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Jimmy

Post your Doom textures!

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6 hours ago, kwc said:

I had a bit of a false-start getting back into texturing a little while back but ended up making some base materials and overlays. So I figured I'd share them here and maybe someone would wanna jam on them. Mix 'em, match 'em, add some color, use 'em however you want.
Brick Overlays:
 

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Brick001.png.7745dd69e3e53cb37d49fb9651a61859.pngBrick002.png.f26e03c72839638b1b89350e5f5345ff.pngBrick003b.png.369f3a2dd2c660cdd4359a634f9de232.pngBrick004.png.36e91131b4174c9468a799c44fdb1da3.pngBrick005.png.a9917d797146d0eff0b78e96bf51eab8.pngBrick005b.png.39cf9c388c6bc93286e53d7a5705a125.pngBrick006.png.59c6436e831ddbcc2f4e2717dafb98ac.pngBrick006b.png.159c42c1bf88ccc3158c5f2fcfc0f947.pngBrick007.png.797e6aea7c1297c8f396231f312501d4.pngBrick008.png.37c30d955ffec78ef0a15f80e8db5059.png

 

Concrete material:

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ConcreteW_001.png.d2c28d03440c33553bb347b5b2abe7d8.pngConcrete012.png.e628d7287c9a4c71b228b7f3c472efd0.pngConcrete011.png.5f7a9ab30b8c381eb126a089a5c22864.pngConcrete010.png.4ce28fb1bb8e8ce2cfe271bb52b082c7.pngConcrete009.png.ebb4c5c3464bdd2acac4c6a0f13ce058.pngConcrete008.png.4d95c6b58f4c5597e5f17a4e19cf7a02.pngConcrete007.png.8845e74912187d3839e8b5d0bc354543.pngConcrete006.png.2b2fc9c17b0144655c8384fd7d965021.pngConcrete005.png.afccb325a4f5dd9621e4c439ba656fc3.pngConcrete004.png.a4114b835a2a2cc7389a2e9086958930.pngConcrete003.png.b9705b6b6d2cd022774349c6d96dc820.pngConcrete002.png.bd68737ec99144a99650fd279cf1b812.pngConcrete001.png.952503eb71e30e4b27adec74c28fc5c5.png


Clay(?) material:
 

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Clay_RoughW000.png.be32341e4502a0739822cc4957b91652.pngClay002.png.7b0475aaf0f9fe8a71322f0e40ca8fc7.pngClay001.png.44cb084943ca3992d4c00c6effd7d94d.pngClay000.png.991698b4eec9bc50cd9c2654d2e87ed8.png

 

Brightness+contrast might need some tweaking depending on how you go at overlaying or mixing (plus that one very dark clay material)

 

Here are a few test brick walls using some of these:
TESTBRICK.png.39850cc4499c5834881ad5e99f716092.pngTEST2.png.a761228dfb2da34a9487c09a49ea2cd9.png

https://www.youtube.com/watch?v=u9bk2MrMGaA&ab_channel=WeHateThePatriots

 

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Found a fragment of a photograph on my hard drive, made to tile. I assume at some point I wanted to post it here, but forgot about it.

Greyscale plus one color variant.

grey.jpgRustything.png

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I'm looking for a window that could be applied to standard brick patterns for modern/slightly futuristic city. Ideally with a lit and non-lit variant (Although the latter can be done with a recolor). Any suggestions?

Too bad we don't have texture-seeking topic. Or do we?

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20 hours ago, HERRGOTT said:

The big image is a skybox?

The big image is a texture titled “DontUse” from Romero’s Doom Dump.

 

No one’s quite sure what it is or what calamities occur if it is used.

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54 minutes ago, Faceman2000 said:

The big image is a texture titled “DontUse” from Romero’s Doom Dump.

 

No one’s quite sure what it is or what calamities occur if it is used. 

Ok

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I'm working on edits of In Pursuit of Greed's textures for the "In Pursuit of Greed Mod" (https://cyantusk.neocities.org/ipogmod). Here's some of the new textures (keep in mind I'm a texture design amateur, and please don't use them yet because I'll release the texture pack soon, including the ones below and ANIMDEFS):

 

bmrbb102.png.65fe1f62627628c26977b91abde60f4f.pngcmpc0307.png.3fd5cacccfbbdc15c43f4ae31117948b.pngflagc015.png.b78dcc3bd4898ef6476ed6c5e1d7e4de.pngflagc024.png.1eec6c79514546e5e2b63bb8bfea2cbf.pnglitem011.png.1fe0bfaa0cd11fa77c09be62dd619e66.pngstncb032.png.9c45bc09ffe7b0113d43cb86dc7133b8.pngstonc063.png.e0ca77fbb078e270e00abb2853cdc308.pngstonw201.png.a51adca980ab8d987af718042e8e6c51.png

tek7302.png.78040c33b2ff1f56dee01a91d302f678.pngtekcb072.png.3b76c9bf745787c8ba61f98bbe1bb0f8.pngtswca102.png.4dc95408a2fade6ca130924b254eda80.pngtswcc603.png.55a7488491e0c0b38ff18334906c289b.pngtswce705.png.4b33a0b908eb30eae21a19b4b4bf8635.pngtekc0402.png.a0481eb6b64be76f04d977c1e8524a1f.pngstona302.png.56fafded72b1e04d87542dd5c2b9df41.png

 

 

At first, the pack will contain more than 1300 textures, and I have more planned to be released after version 1.0 of the pack.

Edited by Cyantusk : Reduced the amount of textures

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So I managed to make edits of the flats NFBRWN01 and NFBRWN02 (both from the Useful Flats Texture Pack) based on the textures N_BNGN01, N_BNGR01, and N_BNTN01 (both from the Recolored Doom Texture Pack). I didn't make an edit of NFBRWN02 for N_BNTN01, as that wall recolor doesn't have any rust on it.

 

o29NHfk.png

 

I also made Arabic language variant doors based on the textures BIGDOOR2-BIGDOOR4, as well as an Arabic language variant of the texture SHAWN1. The text of course translates to Union Aerospace Corporation, as I used Google Translate to translate the name, even if using a translator isn't 100% accurate.

 

buEzzDG.png

 

I tried to make an Arabic variant of the texture BIGDOOR1, but I couldn't fit the text into the small brown box the texture had. Also, if anyone has better textures based on this idea with better translations, then please show me.

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Looking for more windows, I stumbled upon the Kingpin texture pack. It didn't palette very well, but I cobbled together a wall of my own.

threestrip3.png

 

And also this thing, that didn't palette very well and came out extra rusty

KPTX0595.png

 

Edited by ViolentBeetle

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On 2/13/2023 at 6:33 AM, NiTROACTiVE said:

I also made Arabic language variant doors based on the textures BIGDOOR2-BIGDOOR4, as well as an Arabic language variant of the texture SHAWN1. The text of course translates to Union Aerospace Corporation, as I used Google Translate to translate the name, even if using a translator isn't 100% accurate.

 

buEzzDG.png

 

I tried to make an Arabic variant of the texture BIGDOOR1, but I couldn't fit the text into the small brown box the texture had. Also, if anyone has better textures based on this idea with better translations, then please show me.

Akbar doom

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4 hours ago, thelamp said:

Here's some psychedelic looking skies I made based on a watercolour painting by @Sneezy McGlassFace and a photo posted in the entryway discord by @Ennello . They are tiling and in doom format, enjoy!

 

image_2.png.10283b88108831613e5500f1746edecb.pngRSKY1.png.db0f11e3b180118593558946382ebfbe.png

 

Screenshot_20230215_215731_Facebook.jpg.72840ff0137ecdbc7d55f5d03285ea78.jpgRSKY2.png.a6f06332bbad5cd7b93c2b4993a8aa02.png

psych-skies-thelamp.zip

imo simply using the tile feature in GIMP isn't that good and it would look a lot better to manually blend the sky to be seamless horizontally, the repetition on the skies is very noticeable

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Made a carbon fiber texture.

 

CARBNFBR.png.1b95890d3401e6cffe4d7b362a799b08.png

You can't see the darker spots but they're there

 

Also, a texture inspired by the "missing texture" texture in source engine games like gmod or that shitheap catastrophe called "HUNT DOWN THE REFUND"

NOFLAT.png.dd2acfdb3329f04816c1dae8fa78d9bd.png

It's basically the carbon fiber texture with the colors swapped

 

 

A glass texture

GLASTILE.png.971e17c17bf60e7eedb7970298228de5.png

 

A vent texture

VENT1.png.64b7d5b011e768a6d4d57bc5b9ef2461.png

 

And some warning textures

MINIWARN.png.d9d39387a9cf18295aa64b546aecafad.png

WARNSTRP.png.37e7ba7cd6a9933b36a03c85f32fc23b.png

Also comes in white for easy colorization

BLNKWARN.png.d0c6c6ed8634187358ac053f10050a17.png

BLNKWNSP.png.3fd9714f2643e8921800248fd2d58085.png

Feel free to use the white warning strips if you give credit to me :)

 

 

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On 12/10/2022 at 11:21 PM, MannerKing said:

 

Custom Monster Sign Textures

MONST1.png.3c55bdef05d5d23d1d3b2ca4dc232e6c.png    MONST2.png.ae5eb9ca5e3d13d7228491787780969a.png    MONST3.png.992bbf212e24ec798d73703f7390b305.png    MONST4.png.41b21cb9dda2512de4693a3154f96ba5.png

MONST5.png.915a6b050f2777c7cf5ad9c44b649f00.png    MONST6.png.97d9bb7b404c8d1fae4ea09f11081a3e.png    MONST7.png.e2e44ec8b175ee151a9a44b973a2c62a.png    MONST8.png.71783e276244f050b83eaa3bcb838120.png

MONST9.png.4265ab9387f1b8bcb5516841066e6578.png    MONST10.png.bd74d44b1c5aa0281764c1077f803ae3.png    MONST11.png.7e8a36d267cf14baf8f185c88026bdea.png    MONST12.png.65a47d06da9f441eb1b582573dea53e2.png

MONST13.png.c1b7fbeb5a81c5cc6bffdacb3d4e1d90.png    MONST14.png.a14fb44e059eabb3c630a2d5b7ba00fc.png    MONST15.png.614a450262dc229d8e4ba971bd7abf8e.png    MONST16.png.c7d47abccc8e4c86a784bdbfba264096.png

MONST17.png.d2d38c7ca2fe40041d26d99fd9b6bfd8.png    MONST18.png.792d08e88c46c953eec139f8bd4b5879.png

 

These are some nice default doomworld avatars you've made. I wonder if there is a way of implementing these....

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On 10/29/2019 at 7:24 PM, LoneAlpha2401 said:

Reinterpretation of FIREBLU

 

EmQNovN.png  1SgPPCw.png

 

How it looks in game-

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YzVosOt.gif

 

Needs more fireblu.

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Screenshot_Doom_20230223_132915.png.961b7a9f754c1706c8c935bec3c99433.png

Here's an interesting colormap I just made... it makes full darkness half-bright, half-darkness fullbright, and bright areas way too bright. As an unintended bonus, it also makes glowing objects and spectres super conspicuous. I wish it was possible to replace the lite amp effect with this.

 

overlit colormap.zip

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On 2/20/2023 at 2:59 AM, Geodesic Dome Enthusiast said:

imo simply using the tile feature in GIMP isn't that good and it would look a lot better to manually blend the sky to be seamless horizontally, the repetition on the skies is very noticeable

I see the city Gent, Belgium.

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