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Jimmy

Post your Doom textures!

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10 hours ago, Mr.Rocket said:

iIn short, doors can be disturbing.

Unless it requires 6 switches first.

 

@Novaseer For the door, question at hand, hmm I still don't know where you're wanting to go with it, if it's to be more chaotic? Add some darker translucent blood all over the door? ~ seems how no less you will be having more of the same type of door through out the level (area) with same texture scheme.

 

Cheers

 

There'll probably be only one of these doors in the entire level set. And the switches open doors behind this one to reveal the secret exit, so you'll still see this and its three Viles no matter how good you are at finding secrets.

 

I only really made the texture because I wanted to show that the player shouldn't open the door unless they're prepared, and that taking the safe door beside with the normal exit within is a better idea.

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2 hours ago, Agent6 said:

 

Ono, the Universal Union is invading Doom :v .

 

They conquered Hell first, then invaded Earth with demonic Synths. 

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Here's (are) one (three) flattexture(s) that was (were) most certainly already made by someone.

Nukgrate1.png.18106c046b9cef01c3cce41a155c08b7.png  Nukgrate2.png.8cdb2a557f219e949be44dd450a0f779.png  Nukgrate3.png.fcb7220c1b1a982f85cf321799f7fff4.png       NUKGRATE.gif.83edafd24e9565d87b825c0434dcdf4c.gif
I'm in a severe dilemma whether I should implement it (them) as damaging or not.

However, while making this nonsense, I decided to take on it by just a single pint...

Grate.png.ae68e5c638758d51e8001679f7710d04.png
(Yep, I've replaced FLAT4's gray "bottom" with black. The following iterations would've looked quite bad with the original.)

Here we go now!

Nukgrate1_1E.png.4fa583c00fda6352019552f56ac681a5.png  Nukgrate2_1E.png.e7b739f10f24393181615253d9998ca5.png  Nukgrate3_1E.png.44b00aa97a3f6ea0ae2e32aabbda3f6c.png       NUKGRT1E.gif.1f2576b693d3fc9d37e27675703deb8b.gif

 

Nukgrate1_1W.png.0ea42a452a0eaff306269fca9535e532.png  Nukgrate2_1W.png.961d858ce56a8a1e1f083da522505519.png  Nukgrate3_1W.png.eea227f6f483dfdec7b533e7ec12ffbd.png       NUKGRT1W.gif.de933a970ab307231b2b7d1b67457ae3.gif

 

Nukgrate1_1N.png.6b2424f0a4a6e78482ff2b7d1aa9ef29.png  Nukgrate2_1N.png.8fb733c228df71b747ce5be7a4d7559e.png  Nukgrate3_1N.png.41588cc4dd7b2ce886e018be5ae77f35.png       NUKGRT1N.gif.c3fc9aca2b1726231af60d1481833bba.gif

 

Nukgrate1_1S.png.7ff9fc65fbe5d6afec32f4d3f3d8a9b0.png  Nukgrate2_1S.png.49cd0364ec03e0510578c9b4d45aa5ba.png  Nukgrate3_1S.png.24a5956137179a89baed06232614ef8d.png       NUKGRT1S.gif.b4ba4531381353d089d8292965994c57.gif

 

... And I ain't even finished yet.

 

Nukgrate1_2E.png.75b8c35b12640742c51d39b2006eefb9.png  Nukgrate2_2E.png.88d1d7d0af48b0a2515d3fa7d1ffa4d5.png  Nukgrate3_2E.png.dd27532cf72c14ea4b8ced231b4ad33f.png       NUKGRT2E.gif.a744eb957e6ada5b318cb401789cd686.gif

 

Nukgrate1_2W.png.55adfc9628bb99f57687f5468f2f7f78.png  Nukgrate2_2W.png.ecbc307cdc9e322369ec1a682bf06276.png  Nukgrate3_2W.png.fd9d1d0bb7e8edce4d4d8f78804ddabd.png       NUKGRT2W.gif.4a8e77bde93f39d22295bdfd95262e38.gif

 

Nukgrate1_2N.png.c134198a869a90ee105f59277f3b87af.png  Nukgrate2_2N.png.153f75eed0f1c2aecadeabb4fad81f2b.png  Nukgrate3_2N.png.25135c0930c75b57b857c420a665113a.png       NUKGRT2N.gif.e3abadd49e8f61eb7cec2e715a00977c.gif

 

Nukgrate1_2S.png.20ec532f2e0bb749f68c328a32595777.png  Nukgrate2_2S.png.ea556ac032445a323203819161c7011a.png  Nukgrate3_2S.png.0ef45f87d8e2945d9ab4ce7674e900c6.png       NUKGRT2S.gif.674e0e102e44f8cfc8b558d519a4cbc7.gif

 

And gotta be honest, while this may seem cool and stuff, the bad news is, they ain't paletted yet. So ingame these wouldn't be looking so spectacular as here.

Short trivia: I was inspired by sceneries in the Duke Nukem 3D levels "Launch Facility" and "Lunar Reactor".

[EDIT] Eyyo! Has to do the entire thing over.
Word of advice: NEVER use "The Doom Texture Array", they're cheap downscaled de-paletted versions of the original set. Export the flats as PNG from the lump editor instead.

Edited by Cell

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hi everypony here is some sky textures i used in my levels in vanilla doom palette:

 

 

night sky

HXbYtgj.png

 

bright stars with mountains

R7IhJfZ.png

 

normal sky

kLAfOxh.png

 

alien sky

kqEw0cc.png

Edited by xdarkmasterx

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23 minutes ago, Novaseer said:

I made a flat out of Baron heads.

Very distorted Baron heads.

XFLAT2.png

It looked better before I palletted it. Unfortunately, I don't have the non-palletted version anymore.

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A stupid idea to FLAT1_1-esquize some carpet and pseudo-carpet flats.
FL11FT19.png.fa04b524351ae755120e32258e794a49.pngFL11FT1.png.9018baf7fd2a9f929f0b655cbe5eeaf7.pngFL11GRS1.png.084aae29dfe95456b53c34a7de78d473.png
FL11FT55.png.910a9e6dd773db92c59697d0695a4845.pngFL11FT53.png.61093f1a6d5bd81bb0ce5b939d9917ba.pngFL11FL16.png.90c7c0bf025a5664125c753904ea53bf.png
FL11RRK3.png.2651e849de7675b0aba97366287d8a62.pngFL11CL42.png.71c0215357728bbb3700800118b48861.pngFL11CL41.png.49e8d0a42706f22443c507c3ff4e3817.png
Yup. The ones in the bottom left-top right diagonal are surreal, I admit.

Edited by Cell

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5 hours ago, Cell said:

A stupid idea to FLAT1_1-esquize some carpet and pseudo-carpet flats.
FL11FT19.png.fa04b524351ae755120e32258e794a49.pngFL11FT1.png.9018baf7fd2a9f929f0b655cbe5eeaf7.pngFL11GRS1.png.084aae29dfe95456b53c34a7de78d473.png
FL11FT55.png.910a9e6dd773db92c59697d0695a4845.pngFL11FT53.png.61093f1a6d5bd81bb0ce5b939d9917ba.pngFL11FL16.png.90c7c0bf025a5664125c753904ea53bf.png
FL11RRK3.png.2651e849de7675b0aba97366287d8a62.pngFL11CL42.png.71c0215357728bbb3700800118b48861.pngFL11CL41.png.49e8d0a42706f22443c507c3ff4e3817.png
Yup. The ones in the bottom right-top left diagonal are surreal, I admit.

 

That is not a stupid idea at all. I found the blue carpet in doom always a bit jarring and would love to have some alternatives. I especially like the grey and brown variants, as they look most realistic. But I can imagine the very red one in a kind of private office situation as well. Very great work!

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On ‎6‎/‎17‎/‎2018 at 7:35 AM, Memfis said:

Looks very disco-ish, what kind of use do you have for it in mind?

 

A more subtle approach, like with SP_ROCK, could work better.

nicest glowing sp_hot I've ever seen

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On ‎7‎/‎13‎/‎2018 at 6:10 AM, Gabenslair said:

 

GOLDSTONE.png

 

I've made a yellow sp_hot texture too.

I also have developed a yellow recolor of rockred

 

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Here are a few of the store textures I created for 'Verse Hopper. Feel free to use them in whatever projects you like. Just remember to credit me :)

pills2.png

empty2.png

soda2.png

toys.png

fruit.png

meat.png

sidestand.png

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I think I got myself dragged too much into doing this stuff...
FL11FL71.png.6f805e41d57dedb556aa8ae2e9d77184.pngFL11FT54.png.40627f16b2c67f5d6a75e00f4fa4b40e.pngFL11CL52.png.e078a43ce4d49f0ca11e20b115ddb163.png

Spoiler

Oh no, did it again! It has now officially become not funny anymore.
FL11FT5.png.3031aea09a49388e9874c46ff4743bd6.pngFL11FL72.png.6912fc5556b55f5f0f00a785780b77a5.pngFL11MF82.png.6dacb63dfbb8eda96dc23232c7d27194.png

Spoiler

Why am I doing this please stop me;

FL11FT10.png.d0ea50ad7a6fe900e7616c1a365dfa6c.pngFL11FL61.png.4d9a27f5eac49157f41b333d371745a8.pngFL11FL62.png.bd24bb2ee93d3c21486d8074b3c25ae3.png

Spoiler

NO

FRBLUAC.gif.f0181783efbdf70699bcd4ef899c7b9b.gif

 

 

Edited by Cell

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Eh, had to experience for myself that the two states of FIREBLU don't stand that much apart. -.-'

Aside from that, well, I should admit that if it hasn't become obvious yet, the post with even more FLAT1_1 clones is just a rather unfunny joke. I mean, for example, look at that poor FLOOR6_2 variant that doesn't even seem able to follow the "brightness aspect ratio" of the others. If you're still gonna use 'em for particular reasons, then you're welcome. :)

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I'm aware it's a joke. I think the Fireblu variant was the nail in the coffin for anyone who wasn't sure :P

 

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IceyWater.png.fff948c9ea0eb5b240333f8609e9d131.pngIceyWater1.png.53cf5c5a2bc99d15df3cffdb23f845b7.pngIceyWater2.png.194d6afd8722afc2f8e81c0ea6c8a3a8.png

 

These were my attempts to produce water that was quite cold... let's just say my plan to make winter-themed textures backfired... >_>

 

EDIT:

So after a bit of work, here's what I have so far:

ICE_FLAT_TEST.gif.2acb4679fa648007f8e860887c33a04e.gifICE_WALL_TEST.gif.9d694d5abc01ec0e65fdbc40a1eb750f.gif

 

GRASSSNW.png.e030ada6c00047c8481e4ca0959ee7d7.pngICEROK1.png.a8257f3dcdd036dda90bbaa0f228eda6.pngICEROK2.png.664a85771419b4241a2c89639a0821f5.pngICEROK3.png.ec8d634cd8b18ac89aef21ea393c00d9.pngRDSNWRK.png.0a646b6bacf265ac0137c8f39e009d2a.pngROKSNOW.png.6aa089026f9d1af6f7900387fce632e8.pngSNOWBRIK.png.a11eea8199537444cbe01f04661306fa.pngSNWBRIK.png.6802c3b7304a0803dcfdf4e4a35a2ed4.pngSNWRAIL.png.00bfffc9cbdeffe5c8dea49b0ab8edb4.png

 

Edited by DynamiteKaitorn : Updated Textures

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I don't know why this is a thing.
BLDGRTN1.png.8541a177d8ac3895d671375b01bf796e.pngBLDGRTN2.png.0187883921f4450a84ba6dc835c773bf.pngBLDGRTN3.png.fedacb9320e8bbe09db074b78bc17f25.png     BLDGRTN.gif.aa7760a2ffa937ba83829f3c0256bffa.gif

 

BLDGRTS1.png.5137727756dcbff251e5438ed8680922.pngBLDGRTS2.png.1eae1f9b41f7e83fc08168ffc43064bf.pngBLDGRTS3.png.9a89652dceff281cb3c0a0622cd04b00.png     BLDGRTS.gif.7ab25e881a847b31886cf877b564e317.gif
Implementation shots:
Wave1.gif.506feb0acc9f22bb8d04af84f38533fa.gif

Fun fact: I was in such a rush that I forgot to palette the textures. Turned out that the paletted versions might not be that smooth, but they definitely give the feeling the flat is truly trying to represent way more prominently than before.
Wave2.gif.2c6ce64d05246b55136818170b9a0c65.gif
Or at least that is how it looks ingame. (MAP02, Boom-compatible)

Edited by Cell

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@StormCatcher.77 a good start but lacks any sense of lighting consideration. What you've done here is 'pillow shading'. Instead you could/should consider where the lightsource is coming from and what surfaces on the crate would be lit up, what parts would have a darker shadow, etc.

A little pixel art style guide to what I mean:

 

Apple-2.png

 

Hope this helps! :)

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I was thinking about using some of the textures here for my next plutonia-based project, with proper crediting, of course. Do you guys think it's okay or better not do it? (in case someone doesn't want it used by other people)

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@Deadwing
If I'll draw some good textures and publish it here it's automatically means that anyone can use this stuff in his own projects (uncommercial only) or modifying it.

 

I think, you just need to contact directly with each author of textures that you planned to use and ask about permission. Maybe someone wants a link on his DeviantArt gallery or just E-mail in your txt-info, or something else. It's need to be figure out.

Edited by StormCatcher.77

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