymore, since nobody isn't pleased with me using royalty-free images from anonymous sources. Perhaps I should always put the original author's credit and the original source for the image for my converted Doom textures. Edited June 29, 2022 by Wadmodder Shalton 1 Share this post Link to post
DΞLTΛ Posted June 29, 2022 (edited) 7 hours ago, Scypek2 said: Doom textures work best when they're 128 pixels tall and the width is a power of two. Other sizes may or may not work depending on source port. It'd improve the filesize too, and your textures clearly don't need more than 128 pixels. Yeah I know, I'll resize them when I get around to it, Why the textures are big is that I guess you can them "previews" of such textures. When I eventually do resize them, they would look nice with the other textures I've got in mind... 0 Share this post Link to post
horselessheadsman Posted June 29, 2022 Well, what else are they going to do with it? (not in doom palette) (in doom palette) Free to use if appropriate credit is given. 25 Share this post Link to post
Jimmy Posted June 29, 2022 I gotta be real, the thing that caught my eye most in that screenshot is the imp standing up perfectly straight. An uncanny fellow. I fear him. 25 Share this post Link to post
ViolentBeetle Posted June 29, 2022 19 hours ago, kwc said: Decided to give it a shot. Started fresh, source is from here. (It's a shame we can't find the original credit, although I think this originates from some stock photo website) Horizontally tiles, paletted, and adjusted for ratio. I figured they could use some transition. You know, in case someone felt a wall of same-colored skull is boring. 15 Share this post Link to post
traversd Posted June 30, 2022 On 6/15/2022 at 7:54 PM, ViolentBeetle said: Mmm, meat crates. Would be cool to animate the skin texture inside the crate and have it move a little. 5 Share this post Link to post
Axuris Posted June 30, 2022 Sky textures I made out of some photos I took in my area Paletted: Not paletted: 5 Share this post Link to post
osjclatchford Posted June 30, 2022 look, I hate to be the one to be a prick here; but can we all really try to agree on a simple caveat regarding posting textures? that skies, flats and non specific wall textures should tile, preferably both ways but at least horizontally if not vertically. Its just such a dissapointment to see such lovely textures posted and then find that they have +/- absolutely no viable use in the doom engine, which, as they are being posted here, I just think is a shame. while I'm at it, they should really be visually size appropriate for the game/mod/textureset they are intended for too. I know it sounds like moaning or some kind of eliteism, but please be assured thats not the intent. I'm all for new artists around here but I feel we should be respectful of the artstyle and intended functionality of the textures within the game. learning how to do stuff is great but filling up a thread with dead/unusable resources seems a little redundant somehow... look if this seems unfair then I'm sorry if any of you feel that way but I felt it should have been said nonetheless others have spoken out in what could be considered much less polite fashion, so I thought I'd get ahead of any of that this time and thus attempt to be a bit more diplomatic. ;) 40 Share this post Link to post
Gradius Posted July 1, 2022 On 6/29/2022 at 1:15 AM, kwc said: (It's a shame we can't find the original credit, although I think this originates from some stock photo website) Move over, your local armchair detective is on the case! On first look, it's been uploaded to ShutterStock by Mexican user EdDiseña: https://www.shutterstock.com/image-illustration/fondo-de-calaveras-en-escala-grises-1551412790 However the rest of their profile is fairly simplistic clip-art style illustrations, whereas this appears to be a 3D render (albeit with what looks to be an oil filter effect applied on top), and similar listings (as well as corresponding ones on Abobe's stock image site) have been disabled. So that's likely not the origin. The oldest result shown by TinEye is from a deactivated (darn) DeviantArt account by the name of 'pnkfdarts'. Searching Google shows some references to it with similar looking 3D renders involving skulls. Luckily, even if the account is disabled we just need to find references to 'pnkfdarts' that either also have the user's actual name, or accounts on other websites that they've reused the same account name on. That lets us find a Finnish artist by the name of Mikko Raima, whose accounts are also under 'pnkfdarts' and whose art is also 3D renders with a macabre and often skull related design: https://makersplace.com/pnkfdarts/ https://twitter.com/mikkoraima I'd say that's overwhelmingly likely to be the guy. They are an NFT-bro by the looks though, so approach at your own risk :P 5 Share this post Link to post
kwc Posted July 1, 2022 (edited) 14 minutes ago, Gradius said: The oldest result shown by TinEye is from a deactivated (darn) DeviantArt account by the name of 'pnkfdarts'. Searching Google shows some references to it with similar looking 3D renders involving skulls. Luckily, even if the account is disabled we just need to find references to 'pnkfdarts' that either also have the user's actual name, or accounts on other websites that they've reused the same account name on. That lets us find a Finnish artist by the name of Mikko Raima, whose accounts are also under 'pnkfdarts' and whose art is also 3D renders with a macabre and often skull related design: https://makersplace.com/pnkfdarts/ https://twitter.com/mikkoraima As soon as you mentioned that, I recalled some odd scrawling on one of the skulls in the original image. I couldn't make heads or tails of it at the time but this is now something of an open-and-shut case. Tbh I feel a bit foolish for not putting 1-and-1 together. Thanks for your help! Edited July 1, 2022 by kwc 3 Share this post Link to post
muumi Posted July 2, 2022 Some animated skies/walls. All in doom palette and should loop horizontally. download frames Feel free to use with credit given. 65 Share this post Link to post
SiMpLeToNiUm Posted July 2, 2022 2 hours ago, muumi said: Some animated skies/walls. All in doom palette and should loop horizontally. download frames Feel free to use with credit given. Yo holy shit these are metal AF 4 Share this post Link to post
Bridgeburner56 Posted July 2, 2022 These speak to me on a visceral level 4 Share this post Link to post
Bengaltiger1 Posted July 3, 2022 1st and 3rd pics gave me Psx Doom flashbacks. The Pentagon's look ominous, even the middle one just by Itself :) I can tell you put serious effort in these! Well done 1 Share this post Link to post