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Jimmy²

Post your Doom textures!

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19 hours ago, ShallowB said:

uh oh

 

COMP03_5.png.1fe77e58937d840ec60825da30cd42b9.pngCONS1_1.png.b1b5cb6be63f894120b9e7a6f15a6ace.pngRW46_3.png.dc05aaaae4eefc7ba28d17b12f8cc848.pngTOMW2_1.png.14c2f784530cf9275f5a94cd66797b68.png

 

 

More than a century of technological innovation, near unlimited budget... still running Windows XD

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8 hours ago, ViolentBeetle said:

Update: I noticed the the textures have paletting issues in the corner.

 

 

Ah, you're right! Apparently setting the palette in GIMP doesn't actually work correctly with transparent layers.  Oh god, how many textures am I going to go back and fix...

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Posted (edited)

Elevator switch textures, suitable for in-place use as SW1 and SW2 (which is why a lot of the SW1 side looks identical). I made these for, ironically, a CP idea where elevators are frowned upon.

 

DzIBHnu.png - 6tet1Iy.png

 

Free to use with credit.

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For the Lord Himself will descend from heaven with a shout, with the voice of an archangel, and with the trumpet of God.

 

it doesn't have background, just the texture in 128 x 128

 

doom palette

1979418051_jesusdoompaletted.png.fe6f6d7f3737a535390a280c719ed378.png

 

true color

441991218_jesustruecolor.png.a62bdf62a47f4a28e089b6c365f867f2.png

 

based of that Diego Velázquez painting

 

Cristo_crucificado.jpg.912612c83e6d09f383601a2c5b2dc828.jpg

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2 minutes ago, ViolentBeetle said:

Lujaru2.gifcGtGDjG.gifN9NYSlK.gif

I probably should stop now. It's very addictive.

Don't stop now. Can you make some form of UAC logo animation with those dots? That would be really cool.

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23 minutes ago, DoomGappy said:

Can you make some form of UAC logo animation with those dots?

I'll have to go look for bigger screen, probably.

I do have some ideas that could work like this.

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8 hours ago, ViolentBeetle said:

And in addition, per @DoomGappy's idea, UAC screensaver

F2QkyPV.gif

 

One last thing for today, the evil eye

TlR8ARz.gif

These are both really badass!

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Posted (edited)

I tried to fix my Brick 12 variants like 3 or 4 times before I finally got them fixed. If you downloaded those versions, get the new ones instead. There are now also more color variants.

 

Here are some samples of other possible variants, although since there are so many I probably won't post them all as images, but put them as part of a texture pack.

 

Transition between White and Tan/Red/Blue bricks (both sides). It's 128 pixels, but I recommend cutting it in half, using whatever side is appropriate.

wAdJBLJ.png - R5pRTCf.png - Df8EYUX.png

 

Blue stripe on white (Very high, high, middle, low, very low:

mePiaMy.png - aHpLLa9.png - d7luRUn.pngowp4nIE.png - njZLngT.png

 

 

 

Blue/Red stripe on white, diagonal (both sides). It's 128 pixels, but I recommend cutting it in half, using whatever side is appropriate, but it does tile horizontally if you want a zig-zag pattern. Using one diagonal (half the texture) will nicely move from a very high to a very low stripe.

 

45dgtqh.png  - Cx6A7lN.png

 

Shallower angle stripe. This one moves from a high to a low stripe

CvcTC50.png

 

 

Free to use and modify (mix and match) with credit.

 

Templates:

 

It was pretty tedious work getting the template for the diagonal (a cutout of transparency for the stripe), and what's worse is that I don't see any faster way to do it for other basic background colors. If someone knows a way to use GIMP to just cut a chunk out of an image on a diagonal line, let me know. EDIT: I have a work-around. I have PNG templates which are transparent stripe, and transparent exterior, so I can load those PNGs into Slade and colorize what I need.

 

Thankfully, while I was bashing my head trying to get the bricks to line up, I standardized the base tan brick color range to be a subset of 13 colors, and I used that as a basis to make the white bricks, then everything else. 

 

Some templates:

 

Transparent outline. Make your own bricks from other textures!

Twv4Rt8.png

 

Silver Bricks! ... And White Silver Bricks!

VbmQrAI.png - aSZpzL5.png

 

 

 

Transparent Stripe (Big angle, Small angle):

rk6aXmc.png - 0Ue5nVa.png

 

Opaque Stripe, Transparent Everything else (Big Angle, Small Angle):

DQPXEzo.png - oDbkrTC.png

The line I cut on was one wider than the transparent stripe, so it should still match.

 

Transition to color of your choice for Tan, White bricks:

SUZFXy5.png - Us2kU5X.png

 

Edited by Stabbey : More stuff and reorganized

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Here's a periodic reminder, directed at the thread broadly and not at any one individual, that testing the textures in actual mapping before posting here would benefit aspiring texture artists and mappers alike.

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15 minutes ago, ukiro said:

Here's a periodic reminder, directed at the thread broadly and not at any one individual, that testing the textures in actual mapping before posting here would benefit aspiring texture artists and mappers alike.

True, I did learn this lesson at one point. Now I do test my posts.

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Posted (edited)

DGsdreJ.gif

EDIT: More colors, as well as silver version here.

 

I really liked the teleporter pads uploaded a while back by @Stabbey, but I wanted a bigger one, so I decided to try to make one myself. I'd say it turned out ok, it's still based on the same concept, with some variations (teleporting area being a circle, metal base instead of compspan, rotating piece under the teleporter).
If you want the textures, they can be manually saved from Imgur or you can get the archive on Mediafire.
In the showcase, they are animated at 3 tics for each. 4 looks good enough, others seem to be too slow.
There's only a 128x128 version, but they can be scaled if you're using UDMF.

I also used some metal textures from 32in24-15_tex_v2

 

Edited by NinthBurn : more colors

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On 8/1/2024 at 9:43 AM, ViolentBeetle said:

And in addition, per @DoomGappy's idea, UAC screensaver

F2QkyPV.gif

 

One last thing for today, the evil eye

TlR8ARz.gif

Makes me want more screensaver textures, it would make sense by the time the doom guy gets into a tech base level all the computers would have been idling for a while

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