Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Jimmy

Post your Doom textures!

Recommended Posts

2 hours ago, MTX1996 said:
  Hide contents

All of the images have been made utilizing Doom's existing textures.  I plan on using these textures in a megawad that I'm working on, but I figured it wouldn't hurt if I were to share what I've made.

A large version of the FLAT22 texture
BIGFTEK1.png.fd782edf0f22877bf9283e798783d8a6.pngBIGFTEK2.png.f6b98680940fed5f495852a05b35aa44.pngBIGFTEK4.png.c65e93c36537de7c597a70a03e9f2b81.pngBIGFTEK3.png.47a5e310d0d4a75027b33156eaf47129.png

Some wood flats, crates, fence and rail textures mainly using Doom II's WOOD6/7/8/9 textures

DRKWDFLT.png.025b203619e56de0f90a06c7014297bb.pngWOODFLAT.png.b17b928eb8064754e7443e4447a34baf.pngWDCRATLG.png.a1ab84b13b6b5869161a6065ef691a08.pngWDCRATSM.png.d6b5829e591adbd1b23a0a9da855edab.pngWOODFENC.png.c93b10812f18cbd166dca5bcbfd521a5.pngWOODRAIL.png.fd39c0a9b40a8310d3e638852c754bcf.pngWDSTEPRL.png.6b21e8c093fa43211c8fb9d25bdf161d.png

Wire textures created using MIDGRATE and MIDBRN1 as a base, as well as TEKWALL4 for the background
FLATTEK1.png.3d7f296482aa9620ee37eae2f8f0270f.png

An assortment of bookshelf textures
BOOKSHF3.png.b28965d9a4837a678765697cfb2a6484.pngBOOKSHF2.png.cd85f11cd0c697aa16138833b925ffc7.pngBOOKSHF1.png.0a3f2e54447289e5928868a4449486cd.pngITEMSHLF.png.c70e265a769dc791a060942c94c8997b.png

Some various kitchen/pantry textures
DISHSHLF.png.61a41b584a0c1e5613b6ee362d35e4fd.pngFOODSHLF.png.709dff48e5f48d0dcee00524f03f5979.pngWINESHLF.png.15d990eb836e942b77223d5b050eda33.png

Chandeliers made utilizing the candelabra's sprite
BIGCHAND.png.6b4116830f5484451fe40e0e233177fb.pngSMLCHAND.png.b7a496abb422b199255dc7ee23a407bc.png
Another marble texture variant
MARBLE4.png.265b3dc9a602328ff6bb882f2804c535.png

Yeah, there's quite a bit here...

 

 

IMO, some people need to just come together and work on a "doom style details immersion texture pack" for the people who want to make more "realistic levels" with proper doom style textures.

Share this post


Link to post
1 hour ago, XLightningStormL said:

IMO, some people need to just come together and work on a "doom style details immersion texture pack" for the people who want to make more "realistic levels" with proper doom style textures.

I was thinking about this. Almost like a convenience pack of textures that fill in small gaps but nothing too extreme.

Share this post


Link to post
5 hours ago, MTX1996 said:
  Hide contents

All of the images have been made utilizing Doom's existing textures.  I plan on using these textures in a megawad that I'm working on, but I figured it wouldn't hurt if I were to share what I've made.

A large version of the FLAT22 texture
BIGFTEK1.png.fd782edf0f22877bf9283e798783d8a6.pngBIGFTEK2.png.f6b98680940fed5f495852a05b35aa44.pngBIGFTEK4.png.c65e93c36537de7c597a70a03e9f2b81.pngBIGFTEK3.png.47a5e310d0d4a75027b33156eaf47129.png

Some wood flats, crates, fence and rail textures mainly using Doom II's WOOD6/7/8/9 textures

DRKWDFLT.png.025b203619e56de0f90a06c7014297bb.pngWOODFLAT.png.b17b928eb8064754e7443e4447a34baf.pngWDCRATLG.png.a1ab84b13b6b5869161a6065ef691a08.pngWDCRATSM.png.d6b5829e591adbd1b23a0a9da855edab.pngWOODFENC.png.c93b10812f18cbd166dca5bcbfd521a5.pngWOODRAIL.png.fd39c0a9b40a8310d3e638852c754bcf.pngWDSTEPRL.png.6b21e8c093fa43211c8fb9d25bdf161d.png

Wire textures created using MIDGRATE and MIDBRN1 as a base, as well as TEKWALL4 for the background
FLATTEK1.png.3d7f296482aa9620ee37eae2f8f0270f.png

An assortment of bookshelf textures
BOOKSHF3.png.b28965d9a4837a678765697cfb2a6484.pngBOOKSHF2.png.cd85f11cd0c697aa16138833b925ffc7.pngBOOKSHF1.png.0a3f2e54447289e5928868a4449486cd.pngITEMSHLF.png.c70e265a769dc791a060942c94c8997b.png

Some various kitchen/pantry textures
DISHSHLF.png.61a41b584a0c1e5613b6ee362d35e4fd.pngFOODSHLF.png.709dff48e5f48d0dcee00524f03f5979.pngWINESHLF.png.15d990eb836e942b77223d5b050eda33.png

Chandeliers made utilizing the candelabra's sprite
BIGCHAND.png.6b4116830f5484451fe40e0e233177fb.pngSMLCHAND.png.b7a496abb422b199255dc7ee23a407bc.png
Another marble texture variant
MARBLE4.png.265b3dc9a602328ff6bb882f2804c535.png

Yeah, there's quite a bit here...

 

 

Fantastic work

Share this post


Link to post

And who is the author of these textures, can I use, recoloring, them in my Wad ?

Found it in Valiant, Stardate20x7 CC4 :)

LITE_G1.png

LITE_O1.png

LITE_R1.png

Share this post


Link to post

You could quick colorremap or colorise that original Doom white light texture in Slade and save yourself the time of waiting for a response.

Share this post


Link to post

ECwJmy0.png

 

Baby's first texture edit! Just spent a couple minutes mucking around for a mapset I'm making. Based off a concrete wall in Jimmytex.

Share this post


Link to post
On 10/29/2019 at 8:24 PM, LoneAlpha2401 said:

Reinterpretation of FIREBLU

Now that is pretty nice. A lot easier on the eyes and makes more sense. I might throw that into my autoload.

Share this post


Link to post
On 10/29/2019 at 9:24 PM, LoneAlpha2401 said:

Reinterpretation of FIREBLU

 

EmQNovN.png  1SgPPCw.png

 


Wow, the change in game is wonderful!
Could you make a little variant of it with a little more spce between the rocks?
As this, its looks a lot like the Heretic lava flat

Share this post


Link to post

Cyberpunk with Neo-90s aesthetics, UAC Phone Booth with proprietary Videocall tech capability

4w2Y5W5.png
Also obligatory Duke Nukem 3d/The Man from U.N.C.L.E reference.
mb2Sv3i.png
If you wanna use these, you gotta have GZDoom, and resize them to 160x72 in a paint editing program with alpha support (i.e Paint.Net) otherwise you can just edit out the transparent glass, and have an empty texture if you wanna use it for vanilla/boom/etc

Share this post


Link to post

Some texture edits from my NaNoWADMo project, fell free to use and credit me for edits and ID for original textures

1CY1Beo.png

097JhoV.png

u1dqi6N.png

SzpCBps.png

 

u9xWQJK.png

 

gc0lFVs.png 1nQkFQv.png bIJC2U9.png VTUnq6m.png

Edited by Walter confetti

Share this post


Link to post
On 10/31/2019 at 12:21 AM, Kapanyo said:

 

I've been practicing making custom textures from scratch since I'm trying to make a game

 

 

This is nice looking not-yet-revenant in role of texture. Keep it up, I really like what I see there.

 

On 10/31/2019 at 12:21 AM, Kapanyo said:

it's gonna use the Silent Hill/Spyro approach 

 

Seriously... Spyro...

i woulde believe about silent hill but... a freaking purple dragon Spyro?

Share this post


Link to post
3 hours ago, Wereknight said:

Seriously... Spyro...

i woulde believe about silent hill but... a freaking purple dragon Spyro?

How did you get this out of what Kapanyo said?

On mercredi 30 octobre 2019 at 10:21 PM, Kapanyo said:

(it's gonna use the Silent Hill/Spyro approach of making a tileset and mapping each part onto a quad of a level mesh)

It's obviously about how the engine works, not about the aesthetic themes of the games...

Share this post


Link to post

Tried a bit like the rotated C▷Ɔ - U△C: UACsmall.png.225b0782edbaec01d49384cb72230580.png

A new C△Ɔ - U△C:

 

CYL1_7.png.c9f78b596589dd94743e3e26fbd64855.png 

Share this post


Link to post

Not quite got the hang of the looped edges looking organic yet, some harsh framing going on. Here are some tested rocks from a holiday photo:

 

 

RCKSIDE.png.7faab59756e76096f1dd1c023df77de5.pngRCKSIDE1.png.8b7d6aaf8f970fe4d5fec91447ff3640.pngRCKSIDE2.png.fb3fbd87fffdad74a8b9ecf5f8298f9b.png

Edited by G01000011

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×