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Jimmy

Post your Doom textures!

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Honey! This Machine called me an asshole!

ATMs for your enjoyment.

FY9VPWn.gif
6NBmvO2.png
KPhxMqE.png

Credits: iD Software, Shams Young, SgtMarkIV, Impie, Unknown source for the BSOD, and Looking Glass

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I've started to create some new Doom 64 texture combinations that are not possible with TEXTURES alone. I want to make at least 16 before I post. These will be featured in Retribution at some point, most likely in the new WIP episode.

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Those are really cool riderr, although I would go over that head's shading one more time, particularly on the beard, it loses a lot of definition at that size.

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The doomy skull pattern is a bit incongruous with those, but nice work nonetheless.

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9 hours ago, elend said:

Bannisters

 

bnstrbohjfa.pngbnstrg6jkio.pngbnstrrmlk88.png

 

Made some bannisters in brown, grey (for recoloring) and red.

And for all Game of Thrones fans, here's Tyrian Bannister.

WqfWYRF.png

 

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Made some more stuff for my current map. Three different sized ceramic pots and a small tree in a pot. All come with decorate, are Doom paletted but the pots are unfortunately not shootable. I am trying to figure out how to do that, and want to provide a nice animation for that as well.

 

But for now, maybe someone can use them.

 

Ceramic Pots

 

cpo1a0m9k1x.png  cpo2a0gmkrq.png   cpo3a0elkje.png

 

http://www.vidgames.de/images/temp/doom_wad/elend_ceramic_pots.zip

 

Small Tree

 

treea00ijra.png

 

http://www.vidgames.de/images/temp/doom_wad/elend_small_tree.zip

 

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13 hours ago, elend said:

Made some more stuff for my current map. Three different sized ceramic pots and a small tree in a pot. All come with decorate, are Doom paletted but the pots are unfortunately not shootable. I am trying to figure out how to do that, and want to provide a nice animation for that as well.

 

But for now, maybe someone can use them.

 

Ceramic Pots

 

cpo1a0m9k1x.png  cpo2a0gmkrq.png   cpo3a0elkje.png

 

http://www.vidgames.de/images/temp/doom_wad/elend_ceramic_pots.zip

 

Small Tree

 

treea00ijra.png

 

http://www.vidgames.de/images/temp/doom_wad/elend_small_tree.zip

 

Very nice! I love things like this - details that are used solely to make a map look better.

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Are the pots high-res, or just very big? The perspective is from looking down at them, however the biggest of the three is taller than vanilla Doomguy.

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More walls with openings in the manner of TNT.
TIkF6uX.png   Unb2cNg.png   uLbIk3K.png

Doors based on Final Doom cover.
W0gNyjc.png   tPCTTwj.png

Also this wacky animation.
GiganticMerryGalah.webp

Frames:

Spoiler

j3yjsfh.png   97XovCL.png   M5GxfpU.png



 

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7 hours ago, Glaice said:

Is Neutrontex still WIP after 2 years?

 

Yeah. I sort of forgot about it and never really made an effort to "finalise" it. It's currently pretty bare-bones so I don't know how useful it is as an actual resource, it's more just for show of "this is what happens when Jimmy tries to make stuff from scratch".

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For my techbase I made myself another custom texture. A coiled, chinese dragon carved in stone. It is based on a photo I shot at the giant wild goose pagoda in Xian. If that's not an awesome name, then I don't know what is. Although it's based on a photo, I had to rearrange quite some pixels to make sure the tiny details like the dragon's scales, bear or claws are visible proper.

 

Not Doom paletted, use if you like.

 

Dragon.png.602c40e986527f74352024556dc40955.png

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@Gez Oh yeah, the pots are a bit off. Perspective and / or size is something I am still working on. xD

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On ‎5‎/‎4‎/‎2019 at 10:34 AM, riderr3 said:

More walls with openings in the manner of TNT.
TIkF6uX.png   Unb2cNg.png   uLbIk3K.png

Doors based on Final Doom cover.
W0gNyjc.png   tPCTTwj.png

Also this wacky animation.
GiganticMerryGalah.webp

Frames:

  Hide contents

j3yjsfh.png   97XovCL.png   M5GxfpU.png



 

As for me becoming a TNT fan, I like these concepts

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