Post your Doom textures!

Too fast in my opinion but really cool and the city sky look awesome. Great job

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On 8/19/2017 at 11:16 AM, Gustavo6046 said:

We still need a door texture that tiles nicely horizontally AND that has side details. :P

Here's a texture that I made earlier this month. I've actually been using it to represent lifts of varying lengths, but I think it would work nicely for doors:

 

JG1tFAD.png

 

I'm not sure what you mean by "side details," but here are examples of the texture tiling at various lengths:

 

FIfwrCR.png

 

 

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Although I am using it flipped around, here's an in-game example of it tiled at 256px:

 

E5X1HDm.png

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2 hours ago, jmickle66666666 said:

@mypetrobot those textures are awesome!

I really appreciate the kind words! All of the textures used in the current map I am working on are handmade. I hope they all end up awesome as well!

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Door for some horror themed wad I'm making when playing some shovelware

BIGDOOR6.png

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Hello, well, this is a stupid question, but I was wondering:

 

Is it possible to use Paint to create textures? Haha.

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3 hours ago, Anidrex_1009 said:

Hello, well, this is a stupid question, but I was wondering:

 

Is it possible to use Paint to create textures? Haha.

Absolutely possible, but probably not the best idea. You'd have to master the art of 'pixel art', which in itself is a very difficult skill to master. Sites like Pixel Joint are good places to go for inspiration / people to learn from, but you'll probably find that if you're looking to make textures, pixel-by-pixel drawing won't be an effective nor practical method, unless you're looking for more cartoony results.

For texture art you'd be better off investing in Adobe Photoshop or downloading one of the free alternatives, such as GIMP, or Paint.net.

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4 hours ago, Anidrex_1009 said:

Is it possible to use Paint to create textures? Haha.

Any program that lets you create bitmap images in a standard format will let you create textures. Then you just need to use SLADE to convert them to the Doom format and set them up as textures.

 

Now sure I would recommend trying something more indepth (having the ability to work with layers is a  game changer as far as drawing is concerned) but Paint is technically sufficient.

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@Anidrex_1009 I'd recommend PaintDotNet for texture editing. That's what I've used to use until I've upgraded to SAI 2 

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Some quality (lol) textures I made for various stuff, If anyone finds any use of these, you're welcome:

 

Desert (Example map shot) :

SAND.png

 

SANDTOP.png

 

Snow (Example map shot):

GRAYSTO.png

 

SGRADRT.png

 

SGRAFLR.png

 

SGRAWAL.png

 

Cyan Snow (unused):

SNOWDRT.png

 

SNOWFLR.png

 

SNOWWAL.png

Edited by dmg_64
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I have been drawing some Unreal-esque textures now, with superexposition in some places, and bloom in the lights.

 

e3Ca50b.png

KnHyi56.pngNBEVZoi.pngyYAXok4.pngcujTDsm.png

KyjOU6y.pngeqST7gK.png24yK1cV.pngnQXVhER.png

CqHnsuC.pngMjbQY8z.pnggs9TWlp.pngsEe6hYZ.png

2fF5M7H.pngqXncmdw.pngBPVMEXV.pngXE2JeIG.png

 

Feel free to right click -> "Save Image As..." any texture here!

CC-BY license

Edited by Gustavo6046
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Just a small post but have these~

unknown.png

 

unknown.png

Edited by Fuzzball
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