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Jimmy

Post your Doom textures!

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Small display panel reading "Warning! Security breached! Evacuate!". Meant for a scrolling texture.. based off of the COMPLOK textures from 32-in-24 (I think that's where they came from anyway). Had to make a few letters on my own, and colorize pretty much all of them with the slightly different colors of red so I thought it was worth posting. Oddball width, but again, it's meant for a scrolling texture to give off a sort of lively screen vibe.

 

COMP-N09.png

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Oh boy oh boy is this another brown rock wall? We need more of those.

Greyscale so you could colorize it yourself.

 

 

 

(It wasn't really much of a seam, but it still bothered me, this should be better)

brown rock.png

IMG_2022g.png

Edited by ViolentBeetle

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4 minutes ago, ViolentBeetle said:

Greyscale so you could colorize it yourself.

I say it's chalk, mister cop!

 

Anyway I really like this texture. Thank you Beetle.

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Variation of LITGOTH1 from 32in24-15_tex_v2.wad stretched the vertical height from 128 to 72 to fit some doors better.
Also accidentally flipped the lights order :p

 

LITGOTH4.png

 

In game examples

 

LITGOTH1

Spoiler

image.png

 

LITGOTH4 (72 height change)

Spoiler

image.png

 

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On 8/1/2022 at 12:19 PM, RockyGaming4725 said:

Variation of LITGOTH1 from 32in24-15_tex_v2.wad stretched the vertical height from 128 to 72 to fit some doors better.
Also accidentally flipped the lights order :p

 

LITGOTH4.png

 

In game examples

 

LITGOTH1

  Hide contents

image.png

 

LITGOTH4 (72 height change)

  Hide contents

image.png

 

 

Now THESE are the kinds of things the world needs!

 

I'm using these ASAP. How would you like to be credited? :^)

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6 hours ago, Sr_Ludicolo said:

 

Now THESE are the kinds of things the world needs!

 

I'm using these ASAP. How would you like to be credited? :^)


Credit’s not necessary :) if you really want to maybe something in the text file would be nice, but again it’s not needed :)

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Some light textures... Fun fact: There were originally other light textures, but I extracted the freedoom 2 textures, about 4 of them were replaced forcing me to make new textures and rename them all... Only LIGHT1, the first light texture survived.

 

This is light1, the one with the yellow circle.

     |

     |

    \/

 

LIGHT1.png.a7b804f4d95d799d19efd129a9fe3876.pngLIGHT2.png.a02df41fb2876594b6825a2434159d7c.pngLIGHT3.png.5bf1af4d862da04f1cc249db9b8bc697.pngLIGHT4.png.85be7cd310c2e776eb50e32841f8c95f.pngLIGHT5.png.29af9b42076381cda6046043370eb72c.png

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Some sort of drain/gate with bodies behind it.

 

Palette-accurate version

SWT_1.png.4503e60b31e4f99bc1cc8b986f5138da.png

Not palette colored

SWT_1a.png.7797aa11fa0334d6aec7e228a44e6251.png

Feel free to use this but be aware it has VERY specific dimensions (I made it specifically for this one wall in a map I'm working on.)

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Hey everyone, here's a couple new edits I made!

 

Misc. edits:

GRAY26.png.0928c6a77b8c314a08c75d0a03b5eec8.pngFLOOR0_9.png.4eec98040da9ac0f9df877f37e4e595b.png118954810_CEIL1_1BSTONE.png.4eb7b837ffaef101c58411b73872d83d.png

 

"Demon UAC" textures, including a template of the logo:

1935177486_DEMONUAC.png.12a47b92a7181e9218df42933d20727d.png1633816889_DEMODOOR2_1.png.d6026efa95d3ea3a81bef11e9a9c3b43.png694787856_DEMONFLAT14.png.ee51bc4dd4df87a9504bd32877e9a296.png    DEMOPLATE.png.9ec78176ca7628915f844aadd148e8c7.png

 

And very useful yellow signs:

SIGNNAZI.png.7f2fad82cee6980f23deb3824da31801.pngSIGNVOLTMAR.png.ca27d7ce41d7d3e6fdc2398bbbca655b.png695037147_PS20A0ESPANOL.png.281be19f9fb074fbd53441b13620b5db.png1328046413_PS18A0ESPANOL.png.476f0db26fbf79c5c755512da47904de.png1011818807_PS20A0DEMON.png.3e6739517616c0a44f3cb02b4e1657f0.png70340389_PS18A0DEMON.png.83e2b12579aee98ae1c215b4f5f12d29.png

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4 hours ago, cracky-bracky said:

Some sort of drain/gate with bodies behind it.

 

Palette-accurate version

SWT_1.png.4503e60b31e4f99bc1cc8b986f5138da.png

Not palette colored

SWT_1a.png.7797aa11fa0334d6aec7e228a44e6251.png

Feel free to use this but be aware it has VERY specific dimensions (I made it specifically for this one wall in a map I'm working on.)

Well, I just imposed it over two tan rock textures and it does well. But I think this hole has a lot of potential as a patch to apply over all sorts of textures. Do you have it separately?

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14 hours ago, ViolentBeetle said:

Well, I just imposed it over two tan rock textures and it does well. But I think this hole has a lot of potential as a patch to apply over all sorts of textures. Do you have it separately?

Yes, here they are. Also I noticed that a section on the grate was much lighter than the rest of the grate, so I fixed it.

 

Paletted version alongside not so paletted one:

1558157625_SWT_1aseperated2.png.54c9531a357330f7e6f64ee7a894b029.png1704832544_SWT_1aseperated1.png.579259aff7558a74494b05d6c2906843.png

Fixed original textures:

854338637_SWT__1a_new2.png.0d79bfa90b1b20a48b10ee2d3d01a34a.png432698991_SWT__1Anew1.png.78367a62953840f8e2903094f5d3bb86.png

Edited by cracky-bracky : grammer

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MORE 1-BIT EDITS
Some textures are harder to translate since you can do so much with two colors in such small sizes. Some of these had to be almost enterely redone.

COMP03_5 centered graphics and their original position
BIB3byY.png meB6Oxz.png

COMP04_1 and 2
QTUA9ob.png sqF5dse.png

COMP04_5 and 6
FU517cV.png 8eUtMbB.png

CONS1_1 (i've made the rotations but didn't upload them)
cuvX3Nw.png

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I know this isn't a request thread but I've read through the entire thread and found thing particularly interesting.

 

Does anyone have any edits or variants on the bright blue tile textures from the D'Sparil hideout chapter of Heretic?

Not gonna lie, I need it for...something.

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You can quite easily achieve this yourself with a little bit of learning. :)

 

Fire up your copy of SLADE and find the graphics you want to recolour, then right click on them selecting either "Color Remap", "Colorize", or "Tint". Color Remap offers the most precision but you need to manually choose which palette indexes to recolour from/to. The colourize feature might be a quick way to achieve what you're looking for but sometimes it's not precice enough as it recolours the whole texture toward your selected shade. Lastly there's tint which is similar to colourize but instead "washes out" the image in the direction of the selected colour.

 

Hope this helps!

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9 hours ago, Dragonfly said:

You can quite easily achieve this yourself with a little bit of learning. :)

 

 

Sadly I'm way not confident enough for that kind of stuff, especially because I'd need much bigger changes than colouring, sadly. I've tried that before with some success, admittedly, but for more serious edits, I'm often unsure.

 

Thanks for the tip anyways, it's always useful to learn about new SLADE features!

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15 hours ago, Katamori said:

I know this isn't a request thread but I've read through the entire thread and found thing particularly interesting.

 

Does anyone have any edits or variants on the bright blue tile textures from the D'Sparil hideout chapter of Heretic?

Not gonna lie, I need it for...something.

You mean wave tiles or like the flats it has on the ceiling? I think the former exists in many wads, like Auger; Zenith.

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Found a face on a fountain the other day, made it tile horizontally.

When paletted into doom palette it ended up as greyscale, so you can colorize it into something if you feel like it.

IMG_2022.png

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Some sky texture I made long time ago. One is for use as normal Doom Sky (not paletted, sorry) and the other is for 3D Sky (Like Quake)

 

 

1513956860_APOCALYPSESKYDOMM.png.7979d4c0d9e9c69c4c07c7ef693365e9.png

 

307604446_APOCALYPSESKY.png.6149416ca1432a7356444e93c8602c0a.png

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Some basic concrete ceiling, floor and door textures I made for an unfinished project. Not palleted, use however you want.

CCONC00.png

FCONC00.png

FCONC01.png

FCONC02.png

DConc00.png

DConc01.png

WCONC00.png

WCONC01.png

WCONC02.png

WCONC03.png

TRIM00.png

TRIM01.png

TRIM02.png

TRIM03.png

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Not in doom palette yet, but I don’t have my computer handy to test.

 

D0CC4442-BDF1-4BA7-97CB-09D3296B7F09.png.8e08d0e79a68f5cea02f091d72c37d07.png

 

 

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Here is a sky texture I made for an unfinished horror game... Feel free to use.  (giving credit is nice though)

 

DSKY.png.02cba2078b0a6e23e7c5636736136845.png

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