Post your Doom textures!

Alright i will wait until you finished the texture pack.

You have my word :-) and good luck to rest of your work, I'm looking forward to this pack

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Doot doot random shit again~ I do prefer the second darker versions tbh

rockyflat.PNG rockywall.PNG

 

ROCKYFLA2.png ROCKYWAL2.png

Edited by Fuzzball
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Hey those look pretty cool.

You should make a couple more so they blend from dark to light, like half and half versions.

Then you could create pathways and such in a map with them.

 

 

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xdfbCzY.png

 

Random wall textures are my specialization.

 

RandWal Co. at your services!

Edited by Gustavo6046
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I invented black lights

29GmxcW.png

Edited by RonLivingston
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For a second there I thought those were support trims or door tracks. They still look nice.

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14 hours ago, RonLivingston said:

I invented black lights

29GmxcW.png

If you're going for actual black lights, then it would have a purplish hue, much like the skull in your avatar. It also causes some things to glow. That would be a fun trick to try, making something glow like a 80's college poster whenever it walks into a black light sector.

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6 hours ago, Ichor said:

If you're going for actual black lights, then it would have a purplish hue, much like the skull in your avatar. It also causes some things to glow. That would be a fun trick to try, making something glow like a 80's college poster whenever it walks into a black light sector.

oh yes. i can do that, I'm already building a map so i'd thought i would do a black light sector with violet sector color too

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Haha nice, now if there were only florescent posters.

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I also thrown in purple textures. and the purple waterfalls too.

 Hyl829h.png

 Lg3TZEc.png KT8EUw7.png WI1Wox0.png vHvXSYX.png YZyBbSl.png

Edited by RonLivingston
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wood.png.f5a99086b1bfc4030ed9d95f924517b8.pngsome glossy wood. I'm not the best texture artist

soil.png

sludge.png

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some of the raw wood patches were in the art dump, so why not do this:

UiJFYtV.png

its not 100% perfect but its pretty nice. I didn't just want to shift the skull overlay since it has a pretty nice shadow that would be hard to move. Instead I moved the wood over some and filled in the missing details.

Edited by InsanityBringer

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Just now, Mr.Rocket said:

@RonLivingston, make them the color of your Skull avatar man!

 

 

Then they wouldn't be in the vanilla palette.

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