wallabra Posted May 15, 2019 (edited) A few somewhat clean tech wall textures. I don't know if they're good, but there is one thing I know: those were made from scratch on GIMP. Edit: Made some stone too! Edited May 15, 2019 by Gustavo6046 5 Share this post Link to post
nue Posted May 17, 2019 So ive seen people use this metal texture at a 30°. But not 45... So here! Probably because its a 128x145 image, not a 128x128. Anywho heres some stuff I made with the 45° and 30° metal beams: And 128x512 versions below ;) Spoiler 11 Share this post Link to post
wallabra Posted May 18, 2019 (edited) Also stone! Textures (the 2nd and 3rd are not identical textures; the 3nd tex. has dark lines surrounding the slabs when the texture is tiled; the 2nd one does not) Flats Edited May 19, 2019 by Gustavo6046 3 Share this post Link to post
RetroNuva10 Posted May 28, 2019 (edited) ...And a simple "Crusher" monitor for my map. 8 Share this post Link to post
129thVisplane Posted June 2, 2019 I uh, tried to replicate soul sand from Minecraft. With the best texture for it, of course. (yes i play minecraft, im a babby i know) 21 Share this post Link to post
Test Tickle Posted June 2, 2019 As a person who plays both Minecraft and Doom I approve. 4 Share this post Link to post
Jimmy Posted June 7, 2019 That looks fab. Is that Neptune in the background? :D It'd be cool for it to have a dash more color, like say if the mountains were more of a brown or grey-ish hue so they stood out against the blue sky. 2 Share this post Link to post
Fuzzball Posted June 8, 2019 (edited) Yeah...I probably should have done that when I made it :P Have some more skies! Couple variations of course, these are palette'd though so will import just fine into game~ And here are the true colour originals I made~ Edited June 8, 2019 by Fuzzball 26 Share this post Link to post
Fuzzball Posted June 8, 2019 Okay I lied about being done... here is another :P The truecolour original doesn't work in palette at all but...here it is anyway! 19 Share this post Link to post
Sugardust Posted June 8, 2019 I cannot overstate just how incredibly useful this thread is for mappers like myself who have almost no photoshop skill. You guys are angels. 11 Share this post Link to post
Insane_Gazebo Posted June 10, 2019 With my Sunder update finally out, I figured I'd post some of the new textures I made for it that I want to share. They're largely based on ADEL_B17 from GothicTX so should line up nicely with that. The blue ones will require Eviternity's palette to work. And some simple green texture edits: 28 Share this post Link to post
Lone2401 Posted June 17, 2019 (edited) Some custom textures/edits I've made. Revamped REDLITE1 EXITSIGN edits for scrolling lines Other techy stuff Animated techy things Frames: Spoiler Urban and Earth textures Hellish/Surreal stuff Doom 64 textures remade in classic Doom style Animated doors Frames: Spoiler Tekwall sources: Spoiler Edited June 18, 2019 by LoneAlpha2401 : Forgot to insert an image 44 Share this post Link to post
Lone2401 Posted June 21, 2019 @kb1 The circuit board? No, it's a small PCB I took from a broken lamp. 0 Share this post Link to post
Solmyr Posted June 26, 2019 Hellish eye wall. Frames: Spoiler Lava marble font. Frames: Spoiler A specimen containment door, and wooden doors. 39 Share this post Link to post
Solmyr Posted June 29, 2019 That baphomet wooden bone texture looks really neat. 1 Share this post Link to post
Negatronica Posted July 19, 2019 I'm slowly building up resources for happy time circus 3 and this is the sky I will be using, at least for the first level. 16 Share this post Link to post
an_mutt Posted August 15, 2019 So I've been downloading images from this thread over the past 2-3 years for use in my wads, and I was keeping them all in a single resource WAD for easy access, and I figured I should share it here in the chance other people would find a use for it: MISCTEX.WAD It isn't everything, but I've put a good 500+ images in, along with appropriate credits. I'm under the assumption that anything posted in this thread is fine for general use - if not, please let me know and I'll remove anything you want removed. I've omitted the works of the likes of @Jimmy and @Cage, who already keep compilation WADs of all their textures (as far as I'm aware), and I've also omitted @NiGHTMARE's textures because I assume they also keep a single resource WAD (though I haven't seen one). NiGHTMARE, if you don't keep one then would it be cool for me to include everything you've posted here? I've also taken a few things from the ZDoom textures thread, so at some point I'll cross-post this over there. I'll continually be updating the resource file every time I include a bunch of stuff in it, so if there's anything that it looks like I've missed then please let me know! 29 Share this post Link to post
Fuzzball Posted August 15, 2019 Must have been an undertaking Mutt! Good job! :D 0 Share this post Link to post